This shit doesn't hold when Dr Balanced is in every single fucking deck because he's the best 7 mana creature 9 times out of 10
[QUOTE=Solo Wing;47684310]I'm starting to get to the point where I think they should just hand everyone a dr. boom card. Because honestly, its the most used card in the game at the moment. Its literally the new leeroy jenkins. I HATE it when people play this damn thing because there is no effective counter for it. Short of mass dispel or maybe a twisting nether.
I try not to complain about people kicking my ass with cards I don't have but holy shit, its like EVERYONE uses dr. boom.[/QUOTE]
Twisting Nether will net you 8 dmg in the face, mass dispel doesn't destroy the 7/7 or two 1/1, this card is so blatantly broken for 7 mana that if we go Blizzard way the best option to stop him from being played is releasing something even more broken
I'm starting to get to the point where I think they should just hand everyone a dr. boom card. Because honestly, its the most used card in the game at the moment. Its literally the new leeroy jenkins. I HATE it when people play this damn thing because there is no effective counter for it. Short of mass dispel or maybe a twisting nether. These are still really shit answers because, as I said, there is NO effective counter for this guy.
I try not to complain about people kicking my ass with cards I don't have but holy shit, its like EVERYONE uses dr. boom.
Hell, at least with annoy-o-tron or explosive sheep you can silence them and be done with it. Dr. Balanced gives you a 7/7 plus 2 1/1s that love to suicide bomb shit when they die. Combo it with Baron Rivendare for even more ridiculous bullshit. You'll effectively wipe an opponent's board with JUST Boom's bomb bots.
My issue with boom is that it's literally the same stats and mana cost as an existing card but with the boom bots, so it's objectively better. Like at least give it one less health or something, come on.
[editline]8th May 2015[/editline]
Toshley has his effect and has one less attack than boulderfist ogre, why is this different?
If you take one attack away from Dr. Boom, you actually make him better because you remove his weakness to Big Game Hunter. They need to make his bots completely random so they can hit anything on the board, not just enemy characters.
That sounds like a fair trade off. It can work significantly in your favor, or be a huge backfire depending on RNGesus. :v:
In TCG there are some cards that are straight up bad and some cards that are a straight upgrade from other cards. That's just how it is when cards gets released.
Magic for example, some cards are just straight up fucking SHIT and some cards are absolute Godlike with the same cost but it doesn't ruin the game at all. What they can do is offer good cards for the same cost or as said in the article tools to manage these cards.
except there is literally no single card in the entire game that trades evenly with Dr. Balanced, sometimes not even another Dr. Balanced.
a 7/7 for 7 that spawns two free minions automatically is just plain fucking OP, and Blizzard's stubbornness on this issue is absolutely absurd.
Dr. Boom is such a joke. The comparison to War Golem is disgusting, pretty much Blizz's way of saying "BUY PACKS". Idiot in the story couldn't come up with any kind of excuse, but who could?
[QUOTE=Propane Addict;47688941]They need to make his bots completely random so they can hit anything on the board, not just enemy characters.[/QUOTE]
Yeah man, have them hit the objects on the sidelines just to add an extra factor of unreliability to the buggers. It'd be just the best to kill your last bot, hope it hits the hero for lethal, only to have it blow up Nessingwary's tent on the jungle board because fuck everything. The salt would be palpable.
[QUOTE=ironman17;47690497]Yeah man, have them hit the objects on the sidelines just to add an extra factor of unreliability to the buggers. It'd be just the best to kill your last bot, hope it hits the hero for lethal, only to have it blow up Nessingwary's tent on the jungle board because fuck everything. The salt would be palpable.[/QUOTE]
That sounds like something hearthstone would do. Purely for wacky value.
I like the idea. Damnit Blizz are you listening yet?
I very rarely see Dr Boom these days
i'd make it so one of the boom bots hits a random enemy player's stuff and the other hits the allied player - and there is no way to tell which is which
then at least you could play against dr boom with a positive outcome
[QUOTE=Coffee;47691013]I very rarely see Dr Boom these days[/QUOTE]
I stopped playing ranked because of Dr Boom
[QUOTE=Solo Wing;47690999]That sounds like something hearthstone would do. Purely for wacky value.
I like the idea. Damnit Blizz are you listening yet?[/QUOTE]
In recent years I've learned to stop worrying and love the rolls. However, rather than the cold and rigid RNGesus, I embraced Random Number Ganesha. Much warmer AND way cooler, plus you tempt him with the candies, an easier offering than a goat's head at any rate.
