• Random polygons on models stretch across a range of games
    8 replies, posted
So I've been having this issue since last December when I installed my GeForce GTX 660. What essentially happens is that across a shitload of games anything made up of polygons is prone to stretching. Everything from terrain to foliage to characters. It doesn't really matter what it is and some games are more prone to do this than others but the key thing is that [I][B]it's not a heat problem[/B][/I]. Seriously. I keep an eye on my temperatures at all times and the hottest it gets playing Arma 3 and such is 66 degrees celsius. More to the point, it doesn't matter how visually taxing the game is. Old games or new games, it doesn't matter. In addition to this I have none of the other telltale signs of GPU overheating like texture corruption and the like. I've also checked whether or not it's receiving enough power and run diagnostics on the 12v rail and everything is close to optimal. So what the fuck gives? I've cleaned out all of my old drivers twice and made sure I'm up to date so that's not the problem either. I've taken the GPU out and reseated it, cleaned it out and fucked around with the wires to make sure everything is connected properly. As you can probably imagine this makes playing games fairly annoying as a random bush somewhere halfway across the map can create gigantic opaque sheets blocking off sight. Examples of this happening: [t]http://i.imgur.com/gouakKh.jpg[/t] [t]http://i.imgur.com/KcrhrXj.jpg[/t] [t]http://i.imgur.com/m2Pwl8H.jpg[/t] [t]http://i.imgur.com/GV4OffE.jpg[/t] This is pretty infuriating and I haven't been able to find a solution. Any and all help is appreciated.
This once happened to me on an AMD card. Try updating to your latest driver software, and if you already have updated, look for beta drivers.
Make sure your card isn't overheating too. If you update your drivers and it's still broken you should probably RMA it.
Shit like this tends to be an indicator your card is dying. If fixing your drivers doesn't fix it, your card may be on it's last legs, how old is it?
Glitching world geometry is almost always a sign of the GPU internally failing. Driver changes aren't going to fix a hardware problem. The only thing I can suggest is RMA the card. The GTX660 isn't that old so it should have a warranty on it still. About the only thing you could try is to lower the GPU core clock / RAM clock with the Nvidia system utilities. Less stress on the GPU can sometimes get things working well enough that you don't get visual artifacts.
[QUOTE=Empty_Shadow;42578915]Shit like this tends to be an indicator your card is dying. If fixing your drivers doesn't fix it, your card may be on it's last legs, how old is it?[/QUOTE] I got it last December after my old card died. The artifacting has been present since day one. I should have RMA'ed it immediately, but I thought it was a driver fault and it was sporadic enough that I didn't think it that big of a deal. It's happening more and more though. I'm sure it's not heat, I've been monitoring that like a hawk ever since I lost my last card to it, so I'd know if it was getting too hot. The fan is also not working any harder to maintain the idle temperature than it did a year ago. Like GiGaBiTe said, I probably have to RMA it. The only reason I haven't yet is that I don't have a replacement card to slot in while I wait for that to happen. Anyway, thanks for the help.
The very newest version of NVIDIA's drivers for the 600 series have known to cause this problem, try rolling back to the last version
If it isn't a driver problem get it RMA'd, I had this and they sent me a replacement card, worked fine afterwards so it was a faulty card.
OH GOODNESS MY POLYGONS AOMASODMASODM.... [highlight](User was banned for this post ("Shitposting (again)" - MaxOfS2D))[/highlight]
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