• Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Hal
    7 replies, posted
[url]http://store.steampowered.com/news/20296/[/url]
Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!".... [code] Fixed a security issue related to the file system (thanks to Simon Pinfold for this report) Fixed mp3 sounds causing occasional hitching and framerate stuttering Fixed OS X players being limited to medium texture quality Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods [CS:S] Fixed server crash when running with 64 players plus SourceTV The following fixes were already included in the previous update for Half-Life 2: Deathmatch: Fixed ent_teleport causing a crash when issued by the server Fixed buildcubemaps command not working for maps that already have cubemaps embedded Fixed -buildcubemaps command line option generating black non-HDR cubemaps[/code]
weren't those fixes recently applied to TF2 as well?
[QUOTE=pentium;49673530]Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!"....[/QUOTE] what the hell are you talking about
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE] Oh man, CS:S on Source 2 rocks!
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE] trend that started with the L4D2 patches
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE] stupid bullshit, that's what
[QUOTE=pentium;49673530]Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!".... [code] Fixed a security issue related to the file system (thanks to Simon Pinfold for this report) Fixed mp3 sounds causing occasional hitching and framerate stuttering Fixed OS X players being limited to medium texture quality Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality [SDK] Fixed steam.inf not being loaded from the base directory for SDK mods [CS:S] Fixed server crash when running with 64 players plus SourceTV The following fixes were already included in the previous update for Half-Life 2: Deathmatch: Fixed ent_teleport causing a crash when issued by the server Fixed buildcubemaps command not working for maps that already have cubemaps embedded Fixed -buildcubemaps command line option generating black non-HDR cubemaps[/code][/QUOTE] Finally matchmaking in CSS and DOD.
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