• Should I spring for a DX11 Radeon 5770, or wait?
    17 replies, posted
I'm seeing a lot about DirectX 11, people getting excited about DirectX Hardware Tesselation, better performance, etc, but my current card runs most games pretty well, Crysis 25 FPS, so I'm happy with the card I've got, now, I'm not doubting the performance improvements and quality improvments DX 11 will have, but the thing is, are developers going to use it, or are we going to go the same way as DX 10, lots of hype, very little full support in games (many games that use it, don't look much or at all better than their DX 9 counterparts). I have the money for the new gfx card, but I would rather get a new and better mobo than the one I've got that sucks ass, if I'm only going to see 6 or 7 games that actually utilise the new DX11 feature to their full capability. So facepunch what do you think? Is DX 11 worth it, or should I stick with DX 10, and wait and see how it goes?
depends what your current card is it's not really worth upgrading just for DX11, at least not yet
I have a 5850 and love it. It all really depends how old your current card is. If it's starting to age then might as well pick up a 5770, it wont hurt.
If you're happy with your current card then I say wait, as reapaninja said it isn't worth upgrading just for DX11 at the current prices.
I don't see the point in upgrading to a card with DX11 till later on when it is necessary and more games support it. Look at DX10, how many games are DX10 only? Very few. Just wait for the price to drop
I would wait for a few month first, for the prices to lower first
Wait a bit if your current card suits you fine. Prices should go down soon due to competitive pricing with nVidia's 300 series.
Radeon 4850 is my current card, its no enthusiaste card, but I don't have high FPS demands, and it plays my usual games pretty well. I can tolerate even 15 FPS, its not beautiful, but if the game itself is good enough, its almost like your brain compensates for the flickering or something, as I just stop noticing it. Anyways, on games like Oblivion, Gmod, HL2/all eps, UT3 etc I get at least 30 FPS, so there's no problem. And before someone asks why the mid range card I have can play crysis at 25 fps (tweaked ini settings, 2x aa, forced 16x aa, med postproccessing), its because the high amount of stream proccessors present in the 4800 series are extremely useful in shader heavy games like Crysis. So like I said, I'm happy with the card I've got, and from fp says, I should wait and see what DX11 games look like near the end of 2010. Anyways, any speculation about the amount of developers that will go for it? And what do you think about the new visual features (aside from other stuff like DirectCompute updates, etc) DX11 reputedly has? I hear great things about the tesselation unit that is now accesible from the DirectX API unlike t he previous tess. units in older ATI cards (most games never used them due to the inability to reference them in the DX API). Though on the other hand the ad campaign microsoft puts out for their DX API is just like the others ("This version of DirectX is the BEST!!! thing evar!" insert comparison pics which the dx 9 pic has a low poly model of a landscape, and the dx10 pic has a ridiculously high poly/high resolution texture landscape shot, like the pics microsoft posted comparing the DX9 and DX10 version of Flight Simulator X water seems a little exagerated doesn't it. The top is DX9 and the bottom is DX10, apparently. [img]http://blog.64bit.fr/public/directx_10_vs_directx_9.jpg[/img] Sorry, media tags are fucked up, I triple checked, this doesn't work [media*]http://blog.64bit.fr/public/directx_10_vs_directx_9.jpg[/media] (remove asterisk) it used too. (?)
4850 isn't midrange, that'd be 4670 just wait until you need a graphics card upgrade and get a DX11 card then, the difference between a 4850 and 5770 isn't worth the cost and if you're happy with current performance then you've no need
snip
Definatly want a 10-11 at the look of that picture >.>
[QUOTE=GetOutOfBox;19594002] [img_thumb]http://blog.64bit.fr/public/directx_10_vs_directx_9.jpg[/img_thumb] [/QUOTE] Everything can be done in DX9. It's MS game, that's why it's good looking on dx10.
Hehe
[QUOTE=johanz;19594869]Everything can be done in DX9. It's MS game, that's why it's good looking on dx10.[/QUOTE] Yeah thats my point, ms presents low poly and low res textures for their DX 9 screenshots, and vice versa for dx 10.
Wait until a few more games support DX11, no point in upgrading if your fine with the fps you get with the 4850.
Those two pictures are different scenes. However, it is true the top is DX10 and the bottom is DX9
[QUOTE=GetOutOfBox;19594002]Radeon 4850 is my current card, its no enthusiaste card, but I don't have high FPS demands, and it plays my usual games pretty well. I can tolerate even 15 FPS, its not beautiful, but if the game itself is good enough, its almost like your brain compensates for the flickering or something, as I just stop noticing it. Anyways, on games like Oblivion, Gmod, HL2/all eps, UT3 etc I get at least 30 FPS, so there's no problem. And before someone asks why the mid range card I have can play crysis at 25 fps (tweaked ini settings, 2x aa, forced 16x aa, med postproccessing), its because the high amount of stream proccessors present in the 4800 series are extremely useful in shader heavy games like Crysis. So like I said, I'm happy with the card I've got, and from fp says, I should wait and see what DX11 games look like near the end of 2010. Anyways, any speculation about the amount of developers that will go for it? And what do you think about the new visual features (aside from other stuff like DirectCompute updates, etc) DX11 reputedly has? I hear great things about the tesselation unit that is now accesible from the DirectX API unlike t he previous tess. units in older ATI cards (most games never used them due to the inability to reference them in the DX API). Though on the other hand the ad campaign microsoft puts out for their DX API is just like the others ("This version of DirectX is the BEST!!! thing evar!" insert comparison pics which the dx 9 pic has a low poly model of a landscape, and the dx10 pic has a ridiculously high poly/high resolution texture landscape shot, like the pics microsoft posted comparing the DX9 and DX10 version of Flight Simulator X water seems a little exagerated doesn't it. The top is DX9 and the bottom is DX10, apparently. Sorry, media tags are fucked up, I triple checked, this doesn't work [media*]http://blog.64bit.fr/public/directx_10_vs_directx_9.jpg[/media] (remove asterisk) it used too. (?)[/QUOTE] too bad it doesnt look like that ingame
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