[img]http://www.garrysmod.com/news/wp-content/uploads/2010/05/balrum20009.jpg[/img]
There is only one patch of grass in that picture...
[QUOTE=benjojo;21666484][img]http://www.garrysmod.com/news/wp-content/uploads/2010/05/balrum20009.jpg[/img]
There is only one patch of grass in that picture...[/QUOTE]
Is it just me, or does it look a lot like slime?
Also, the water texture isn't the best either, even though it's probably sprites/a model
I thought it said Stalingrad so when I got in here I was :wtc:
The grass texture looks terrible, other than that it looks great though.
Its kind bland. Nice if you want a good map for contraption wars or something, but mediocre otherwise. For whatever script their running, it probably works fine, but otherwise, its not very good. All the interiors are completely separate parts of the map, so all the doors are teleporters to other areas, and they won't work without whatever script the server is running. Kinda reminds me of what Sgt. Sgt. did with the first release of Evocity, how he added a concommand that meant it crashed Gmod if you weren't on their servers. Then me and a bunch of other people used entspy and deleted the entity and ran it without problems.
Reminds me of Oblivion. Pretty map :P
[QUOTE=DhoomLord;21685669]Reminds me of Oblivion. Pretty map :P[/QUOTE]
Honestly, when you get to playing it, it isn't really too pretty.
Wow, um, textures do look crap, they look stretched and disoriented.
That's some real green grass there.
Oh god the proportions
Well you guys are forgetting that the map is supposed to be blank, Darkspider has added everything via Lua. He's even added tree sprites to get past the Source entity limit.
Then why release it as a map to be used without his lua?
Because Evil Scotsman put it on GMod.org for Darkland players to download, and it ended up on the front page. >.>
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