Peter Molyneux’s new game, Curiosity, will feature a £50,000 DLC chisel
111 replies, posted
[QUOTE=PCgamer]Peter Molyneux’s new game, Curiosity, will feature a £50,000 DLC chisel
[img]http://media.pcgamer.com/files/2012/06/Curiosity-thumbnail-610x240.jpg[/img]
Peter Molyneux’s new studio, 22 Cans are creating a massively multiplayer game that includes £50,000 DLC. Curiosity will be the first in 22 experiments designed to explore our interactions with social media. And in our bank accounts, by the sounds of it.
Players start in a 2001-inspired white room which holds a single black cube. And you’ve got a chisel. By tapping away at the cube you’ll cause it to fracture, revealing hidden layers underneath. It’s a bit like eating one of those impractical giant gobstoppers. Only there’s one gobstopper, countless amounts of lickers, and one very expensive tongue-mod on offer.
[img]http://media.pcgamer.com/files/2012/06/Peter-Molyneux.jpg[/img]
“It’s so intriguing that the first thing you do is to touch the cube, and as you do, you’ll move towards it,” Molyneux told Edge. “As you do so, words will fade in: “Curiosity” and that will fade away. Second: “What is inside the black cube?” As you get closer, you realise that as you tap, this almost imperceptible crack will appear, a hairline crack so tiny in this huge cube.”
The really interesting part? Players are communally breaking down the cube and after a certain amount of tapping the second stage of the experiment will begin. The DLC stage.
[b]Players will be able to upgrade their chisels with real-money cash. And iron chisel will set you back 59p, but will tap 10 times harder than your starting tool. The range of chisels runs right up to a single Diamond model which costs a staggering £50,000.[/b] “It’s an insane amount of money,” he admits, but the aim is to see whether pure curiosity will drive one player, or a syndicate of players assembled through social media, to buy the chisel. “This is not a money-making exercise; it is a test about the psychology of monetisation,” Peter told New Scientist.
Someone needs to get Peter drunk and pester him to tell us what's within his cube. It'll work out cheaper.
After a certain number of taps, the cube will open, revealing something “truly amazing, absolutely unique” to the player who performed the final tap. And that’s the key – the more expensive your chisel, the more likely you are to see the money shot.
“There’s only one black cube in the whole world, and everybody who’s tapping and chipping and sculpting away at this cube is trying to find out what is in the middle. I’m not going to tell anyone,” Peter promised Edge.
Peter is most looking forward to discovering how/when/if that player divulges the secret. “We will rely entirely on social media,” he explains. “How will this person prove it? That in itself becomes a fascinating aspect of this experiment.”
Another 21 experiments will follow Curiosity, and Peter learn a little bit from each one which will help him realise a game getting released in two years time.[/QUOTE]
Source: [url]http://www.pcgamer.com/2012/06/07/peter-molyneuxs-new-game-curiosity-will-feature-a-50000-dlc-chisel/[/url]
I think this DLC business is getting out of hand now.
Totally calling that the files'll be opened before the cube 'breaks'.
I mean I could pique my curiosity at the most for $10, but I don't see the game value of this? Maybe there's an appeal to simpletons that I don't understand, but if it's just one black cube for all the playerbase, wouldn't your chances of actually seeing what's in the very center be infinitesimally tiny?
[QUOTE=Ray-The-Sun;36236267]Totally calling that the files'll be opened before the cube 'breaks'.[/QUOTE]
this and the result will be visible on youtube meaning no money for moly
Someone'll crack it and spoiler it within a week.
Remember when you could find fun things in games without having to front cash?
Well... it's certainly more than ME3's 870$ dlc.
And the entire game is trying to find out what's inside the box?
And they're just curious as to whether or not some people will pay 50,000$ to break it open faster?
I'm predicting some people will just set up a farm of autoclickers.
And I'm betting that what's inside is goatse.
Wow it surpasses Railworks!
I'd play the game just to set up a bot to basically smash the thing as fast as the game can possibly handle. Then send a video of it to Molyneux.
I can't believe they're actually making a game of this. On the one hand, it's an interesting experiment. However, that's exactly the point: don't call an experiment a game. It also seems like a pretty shitty thing to do. I just... my mind is blown. It's like they've concentrated the MMORPG experience into one crappily made "game."
[QUOTE=dass;36236324]Wow it surpasses Railworks![/QUOTE]
Someone should send this to Railworks so they can add more DLC.
I kinda like this idea but
[quote]After a certain number of taps, the cube will open, revealing something “truly amazing, absolutely unique” to the player who performed the final tap[/quote]
I guarantee this will be a huge letdown
Files will be cracked within a week with no doubt.
You can't convince me this isn't a money making scheme.
There's a lot of other ways you can explore the interactions between friends without having them pool money for a digital tool.
[quote]“This is not a money-making exercise; it is a test about the psychology of monetisation,”[/quote]
Mmm yeah, whatever you say Molyneux.
[QUOTE=Turnips5;36236420]I kinda like this idea but
I guarantee this will be a huge letdown[/QUOTE]I'm betting that it will be an animated card the unfolds itself and basically says. "Thanks for taking part in our extensive experiment testing the bounds of human interaction and diligence! Its taken a lot to get through the cube, but it was fun! Thank you so much for being a part of this!"
Seriously, could it be anything other than a massive waste of time in the end?
This sounds like the most Peter Molyneux game ever
Hell, if I had that much I could just burn on a whim alone, I'd do it then smash the fucker in a hurry without involving anyone else, then post it for everyone else to see just to basically be a massive ass.
What if the interesting part turns out to be in the files that need to be cracked? Because that is the ultimate curiosity to "break rules" to solve something.
Directed by M. Night Shaymalan.
[quote=Molyneux]After a certain number of taps, the cube will open, revealing something “truly amazing, absolutely unique” to the player who performed the final tap.[/quote]
Right, seeing as the father of lies himself has spoken it, we can safely assume that it's going to be pretty mundane.
Actually, they have the ability to give the final guy a massive prize and [I]still[/I] make money.
I will save up my money and buy it yolo!!!!
[QUOTE=butters757;36236450]Mmm yeah, whatever you say Molyneux.[/QUOTE]
Moneyneux*
[QUOTE=Doctor Zedacon;36236371]I'd play the game just to set up a bot to basically smash the thing as fast as the game can possibly handle. Then send a video of it to Molyneux.[/QUOTE]
or just get autohot key, or a keyboard mouse, and set up a button that toggles tapping the mouse.
There is no way you can't make what's inside the Cube a let down
Reminds me of Noby Noby Boy, except that didnt have terrible DLC
[QUOTE=Thom12255;36236625]There is no way you can't make what's inside the Cube a let down[/QUOTE]
another cube
AKA the entire thing just restarts again
This man used to be my favorite developer, he made Black and White, Dungeon Keeper, Populous... What happened.
This reminds me of the guy who sold 1 pixel for $1 each and earned $1,000,000 except his idea wasn't so stupid. I wonder if the other 22 experiments will involve enormous amounts of cash disguised as a "social media experiment."
Somehow I think that when the final brick is broken, the ultimate thingy is going to be something like this:
[IMG]http://cdn.wikimg.net/strategywiki/images/9/92/Metroid_NES_Ending.png[/IMG]
But, could this be hipster: the video game?
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