I liked the game, but it seems they will well and truly run it into the ground.
This is bad for their ego.
"We scammed eight million people, and plan on trying to do it again."
The game wasn't bad, but it wasn't great either.
I guess it's on par with the Assassin's Creed series.
[QUOTE=onebit;45350150]The story was good, but as soon as that ended the game did too. The city has no life like GTA does it.[/QUOTE]
To be frank GTA IV seemed pretty lifeless once you finished the story.
Haven't played V, though.
Hopefully it pans out like Assassins Creed did, where the first game laid out the groundwork and the sequels fill it out to make genuinely great games.
[QUOTE=_Axel;45350168]To be frank GTA IV seemed pretty lifeless once you finished the story.
Haven't played V, though.[/QUOTE]
It still felt more vibrant than Watch Dog's version of Chicago. I haven't played such a dull free roam game in years.
[QUOTE=Whibble;45349971]no[/QUOTE]
Thank you for your well thought-out and eloquent response that adds to the discussion and promotes conversation.
Anyway, in my opinion Watch Dogs was pretty good. It didn't really live up to the hype, but I still enjoyed it.
why did Watch Dogs get the hype it got again? I'm confused. From the beginning it looked like a decent idea, but nothing groundbreaking
and then the game came out and I lost all interest.
Maybe they can fix it up, but that business practice just turns me off.
[QUOTE=Pridit;45350003]I liked the game, but it seems they will well and truly run it into the ground.[/QUOTE]
That was their plan from the begining, and it's what they will do with every game. They've said they don't consider any ideas for games unless they can turn them into a franchise with lots of sequels.
[QUOTE=Sir_takeslot;45350031]"We scammed eight million people, and plan on trying to do it again."[/QUOTE]
Shipped.
8 million shipped copies.
Same as how microsoft claimed they shipped so many xbox ones.
[QUOTE=Hogie bear;45350530]Shipped.
8 million shipped copies.
Same as how microsoft claimed they shipped so many xbox ones.[/QUOTE]
Shipped is regularly used as a sales metric because it refers to how many copies/licenses a publisher has sold to vendors. I wouldn't presume to know but I doubt actual sales are very far away from 8 million.
It was good. Not great, not amazing, spectacular, fantastic or any other adjective beyond good. They can do whatever the hell they want with the IP but they haven't suckered me into paying out the ass for every entry.
It'll be just like the Assassins creed model but instead of "Its assassins but its in Italy!", "Its assassins but its in America!" it'll be "Its Watch dogs but in Boston! Its Watch Dogs but in Detroit! Its Watch Dogs but in New York City!"
They won't bring anything new to the table apart from the environment. Just like Asscreed and just like Farcry.
I got this free with my new video card.
So far it is meh.
Why do they even count the copies shipped to retailers figure to brag about sales but yet they don't count digital downloads, that's nonsensical, while the former does not necessarily mean actual revenue but just how available & widespread the phisical copies are in stores, the latter DOES mean actual revenue and actual important figures to estimate just how successful your game is.
[editline]10th July 2014[/editline]
Just, why, that makes no sense
[QUOTE=Hogie bear;45350530]
Shipped.
8 million shipped copies.
[img]http://facepunch.com/image.php?u=435543&dateline=1403101838[/img]
[/QUOTE]
[QUOTE=_Axel;45350168]To be frank GTA IV seemed pretty lifeless once you finished the story.
Haven't played V, though.[/QUOTE]
GTA V has the same problem. As soon as the main story ends, the characters becomes lifeless like in GTA IV.
The game was alright as long as you didn't follow the prelaunch hype train, but I really don't think it's worthy of a sequel.
I really hate how Ubisoft instantly jump on board with the notion of milking every popular and semipopular IP they own like they do with AC.
[QUOTE=The golden;45350797]It didn't, really.
The ship mechanics existed in 3. They just gave you an open world to use them in 4.[/QUOTE]
That, at the cost of any meaningful land-based doings. Assassin's Creed 4 was pretty good, if you ignored all the time you spent not at sea.
We shipped 8 million copies of a broken product and totally plan to do it again. You know if a company that made blenders did this, they'd go out of business for selling people broken shit blenders.
[QUOTE=Riller;45350974]That, at the cost of any meaningful land-based doings. Assassin's Creed 4 was pretty good, if you ignored all the time you spent not at sea.[/QUOTE]
I dunno, I really liked AC4's story and the land based stuff was very entertaining for me. One of the few games I've played in a while that scratched my "must collect everything" itch.
Anyways, I'm disappointed Watch_Dogs has sold as well as it has. Maybe they'll pull an Assassin's Creed and the sequel will be massively improved. Here's hoping at least.
I really liked it. I'd rather prefer content updates to Watch_Dogs instead of a sequel though.
Major franchise? Major marketing you mean.
[QUOTE=The golden;45350545]The usual BS of people thinking that what is shown at E3 will actually represent the final game.
E3 is just a showcase of lies and false advertisement.[/QUOTE]
You say that like it's okay.
[QUOTE=LegndNikko;45353359]You say that like it's okay.[/QUOTE]
Why should a developer have to explicitly say content is subject to change for pre-release footage of heavily scripted "gameplay" footage.
[QUOTE=Xyrec;45350881]GTA V has the same problem. As soon as the main story ends, the characters becomes lifeless like in GTA IV.[/QUOTE]
What does that even mean? Not to be rude
Just make a sequel about the spider mech
[QUOTE=Raidyr;45350600]Shipped is regularly used as a sales metric because it refers to how many copies/licenses a publisher has sold to vendors. I wouldn't presume to know but I doubt actual sales are very far away from 8 million.[/QUOTE]
Usually they say shipped when the actual sales aren't impressive. Every year Activision proclaimed CoD "sold X million copies through retailers", this year they announced that Ghosts "sold X million copies [i]to[/i] retailers." There's a huge difference in the two.
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