Hopefully the gameplay resembles more ME2 than ME3.
If it's like ME3 it'll just be another Mass Effect game that isn't worth playing.
so is this a sequel or prequel.?
I have no idea if I'm looking forward to this or not. Guess we'll have to wait and see.
[QUOTE=Shark Bones;43242668]Hopefully the gameplay resembles more ME2 than ME3.
If it's like ME3 it'll just be another Mass Effect game that isn't worth playing.[/QUOTE]
ME1 gameplay was the Best.
[QUOTE=theevilldeadII;43242686]ME1 gameplay was the Best.[/QUOTE]
While I did enjoy ME1, I did prefer ME2's gameplay a little more, since they did do the action a bit better in my opinion.
Then ME3 came around and was like "Mass Effect? Nah nigga this is Call of Duty Effect now."
[QUOTE=theevilldeadII;43242686]ME1 gameplay was the Best.[/QUOTE]
ME1 story was the best but the gameplay was borderline awful.
ME2 gameplay was great, not too TPS-like like ME3 but still an improvement on ME1.
true but anyway is this a Sequel or a Prequel.?
ME2 had the best combat. ME1's combat was awful
[QUOTE=o DefcoN o;43242713]ME1 story was the best but the [B]gameplay was borderline awful.[/B][/QUOTE]
I still don't understand that. At least in ME1 it doesn't force you to use cover or you'll die instantly, and it also felt good ol' acradey too in terms of movement. You could rush in to a room and do all these crazy abilities without dying instantly. I think the biggest problem was the ability balance like Immunity but not the gameplay itself.
[QUOTE=theevilldeadII;43242686]ME1 gameplay was the Best.[/QUOTE]
lol no, shitty cover system and bad balancing. I don't see why people think it's the best as it is the most unpolished.
No matter how bad the combat was in ME1, ME3 is still the worst of them all.
I only got halfway through it before I turned it off forever because of how horrible the story was and how boring the gameplay was.
ME1: Had a massive blast , the fact weapons overheated was kinda meh
ME2: Had an great blast, story wasnt so good since in the first one you felt the introduction to the great world of the game, combat was much better and they did action better
ME3:....meh
[QUOTE=o DefcoN o;43242713]ME1 story was the best but the gameplay was borderline awful.
ME2 gameplay was great, not too TPS-like like ME3 but still an improvement on ME1.[/QUOTE]
I thought ME2 was the most TPS-like in gameplay. Weapons had zero customization beyond choosing the ammo type, leveling up was extremely pared down, and movement was very limited. ME3 fixed all of that (especially with the "choose option 1 or 2" level-up, which I thought was great).
I have a lot of problems with ME3, but the gameplay was the strongest it had been in the series in my opinion.
[QUOTE=werewolf0020;43242893]ME1: Had a massive blast , the fact weapons overheated was kinda meh
ME2: Had an great blast, story wasnt so good since in the first one you felt the introduction to the great world of the game, combat was much better and they did action better
ME3:....meh[/QUOTE]
Imho ME2 played almost the same as ME3 for me. In parts I'd say ME2 played worse since it was so so much more reliant on cover. Overall ME3 was definitely the most polished. ME1 was fun but horribly unbalanced where pistols allowed you to chew trough utterly anything due to infallible accuracy, high dps and low heat. ME2 was just tedius to waltz trough as everything had loads of health, high damage and basically kept forcing you to never ever leave your safe spot of cover and threw mega armoured enemies at you periodically. And me3 basically was an all round improvement to the system in ME2.
[QUOTE=Jackald;43242909]Whilst flawed, it made for a far more varied gameplay style.
Fucking universal cooldown timers ruined anything that wasn't a rooty tooty shooty class and turned the gameplay into a gears clone.[/QUOTE]
No, it forced you to actually use and direct your companions in order to pull of combos and they weren't just mere bullet sponges like in 1 and 2. Needed a biotic explosion? Actually direct your companions to launch their abilities.
ETC.
[QUOTE=Shark Bones;43242668]Hopefully the gameplay resembles more ME2 than ME3.
If it's like ME3 it'll just be another Mass Effect game that isn't worth playing.[/QUOTE]
The gameplay of 3 was a lot tighter than 2. What are you on? ME2 is clunky as shit, 3 polished it in every way.
Going from 3's gunplay and cover system to 2's in super obnoxious. And 3's RPG elements, while still fairly weak compared to straight RPGs, were way better than 2's.
And loadout system was way better to boot.
ME3 did a lot of things wrong, but combat was sure not one of them.
[QUOTE=Skyward;43243010]The gameplay of 3 was a lot tighter than 2. What are you on?
Going from 3's gunplay and cover system to 2's in super obnoxious. And 3's RPG elements, while still fairly weak compared to straight RPGs, were way better than 2's.
And loadout system was way better to boot.
ME3 did a lot of things wrong, but combat was sure not one of them.[/QUOTE]
Sorry, but Call of Duty is not more fun than Mass Effect 2.
