• Maxis working on "additional fixes" for SimCity post-poogate
    18 replies, posted
[url]http://www.pcgamesn.com/simcity/maxis-working-additional-fixes-simcity-post-poogate[/url]
Now the buildings will make a screeching noise, to compliment the trees.
I just wonder how they fucked up so bad that air pollution came out of literally nowhere. You could start a new city in a new region, and there'd be air pollution.
If Maxis gets stressed and EA doesn't let them fix SimCity, they'll figure that taking Electronic Arts as a publisher wasn't a good idea. SimCity 5/2013? Equal to SinCity (SimCity, with added Sin), even Will Wright enjoys it less because of complexity! (original creator of SimCity, [B]Dr. Wright[/B] is based on him)
[QUOTE=Riller;40442484]I just wonder how they fucked up so bad that air pollution came out of literally nowhere. You could start a new city in a new region, and there'd be air pollution.[/QUOTE] it's like the entire dev team was replaced with cats and every time one of them rolled across the keyboard the changes were automatically added to the official patch and never double-checked by an executive cat
[QUOTE=Riller;40442484]I just wonder how they fucked up so bad that air pollution came out of literally nowhere. You could start a new city in a new region, and there'd be air pollution.[/QUOTE] I wonder how the hell did this game go THIS bad. I've never seen something getting so fucked up like this. And looking at the scores people give the game makes me sad.
[QUOTE=dass;40444239]I wonder how the hell did this game go THIS bad. I've never seen something getting so fucked up like this. And looking at the scores people give the game makes me sad.[/QUOTE] When the game works it's pretty fun. The small size of the city plots is a constant annoyance but the city building/management parts are enjoyable when they aren't breaking.
You have to try really hard IMO to turn a game into a literal pile of steaming virtual shit.
Is one of those "additional fixes" the ability to play offline?
[QUOTE=ZombieDawgs;40446287]Is one of those "additional fixes" the ability to play offline?[/QUOTE] I doubt that's going to ever be something Maxis works into the game honestly.
[QUOTE=dass;40444239]I wonder how the hell did this game go THIS bad. I've never seen something getting so fucked up like this. And looking at the scores people give the game makes me sad.[/QUOTE] The game is pretty okay. Just broken. When it works, it's fine. Not spectacular, but not bad, either.
[QUOTE=Alice3173;40446360]I doubt that's going to ever be something Maxis works into the game honestly.[/QUOTE] Which is a shame because at this point there really is no excuse not to do it and it would win them huge amounts of gamer cred. Should have been a priority after all the stuff about offline play being impossible was shattered by a couple of dudes on reddit. My only hope is that they are working on it internally to fix any bugs with the UI and such to allow regularly users to easily play offline. Then they can release a statement about how they listened to the criticism and responded with what the players want. Both sides win: Maxis/EA gains some lost ground in the PR war and more sales of the game to people who have their reservations about the online play and existing/new players no longer have to worry about the servers going offline at random parts of the night and taking their cities with them.
Honestly online only isn't as much of an issue now as it is on launch The problem is that right now they are just fixing game breaking bugs introduced in the last patch, minor bugs that people don't actually experience or care about, and adding things that nobody really wants (mayor car, nissan leaf charging station, etc). The agent system is still fucked and can be fixed easily by using expo center logic on assigning ownership to homes that sims go to. Right now a sim leaving work will constantly try and drive around town finding the nearest home to go to, which means many sims end up just driving around for hours and hours as homes they are about to reach get filled. This is the #1 reason why stuff like traffic tends to get fucked beyond all reasonable logic. It's also why RCI balance is totally broken, as the region will say you need industry even though you actually have too many places to work - its because sims will be driving around looking for nearest places to fulfill jobs/shopping/etc, but they either find something closer or never end up getting anywhere before having to go home. You'll have residences complain that there's no shopping in the town, but then right across the street find a shopping ceneter that's going out of business because there are no shoppers! It's completely fucked. All because the game just randomly throws agents around that randomly get stuck in traffic isntead of doing what expo centers do when you start an event - aka "You need shopping fulfilled, go to this specific shopping area". It was so broken that they actually had to make it so parks filled in for shopping, because sims would forever be unhappy that they couldn't get to shopping when they tried. Ironically this makes it so if your city has lots of parks, your sims will go there making your shopping centers go out of business.. The RCI is fucked as well because your population in your city is inflated the higher your agent (physical sim population) gets. So you'll have MASSIVE industry demand virtually the whole time you are playing because the game expects to get 500 workers to show up at X factory (based on your total population) but you only have 2000 agents in the the whole city (as at this point a single agent is worth maybe... 5-8 population or so?). So the agent goes to work... and counts as only one worker. Cue industry going out of business. Freight that industry produces also suffers from this, in different ways that I won't get to right now. Commuting is basically broken, as hardly any sims from one nearby city will ever commute to another nearby city for work, even if that city has a huge demand for that type of worker. This makes it impossible to make large low-wealth areas in one town fufill the low-wealth job needs in another town. Among many other issues. Did I even mention that if you are the "garbage capital" in your region and service the garbage needs of all nearby cities, those citieis will always have overflowing garbage in the areas of the city opposite to where the highway connects? Why? Because the garbage trucks just drive around randomly looking for garbage until they get full, and until it's time "to go home" at the end of the day. Which means the only areas in your city that get the garbage taken care of are those that are near the highway connection, even if there is NO GARBAGE THERE. Let's not even get into the fact that (as far as I'm still aware of) public transport is pretty much fucked, busses will dispatch every bus in the city to pick up one guy instead of following a bus route, police dispatch every police car to the nearest crime instead of actually patrolling and distributing the cars to not overflow traffic, etc. Oh, and of course the city sizes are small and there is only one or two real regions in the entire game where the cities are close enough together to make multiple cities work/look as if they were one city. NONE of the above is getting addressed at all.
[QUOTE=Riller;40447238]The game is pretty okay. Just broken. When it works, it's fine. Not spectacular, but not bad, either.[/QUOTE] Please stop posting. "Just broken" "when it works" Saying those alone points out its a piece of shit.
[QUOTE=Jetblack357;40462160]Please stop posting. "Just broken" "when it works" Saying those alone points out its a piece of shit.[/QUOTE] then i guess like 70% of all games ever created are pieces of shit?
[QUOTE=Jetblack357;40462160]Please stop posting. "Just broken" "when it works" Saying those alone points out its a piece of shit.[/QUOTE] He's saying when the game is working properly it's pretty fun. No need to be rude.
Additional fixes? More like fix one thing and break another.
[QUOTE=Jetblack357;40462160]Please stop posting. "Just broken" "when it works" Saying those alone points out its a piece of shit.[/QUOTE] The way the game plays is fun. It just likes to screw up all the time. The gameplay itself is good, pretty shallow, but on the other hand, easy to get into to make a quick city. It's not like you're gonna be making some sorta Magnus Opis of a metropolis build over several months like you can in other sim games, but over a couple hours, you're posed with a fun couple city-planning challenges to beat. [editline]29th April 2013[/editline] The way you talk, you're almost implying that being bugged all to shit excludes a game from being good. Which is fuckin' hilariously stupid to say. Look at STALKER.
Honestly, I can see why some hate the game, but from a certain perspective I can see it as just a simplified game for newer audiences. Unfortunately, that doesn't excuse the fact that such a sequel got so severely downgraded from the previous games in so many ways, in-favor of a more social, multiplayer approach that just.. Doesn't really pay off that well.
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