• Great features in bad/mediocre games
    86 replies, posted
There was a thread like this before, so i'll ask again. In Mafia 3, even though the gameplay and visuals looked bad, the game had one of the most well acted and beautiful cutscenes in video game history (and the lip sync is amazing) its literally oscar tier. I know most of the game had repetitive missions with boring Assassin's creed 1-like cutscenes when talking to characters, but you can't deny the beauty of the main storyline cutscenes (especially the new ones in the new DLC with Roxy and MJ) Also the soundtrack is god tier 😛
RAGE was a mediocre experience but the way the enemies reacted to your attacks is still something that I've yet to see in current games. Then there was this old military shooter game(I think) that had a very extensive wound and gore system which was way ahead of its time and arguably still beats some of the modern gore systems.
[QUOTE=Fancy Godgineer;52076016]RAGE was a mediocre experience but the way the enemies reacted to your attacks is still something that I've yet to see in current games. [/QUOTE] Even if I find the singleplayer incredibly boring, the way some enemies in Quake 2 would try to get in one last shot was pretty cool.
this isn't really a significant feature, and i don't think the game is bad since i haven't even played it, but i just want to mention it: at the beginning of gravity rush 2, the game prompts you to move the camera in a certain direction. the game determines whether or not to invert camera controls based on how you react to this prompt.
[QUOTE=Swiket;52076853]this isn't really a significant feature, and i don't think the game is bad since i haven't even played it, but i just want to mention it: at the beginning of gravity rush 2, the game prompts you to move the camera in a certain direction. the game determines whether or not to invert camera controls based on how you react to this prompt.[/QUOTE] Halo 1 does this too. Gravity Rush 2 kicks ass btw
Black Ops 3 was very good at making the past games look even better by comparison.
In Fallout 3 (I'd definitely say mediocre.) I loved how enemies' weapons were objects that could be shot and broken, even by themselves if they had rockets or something, which would prevent them from using them and they'd have to swap to melee or something. [QUOTE=xZippy;52077676]Black Ops 3 was very good at making the past games look even better by comparison.[/QUOTE] Pfft, if you want a game that did that then I'll point you directly at Ghosts.
[QUOTE=gk99;52078496]In Fallout 3 (I'd definitely say mediocre.) I loved how enemies' weapons were objects that could be shot and broken, even by themselves if they had rockets or something, which wouldprevent them from using them and they'd have to swap to melee or something.[/QUOTE] isnt this just a fallout thing in general due to vats being limb based?
[QUOTE=ashxu;52078559]isnt this just a fallout thing in general due to vats being limb based?[/QUOTE] Not in the grand scheme of things. The only games in the series that even have weapon condition are 3 and New Vegas, and the latter's featuring of it is likely just due to its heavy basing on the former.
This game was shit, but the environments were really creative. Each environment dynamically changes depending on what song is currently playing. Shit bounces all over the place to the beat and it's pretty cool. [media]https://www.youtube.com/watch?v=4BXKh-xnn7U[/media] [media]https://www.youtube.com/watch?v=mUhjqX_H4zc[/media]
I loved how the really old game Battlezone used FPS AI in an RTS style game (tho you were also able to control units in first person). It gave so much more life to the RTS battles as units circled around each other and switched weapons.
[QUOTE=Fancy Godgineer;52076016]RAGE was a mediocre experience but the way the enemies reacted to your attacks is still something that I've yet to see in current games. Then there was this old military shooter game(I think) that had a very extensive wound and gore system which was way ahead of its time and arguably still beats some of the modern gore systems.[/QUOTE] Rated you bybmistake, sorry I can't tell what was RAGE's problems. I liked it, but it was flawed, I just don't know where. The story yes, but other than that?
MDK2 was a great game that had awesome music. A mix of alien sci-fi drum beats and guitar like instances.
I liked the card system in Sonic Shuffle [t]http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves48/481905/DREAMCAST--Sonic%20Shuffle_Feb27%209_01_09.png[/t] the game was like mario party, but each player had a hand of random cards that was distributed across all 4 players to move around the board. You could only see your own hand on your VMU, which was a screen on your controller. You could steal the cards of other players even though you couldn't see their hand I thought it was a really cool use of the Dreamcast's unique functions back then
I'll always come into these threads saying the same thing: APB's customization. Lots of wacky shit can come from it. [t]http://i.imgur.com/GxWVMo4.jpg[/t] [t]http://i.imgur.com/KZOmzjO.jpg[/t] [t]http://i.imgur.com/cuG3gti.jpg[/t] [t]http://i.imgur.com/HcWQ29P.jpg[/t] Shame that I stopped playing while I was still using my old potato of a laptop (like 5 years ago), so the quality on these is kinda meh. (also I was part of a large clan that had that obnoxious neon green theme) :v:
Pretty much half of Alone In The Dark (2008). To bad they were strapped to a half finished game. I bought the Collectors Edition for $12.50 too.
