• How Space Hulk got lost in translation (from the warp)
    1 replies, posted
[url]http://www.pcgamesn.com/how-space-hulk-got-lost-translation-warp[/url]
I feel the biggest problem with tabletop adaptations is letting a RNG take over for the dice rolls. No one will ever trust it to be truly random, and for a lot of board games - especially Space Hulk - all the tension is in those dice rolls, and such moments are lost when the computer just crunches through and resolves. The fix is easy: Wolfire's Desperate Gods did dice rolls right. Just implement physics-based dice.
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