• Oculus are "applying insights" from Valve’s new VR prototype to the Rift
    39 replies, posted
[url]http://www.pcgamesn.com/oculus-are-applying-insights-valve-s-new-vr-prototype-rift[/url]
The Oculus Rift is really shaping up to becoming one of the coolest peripherals ever
Definitely, Paul. Everyone's throwing around the "this will revolutionize gaming" thing about every peripheral and console on the market, but I think the Rift might actually be able to [i]do it.[/i] I've watched reaction videos on Youtube, just to get an idea of exactly how realistic it feels, and the sheer surprise was just amazing. I think it's one of those things where you have to actually stick one on your head to understand it.
Now to hope it doesn't cost more than a computer.
[QUOTE=woolio1;42675432]Definitely, Paul. Everyone's throwing around the "this will revolutionize gaming" thing about every peripheral and console on the market, but I think the Rift might actually be able to [i]do it.[/i] I've watched reaction videos on Youtube, just to get an idea of exactly how realistic it feels, and the sheer surprise was just amazing. I think it's one of those things where you have to actually stick one on your head to understand it.[/QUOTE] Yep. It's not something you can easily describe without actually trying it. We have a couple in our technology lab at uni and they're really fun to play around with. The 720p prototype is ugly as hell, but if the consumer version is at least 1080p, it should be a much better experience. I like that they're taking their time with it to iron out a lot of the ergonomics.
[QUOTE=woolio1;42675432]Definitely, Paul. Everyone's throwing around the "this will revolutionize gaming" thing about every peripheral and console on the market, but I think the Rift might actually be able to [i]do it.[/i] I've watched reaction videos on Youtube, just to get an idea of exactly how realistic it feels, and the sheer surprise was just amazing. I think it's one of those things where you have to actually stick one on your head to understand it.[/QUOTE] And even better, like all technology it will improve
So wait, is valve developing their own in house VR product? Or did they just mod some Oculuses
[QUOTE=Ganerumo;42675445]Now to hope it doesn't cost more than a computer.[/QUOTE] They're hoping to keep the cost as low as possible (lower than the backing price for the dev kit of $300), they even said at one point they want it in as many peoples hands as possible.
[QUOTE=thrawn2787;42676343]So wait, is valve developing their own in house VR product? Or did they just mod some Oculuses[/QUOTE] They've been at it for quite some time. Here's something from 2012: [url]http://www.tomshardware.com/news/Valve-VR-Headset-Michael-Abrash,17462.html[/url]
[QUOTE=Ganerumo;42675445]Now to hope it doesn't cost more than a computer.[/QUOTE] I could be wrong, but I remember someone saying they might be in the 100 - 150 dollar range.
[QUOTE=woolio1;42675432]Definitely, Paul. Everyone's throwing around the "this will revolutionize gaming" thing about every peripheral and console on the market, [B]but I think the Rift might actually be able to [i]do it.[/i][/B] I've watched reaction videos on Youtube, just to get an idea of exactly how realistic it feels, and the sheer surprise was just amazing. I think it's one of those things where you have to actually stick one on your head to understand it.[/QUOTE] I heavily disagree. The Rift will definitely be a very cool experience, but a very niche experience. Gaming as a whole will be exactly the same afterwards. I'll be shocked if it becomes [I]substantially [/I]popular.
[QUOTE=nomad1;42676583]I could be wrong, but I remember someone saying they might be in the 100 - 150 dollar range.[/QUOTE] No way, it will be at least $200
[QUOTE=LegndNikko;42676710]I heavily disagree. The Rift will definitely be a very cool experience, but a very niche experience. Gaming as a whole will be exactly the same afterwards. I'll be shocked if it becomes [I]substantially [/I]popular.[/QUOTE] What's different about the Rift though, compared to pretty much any other peripheral, is that it doesn't fundamentally change how you [I]play[/I] games. You're still sitting down, you're still using a controller/keyboard and mouse, and there is no need to rearrange your furniture or adjust your lighting. It enhances the experience of first person games without changing what people already like about them. That, in my opinion, makes it far more appealing than just about any other new input device on the market.
[QUOTE=Marik Bentusi;42676551]They've been at it for quite some time. Here's something from 2012: [url]http://www.tomshardware.com/news/Valve-VR-Headset-Michael-Abrash,17462.html[/url][/QUOTE] So this is different than the VR/AR thing that is being kickstarted by ex-Valve employees?
[QUOTE=LegndNikko;42676710]I heavily disagree. The Rift will definitely be a very cool experience, but a very niche experience. Gaming as a whole will be exactly the same afterwards. I'll be shocked if it becomes [I]substantially [/I]popular.[/QUOTE] That's what people said about the Kinect, and how many millions of units did that move?
[QUOTE=thrawn2787;42677522]So this is different than the VR/AR thing that is being kickstarted by ex-Valve employees?[/QUOTE] Yes, the hardware department was pretty much split between two groups (ar and vr), however to go further then the question you asked, the tracking hardware at valve was used by both groups. Then after leaving the company castAR (the AR/VR), switched from what was used at valve with low cost cell phone cameras to get the same quality. (there are patents for castAR which allows it to). Regardless of patent, there will be trackers that will be available that can be attached to vr devices like the oculus which don't have a sensor beyond rotational measurement.
