Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!"....
[code] Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
Fixed mp3 sounds causing occasional hitching and framerate stuttering
Fixed OS X players being limited to medium texture quality
Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
Fixed ent_teleport causing a crash when issued by the server
Fixed buildcubemaps command not working for maps that already have cubemaps embedded
Fixed -buildcubemaps command line option generating black non-HDR cubemaps[/code]
weren't those fixes recently applied to TF2 as well?
[QUOTE=pentium;49673530]Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!"....[/QUOTE]
what the hell are you talking about
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE]
Oh man, CS:S on Source 2 rocks!
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE]
trend that started with the L4D2 patches
[QUOTE=Caulo32;49674101]what the hell are you talking about[/QUOTE]
stupid bullshit, that's what
[QUOTE=pentium;49673530]Before someone posts "Wow, they added a new mission! After all these years and they still pulled through with another map!"....
[code] Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
Fixed mp3 sounds causing occasional hitching and framerate stuttering
Fixed OS X players being limited to medium texture quality
Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
Fixed ent_teleport causing a crash when issued by the server
Fixed buildcubemaps command not working for maps that already have cubemaps embedded
Fixed -buildcubemaps command line option generating black non-HDR cubemaps[/code][/QUOTE]
Finally matchmaking in CSS and DOD.
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