[QUOTE=Shark Bones;43243016]Sorry, but Call of Duty is not more fun than Mass Effect 2.[/QUOTE]
I wasn't aware COD was a third person shooter with RPG mechanics and active abilities.
2 was just as much a TPS as 3. Don't deny it. But it was a lot less comfortable to play. The cover system was crap. The movement felt like you had cinder blocks tied to your feet. You had only a handful of guns, and abilities were boring as fuck.
In ME2, ranking up your powers were just straight upgrades you had no control over. Your loadout was tied directly to your class. Different armor pieces had only minimal effect. Weapons only had a few guns in each category.
In ME3, powers interact with each other to have different effects. Upgrading them allows you to customize them to behave differently. You could totally rework your playstyle through your armor. And there was a LOT more variety in weapons.
[QUOTE=Shark Bones;43243016]Sorry, but Call of Duty is not more fun than Mass Effect 2.[/QUOTE]
I literally can't see any resemblance between Call of Duty and Mass Effect 3's gameplay style. Mind explaining?
I'm going to end up buying this, having learnt nothing from past experiences probably.
[QUOTE=JeanLuc761;43243031]I literally can't see any resemblance between Call of Duty and Mass Effect 3's gameplay style. Mind explaining?[/QUOTE]
"Go to point A, shoot people, go to point B, press the action button, next level."
ME3 was barely an RPG. It was an incredibly mediocre linear 3rd person shooter.
[QUOTE=Shark Bones;43243043]"Go to point A, shoot people, go to point B, press the action button, next level."[/QUOTE]
Guess what ME2 was.
[QUOTE=Skyward;43243054]Guess what ME2 was.[/QUOTE]
Explore the galaxy and the planets/stations it has? Sounds fun.
Mass Effect 3 was nothing but combat. Really boring combat.
Mass Effect 1's Story and soundtrack with the combat balance of ME2/3 without the shitty cover elements and dumbed down skills.
Also not borderline okay writers that get strangled by time constraints.
If only.
[QUOTE=DeeCeeTeeBee;43243104]ME2/3 without the shitty cover elements and dumbed down skills.
[/QUOTE]
ME3's skills were actually a lot less dumbed down compared to 2.
In 2 when you put points into a skill, it was a solid upgrade you couldn't control until your final rank where you had a single option.
It sucked ass.
In 3 the only predetermined upgrades were the first three. The rest after that allowed you to customize it to behave differently. Like Overload. You could make it into a single target shield destroyer, or a multi-target stun. And then there were combinations between abilities. Like tech blasts, which happen when you combine two tech powers and the second tech power kills. Depending on which power triggers it, it can have a variety of effects.
by playable state, do they mean bioware's definition?
[QUOTE=Shark Bones;43243043]"Go to point A, shoot people, go to point B, press the action button, next level."
ME3 was barely an RPG. It was an incredibly mediocre linear 3rd person shooter.[/QUOTE]
Mass Effect 1 and 2 did that as well on almost every major section , but more to the point, linearity does not immediately turn it into Call of Duty. I won't disagree with you that the galaxy felt more open in ME1 and 2, but ME3 is still a completely different beast than Call of Duty.
Also, I think ME3 was more of an RPG than ME2 (save for the Suicide Mission) ever dreamed of. ME3 had weapon customization, significant impacts and rewards for leveling up, and both the Tuchanga and Rannoch arcs did a good job of showing the impact of prior choices.
[QUOTE=JeanLuc761;43243140]Mass Effect 1 and 2 did that as well on almost every major section , but more to the point, linearity does not immediately turn it into Call of Duty. I won't disagree with you that the galaxy felt more open in ME1 and 2, but ME3 is still a completely different beast than Call of Duty.
Also, I think ME3 was more of an RPG than ME2 (save for the Suicide Mission) ever dreamed of. ME3 had weapon customization, significant impacts and rewards for leveling up, and both the Tuchanga and Rannoch arcs did a good job of showing the impact of prior choices.[/QUOTE]
I pretty much refer to all incredibly mediocre First/Third Person Shooters as "Call of Duty" since CoD is the epitome of boring and mediocre.
[QUOTE=Shark Bones;43243073]Explore the galaxy and the planets/stations it has? Sounds fun.
Mass Effect 3 was nothing but combat. Really boring combat.[/QUOTE]
You're missing my point. Yes exploration was way weaker. But point out one mission in ME2 that didn't boil down to "Go to point A, shoot people, go to point B, press the action button"
Literally the only one I can think of was Overlord. And that was "Go to point A, shoot people, then go to point B, C, or D, shoot people, press the action button, next level."
[QUOTE=Skyward;43243171]You're missing my point. Yes exploration was way weaker. But point out one mission in ME2 that didn't boil down to "Go to point A, shoot people, go to point B, press the action button"[/QUOTE]
Yes, missions in ME2 were like that.
But for ME3, it's literally the ENTIRE GAME.
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