[QUOTE=ironman17;47691207]In recent years I've learned to stop worrying and love the rolls. However, rather than the cold and rigid RNGesus, I embraced Random Number Ganesha. Much warmer AND way cooler, plus you tempt him with the candies, an easier offering than a goat's head at any rate.[/QUOTE]
If I wanna offer up a goat's head, I'll just play some goat simulator. :v:
Hopefully sooner or later Blizzard will get the hint and either nerf Dr. Boom or at least provide a viable counter to him. Sooner rather than later preferably.
[QUOTE=Monkey san;47689262]In TCG there are some cards that are straight up bad and some cards that are a straight upgrade from other cards. That's just how it is when cards gets released.
Magic for example, some cards are just straight up fucking SHIT and some cards are absolute Godlike with the same cost but it doesn't ruin the game at all. What they can do is offer good cards for the same cost or as said in the article tools to manage these cards.[/QUOTE]
Are there really any other straight up upgrades that aren't class cards though?
[QUOTE=Monkey san;47689262]In TCG there are some cards that are straight up bad and some cards that are a straight upgrade from other cards. That's just how it is when cards gets released.
Magic for example, some cards are just straight up fucking SHIT and some cards are absolute Godlike with the same cost but it doesn't ruin the game at all. What they can do is offer good cards for the same cost or as said in the article tools to manage these cards.[/QUOTE]
But this is a video game, if a card is too weak they can buff it instead of releasing a flat out better card.
[editline]10th May 2015[/editline]
[QUOTE=Spacewolf;47688354]My issue with boom is that it's literally the same stats and mana cost as an existing card but with the boom bots, so it's objectively better. Like at least give it one less health or something, come on.
[editline]8th May 2015[/editline]
Toshley has his effect and has one less attack than boulderfist ogre, why is this different?[/QUOTE]
Well now Boom as the downside of dying to Rend but that's hardly significant.
[QUOTE=Lolkork;47696062]I think cards should be allowed to be straight up better than other cards. Bad cards are in the game to make it easier for new players to learn what makes a card good or bad, magma rager is a great example of that. And it's not like dr boom is the first card that is strictly better than another card.[/QUOTE]
It's not just that Dr. Boom is strictly "better" than other cards. He's so much "better" that EVERY deck uses him. He all but secures a victory the second he's played. There is NO easy way to respond to dr. boom, not even another dr. boom.
We're not bitching because its a great card, we're bitching because its an overpowered card that swings way too many games in its favor. Much like Leeroy Jenkins did before he was finally nerfed.
[QUOTE=Kljunas;47695275]But this is a video game, if a card is too weak they can buff it instead of releasing a flat out better card.
[editline]10th May 2015[/editline]
Well now Boom as the downside of dying to Rend but that's hardly significant.[/QUOTE]
This is the problem. Dr. Boom isn't weak to Rend Blackhand, because Rend still leaves behind two boom bots.
Any card that could counter Dr. Boom is either going to be either ridiculously OP or pointlessly situational. A potential 8 damage from deathrattle is just too fucking much when it's essentially free.
[QUOTE=Lolkork;47696525]I found a counter to dr. boom:
[IMG]http://media-hearth.cursecdn.com/avatars/149/109/12182.png[/IMG][/QUOTE]
Both his boom bots hit your face for four while both of yours hit his dr. boom for 1
then he fireball frostbolts you and you die
I don't even feel that boom is the biggest problem. Yes, he's overpowerd, or at least undercosted, and as a neutral he is extremely common, but the impact he has on the board is at least [I]somewhat[/I] reasonably consistent.
Shit like implosion often wins or looses games on it's own. That spell seriously needs to be made so that the number of imps is inversely proportional to the damage (IE 4 imps for 2 damage).
[QUOTE=Lolkork;47696062]I think cards should be allowed to be straight up better than other cards. Bad cards are in the game to make it easier for new players to learn what makes a card good or bad, magma rager is a great example of that. And it's not like dr boom is the first card that is strictly better than another card.[/QUOTE]
So new players put War Golem in their deck, realise it's bad... and then what? They can't put Dr. Boom in their deck since it's a legendary and they most likely don't have it, so all they'll just keep facing Dr. Booms while all they have is shit-tier cards.
As long as new cards are added and the basic set remains unchanged, basic decks become increasingly shit. And the basic set isn't that big, so making it contain cards so bad they're straight up worse than rarer cards doesn't really help new players stand a chance.
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