I can't for the life of me remember what the game was called, but it was a game where you controlled a "kingdom" (basically just a castle) and had to spawn in these clay-like men. You then equipped them with weapons to beat the enemy, ranging from simple workers gloves to shovels, and even to swords (which were super deadly). What was unique is that every single weapon had a unique function. The workers gloves could be used to move and destroy certain objects, the shovel could be used in much the same way, albeit for different objects than the gloves, and you could also give your guys a bucket that could be used to, if I remember correctly, refill holes made by the guys with shovels. Obviously the sword was exclusively for combat, which it did very well. To win the game you had to kill the enemy king, and even that was a challenge, as you actually had to complete certain puzzles to reach him - and you could only complete these puzzles if you equipped your soldiers with the right weapons/tools. It was an extremely fun and addictive game, since every map could range from a simple "just rush and win" to hours-long battles because your guys with the tools kept getting killed, or because you were on the defensive. I'm sad I can't remember what the game is called, because I would love to play it again.
[QUOTE=sgman91;52078930]I loved how the really old game Battlezone used FPS AI in an RTS style game (tho you were also able to control units in first person). It gave so much more life to the RTS battles as units circled around each other and switched weapons.[/QUOTE] Empires Mod was similar to this, but unsure if a lot of people if any still play it. Full servers used to be a shitload of fun.
I love how weighty and powerful everything feels in Lords Of The Fallen, but it unfortunately affected the flow of the game due to the game being an odd mix deceiving slower-yet-quick attacks that didn't quite seem like they should connect when they do. Oh and the uniqueness and execution of Evolve (stage 2) was great, but clearly *something* was missing still. RIP Evolve, again.
Someone else mentioned this last thread but Alone in the dark had some very impressive fire physics [video=youtube;KMAvXp2lKk8]https://www.youtube.com/watch?v=KMAvXp2lKk8[/video]
[QUOTE=Spetsnaz95;52085075]I can't for the life of me remember what the game was called, but it was a game where you controlled a "kingdom" (basically just a castle) and had to spawn in these clay-like men. You then equipped them with weapons to beat the enemy, ranging from simple workers gloves to shovels, and even to swords (which were super deadly). What was unique is that every single weapon had a unique function. The workers gloves could be used to move and destroy certain objects, the shovel could be used in much the same way, albeit for different objects than the gloves, and you could also give your guys a bucket that could be used to, if I remember correctly, refill holes made by the guys with shovels. Obviously the sword was exclusively for combat, which it did very well. To win the game you had to kill the enemy king, and even that was a challenge, as you actually had to complete certain puzzles to reach him - and you could only complete these puzzles if you equipped your soldiers with the right weapons/tools. It was an extremely fun and addictive game, since every map could range from a simple "just rush and win" to hours-long battles because your guys with the tools kept getting killed, or because you were on the defensive. I'm sad I can't remember what the game is called, because I would love to play it again.[/QUOTE] Sounds kinda like Gruntz
Far Cry 2's diamond and map/gps system.
[QUOTE=Thunderbolt;52086252]Sounds kinda like Gruntz[/QUOTE] Aaaah, it is! Holy fuck, time to replay the fuck outta this jewel. Bless your heart, Thunderbolt.
