• Devblog 131
    8 replies, posted
[url]http://playrust.com/devblog-131/[/url]
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Quite disappointing this week other than the caves. I wish something more significant was being done with the game other than the occasional new weapon and improving or changing things already there. So many great concepts for actual new content additions have been shown in the past and it just feels like nothing is happening with them.
[QUOTE=nightlord;51199381]Quite disappointing this week other than the caves. I wish something more significant was being done with the game other than the occasional new weapon and improving or changing things already there. So many great concepts for actual new content additions have been shown in the past and it just feels like nothing is happening with them.[/QUOTE] Keep in mind facepunch isn't a AAA studio, it takes time for him and his small team to implement ideas
[QUOTE=AJ10017;51199398]Keep in mind facepunch isn't a AAA studio, it takes time for him and his small team to implement ideas[/QUOTE] I know that. Some of the concepts were shown months or years ago and there's no indication that they're even being worked on, though.
Would be nice if we had the same performance we had with the first rust as we do with this one for older machines.
What ever happened to electricity/wind mills? They stopped talking about that.
[QUOTE=LieutExcalibu;51200597]What ever happened to electricity/wind mills? They stopped talking about that.[/QUOTE] The mills are actually in, but implementation of the electricity system is planned for later I think. There's also things like ceiling lamps (which are electric but currently run on low grade fuel)
[QUOTE=nightlord;51199475]I know that. Some of the concepts were shown months or years ago and there's no indication that they're even being worked on, though.[/QUOTE] RIP vehicles. (Oldest "never to see the light of day" idea I can think of in rust's development.)
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