I am so glad the industry believed in Luckey and his dream. It seems like everyone's coming together to make this fantastic invention a reality. Finally. Finally processing and graphics power is good enough to make VR real, to an extent.
[QUOTE=Jojje;42681287]I am so glad the industry believed in Luckey and his dream. It seems like everyone's coming together to make this fantastic invention a reality. Finally. Finally processing and graphics power is good enough to make VR real, to an extent.[/QUOTE] Honestly, when you're hot, you're hot. Luckey was by no means original, but he did manage to actually pull it off, and do so at a decent price point.
[QUOTE=LegndNikko;42676710]I heavily disagree. The Rift will definitely be a very cool experience, but a very niche experience. Gaming as a whole will be exactly the same afterwards. I'll be shocked if it becomes [I]substantially [/I]popular.[/QUOTE] The last real attempt to make a consumer VR headset was 15 years ago and cost $700. With the Rift being proposed at 1/4 to 1/3 that pricetag and the fact that in 15 years the technology has gone a LONG way it's now so damn cheap that why would you NOT want to buy it to at least try it?
Honestly, I think they could release the current version of the consumer model this holiday season and make enough to improve it tenfold. That's the one thing I worry about. I worry they're going to miss a huge launch window if they don't drop sometime early next year or late this year. Imagine if you threw maybe $1-2m into an advertising campaign, got the thing in Walmart or Toys 'R Us, launched a few weeks before Christmas. Oculus VR would be swimming in money, and the dream would be a whole lot closer to reality.
[QUOTE=woolio1;42680358]That's what people said about the Kinect, and how many millions of units did that move?[/QUOTE] Because the Kinect doesn't change anything, it's just another input gimmick. The main "problem" with experiencing content now is how that content gets into your eyes and ears, not how you wave your limbs around.
[QUOTE=danharibo;42681441]Because the Kinect doesn't change anything, it's just another input gimmick. The main "problem" with experiencing content now is how that content gets into your eyes and ears, not how you wave your limbs around.[/QUOTE] My argument was in retaliation to the idea that the Rift would never become popular. I was saying that, if the Kinect sold so many units, and was never actually used for anything, imagine how well the Rift could do, since it has a lot more functionality. Sorry if I didn't make that clear.
[QUOTE=woolio1;42681462]My argument was in retaliation to the idea that the Rift would never become popular. I was saying that, if the Kinect sold so many units, and was never actually used for anything, imagine how well the Rift could do, since it has a lot more functionality. Sorry if I didn't make that clear.[/QUOTE] Oh yes sorry, It's a bit too late for my off the cuff posting.
[QUOTE=danharibo;42681480]Oh yes sorry, It's a bit too late for my off the cuff posting.[/QUOTE] It's fine. We've all been there.
To be fair, the Kinect had - and, as the Xbone's version indicates, still has - potential, it's just that nothing made any proper commercial use of it. You'd see all sorts of projects on Youtube of people with Kinects, or mixing a Kinect's reading of your actions with an Oculus Rift for partially interactive VR, but barely anything ever comes of it because it's all people making their own projects on their own time. And of course Kinect games on the actual 360 all generally suck ass. Even the Steel Battalion game that oozed polish in everything but the controls.
[QUOTE=woolio1;42681462]My argument was in retaliation to the idea that the Rift would never become popular. I was saying that, if the Kinect sold so many units, and was never actually used for anything, imagine how well the Rift could do, since it has a lot more functionality. Sorry if I didn't make that clear.[/QUOTE] Actually the Kinect does have more functionality than the Rift, but not for gaming. But the Rift is more eye candy and less "new way to play game". It takes the immersion level up to 11, then cranks it so hard that the knob breaks. I really can't wait for the consumer version, pissing my pants in X-8 at the end of STALKER: Call of Pripyat is gonna be good(assuming that support for the Rift gets modded in, or STALKER 2 actually happens).
[QUOTE=zombini;42682618]Actually the Kinect does have more functionality than the Rift, but not for gaming. But the Rift is more eye candy and less "new way to play game". It takes the immersion level up to 11, then cranks it so hard that the knob breaks. I really can't wait for the consumer version, pissing my pants in X-8 at the end of STALKER: Call of Pripyat is gonna be good(assuming that support for the Rift gets modded in, or STALKER 2 actually happens).[/QUOTE] Give the Russian modders incentive and you'll probably see Rift support, if they aren't trying already.
Unless they do a 4k rift i'd rather just have a huge monitor and trackIR.
[QUOTE=Mr. Tripp;42682718]Unless they do a 4k rift i'd rather just have a huge monitor and trackIR.[/QUOTE] Yet I can guarantee you that the Oculus would still provide a better experience and be a lot cheaper.
[QUOTE=Mr. Tripp;42682718]Unless they do a 4k rift i'd rather just have a huge monitor and trackIR.[/QUOTE] You'd still end up moving your view away from the monitor at times, something the Rift doesn't have problems with.
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