[QUOTE=AutismoPiggo;52086268]Far Cry 2's diamond and map/gps system.[/QUOTE] And weapon wear and jamming. FC2 has a lot of cool features
Not a bad game but the gladiator-manager game Domina has great music, kind of a cross between the soundtracks of Rome: Total war and Hotline Miami. What I love is that no matter how long you spend selecting a gladiator, the drop in the music will always hit at the exact moment the fight starts. Pretty minor feature but it makes everything so dramatic. 3:00, 6:10 for examples [media]https://www.youtube.com/watch?v=vWvvRysw80M&t=193s[/media]
[QUOTE=Araknid;52086858]And weapon wear and jamming. FC2 has a lot of cool features[/QUOTE] [QUOTE=AutismoPiggo;52086268]Far Cry 2's diamond and map/gps system.[/QUOTE] Far Cry 2 time? Far Cry 2 time. Far Cry 2 has many cool, often overlooked features. Enemies will seek cover in harsh weather conditions (heavy sun or rain), and weather can affect their reaction speeds. They also seem to have a morale system and can panic if you kill them too quickly without being noticed (the AI will comment that they're under attack from a whole squad.). I'm pretty sure the mortar also breaks their morale and makes them scatter and run for cover. That's not even going into the stuff that isn't overlooked, like the fire system. Far Cry 2 really is one of the best half-baked, 'this should have been kept back another year' games.
[QUOTE=SuperPlamz;52093141]Far Cry 2 time? Far Cry 2 time. Far Cry 2 has many cool, often overlooked features. Enemies will seek cover in harsh weather conditions (heavy sun or rain), and weather can affect their reaction speeds. They also seem to have a morale system and can panic if you kill them too quickly without being noticed (the AI will comment that they're under attack from a whole squad.). I'm pretty sure the mortar also breaks their morale and makes them scatter and run for cover. That's not even going into the stuff that isn't overlooked, like the fire system. Far Cry 2 really is one of the best half-baked, 'this should have been kept back another year' games.[/QUOTE] And then there's silly stuff like this [media]https://youtu.be/enb0zWbYUik[/media]
[QUOTE=Fancy Godgineer;52097476]And then there's silly stuff like this [media]https://youtu.be/enb0zWbYUik[/media][/QUOTE] As funny as that is I was really butthurt when in FC3 they just replaced the anims with the same arm bandaging anim rather than expanding on what they did in FC2
S.W.I.N.E, an old freeware 3D RTT had a really cool system where when a vehicle was disabled, either side could repair and commandeer it for their own use. The game its self wasn't bad either, but nothing special. Some of its units had some pretty cool abilities too, with the tanks able to entrench themselves in terrain and whatnot. Joint Task Force is another RTT game with some cool and relatively unique features - you could manually drive vehicles, dismount the crew, mount passengers, commandeer empty vehicles. It also had an interesting system for equipping troops with secondary weapons like RPGs, C4 and Grenade launchers, and hero units with veterancy and specialised trees. Act of War, yet another RTS, is chock-full of awesome features - Personally I see it as the C&C Generals 2 we never got. One of my favourites is the incapacitation system. When reaching a lower threshold of health without taking further damage, infantry units would become incapacitated. This allows the opponent to take them captive with their own infantry, granting a small cash bonus, increasing the captor unit's veterancy, and if you have the appropriate facilities, adding to your pool of POWs which can be used for things like revealing parts of the map. When vehicles are destroyed, a crew member will be ejected, and will halt in the presence of any enemy unit allowing them to be captures; returning them to your HQ will allow you to somewhat recoup the cost of the lost vehicle. For the US Army and Consortium, each had an unarmed MEDEVAC vehicle which deploys from their field hospitals - in the USA's case a helicopter and an APC for Consortium. If there are incapacitated infantry in their healing radius when stopped, they'll automatically be moved to their passenger spaces, and a single key-press will have them return to the field hospital. After a short delay, the unit is discharged ready to be sent out again, retaining their veterancy. Similarly, if a vehicle is damaged beyond a certain threshold, its weapons will be disabled and its mobility heavily reduced. The US Army could gain access to "Mechevacs", which dispaches a helicopter to pick up the damaged vehicle and return it to base for repairs The game has a shitload more cool features, like most non-AT infantry able to go prone, cloaking them so long as there were no enemy units within a certain radius, as well as setting them up in foliage for a cloak and damage bonus; sending infantry up to rooftops which IIRC gave them a range bonus, the garrison system as a whole which allowed infantry to fight one another inside the building. Definitely not a mediocre game, but all these features didn't mesh well with the overall pace and scale of PvP/skirmish gameplay. For that reason though, they removed the medevac abilities and just had them heal incapacitated units back up in the expansion which is a real shame I find.
Supreme Commander 2 had a ton of options and variables you could place on a game which would lead to some really great and funny Multiplayer battles. Air units only? Air units only! No Nukes? No Nukes! Ever since experiencing this I struggle to enjoy other RTS's the same way. I love having that degree of control over the kind of game that I want to play. There are so many RTS's out there that would benefit from this and make them amazing.
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