• Unity 5 release announced at GDC, it's out now and still cheaper than Unreal (probably)
    10 replies, posted
[url]http://www.pcgamesn.com/unity-5-release-announced-at-gdc-its-out-now-and-still-cheaper-than-unreal-probably[/url]
[quote]it’s still priced more aggressively than Epic’s Unreal engine and will likely remain the cheaper alternative to Unreal for most developers.[/quote] Uh, I'm not sure how you can price something more agressively than giving it away for free. What's with all the saltiness PCGN? [editline]3rd March 2015[/editline] The article argues that $1500 is cheaper than the eventual royalties from UE4, but you'd need to make at least $33,000 from your Unity 5 game just to break even with the savings, and something tells me a $1500 tax is a lot easier on you [i]after[/i] you've made $33,000 rather than before.
you also don't have to get unity pro until you've made $100k with personal, but i would use UE4 over unity any day
[QUOTE=RichyZ;47252769]ue4 and unity for personal use are both free, but unity's pro version costs money still and ue4 requires that 5% of profits after a certain amt per quarter are given to epic [editline]3rd March 2015[/editline] the $1500 is cheaper, every dollar you make with your unity game goes to you (and your publisher/steam) instead of to the unity devs as well which adds up[/QUOTE] That's only a concern for devs who make it big with their UE4 games. For everyone else, it's a matter of barriers for entry. Unity's barrier is $1500 higher. [editline]3rd March 2015[/editline] Alright after reading Unity's website their deal is actually not that bad. The free version has all the engine features so there's that, the pro version us just for when you want to get super serial.
[QUOTE=Qwerty Bastard;47252841]That's only a concern for devs who make it big with their UE4 games. For everyone else, it's a matter of barriers for entry. Unity's barrier is $1500 higher. [editline]3rd March 2015[/editline] Alright after reading Unity's website their deal is actually not that bad. The free version has all the engine features so there's that, the pro version us just for when you want to get super serial.[/QUOTE] That, and you can sell for up too 100k gross before having to switch for pro so if your game is good enough it will literally pay for itself.
[QUOTE=G-Strogg;47252970]That, and you can sell for up too 100k gross before having to switch for pro so if your game is good enough it will literally pay for itself.[/QUOTE] If you sell for over 100k, you buy a license and you're set. With unreal you keep paying royalties unless you negotiate their mysterious terms.
Couldn't you try claim the $1500 for Unity as a business expense when you file your taxes?
If a game I made made me $100,000 I'd gladly fork over $5,000 to the devlopers of the engine that made it [I]free.[/I] This article is kinda badly written lol. [editline]3rd March 2015[/editline] If you're a big company yeah dropping 1.5k on software is no issue, but we're seeing a huge shift in the way games are made, and especially the kind of studios that make them. I think UE4 and all it's doing is going have a much brighter future than U5.
Most projects don't see the light of day much less make better than 30k. The fact that both have no up-front cost allows for game devs to really try both out and experiment to find what suits the project at hand - I think everyone wins with no up front costs and several great choices.
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