[QUOTE=GameDev;50607748]procedurally generated content =/= infinite replayability[/QUOTE]
usually procedurally generated content ends up being the same shit every time regardless
[QUOTE=GameDev;50607748]procedurally generated content =/= infinite replayability[/QUOTE]
i feel like a lot of indie devs should be taught this
Never heard that before
I'm sure all three players still playing this will enjoy it.
[QUOTE=GameDev;50607748]procedurally generated content =/= infinite replayability[/QUOTE]
Yeah I can get through at most 9 chalice dungeons in bloodborne per playthrough before the darkness and bleakness gets to me and I have to go look at some plants in the sunlight
[QUOTE=Anti Christ;50607758]i feel like a lot of indie devs should be taught this[/QUOTE]
No Man's sky comes to mind.
The Division seems to struggle with staying relevant and I'm glad they at least start to spring into Diablo level of content. Maybe someone will play again after all? A new resurgence a la diablo? Perhaps, perhaps. Most likely not though since cheaters ruined The Division.
[QUOTE=Dr.C;50608544]Yeah I can get through at most 9 chalice dungeons in bloodborne per playthrough before the darkness and bleakness gets to me and I have to go look at some plants in the sunlight[/QUOTE]
Well, the chalice dungeons in Bloodborne are perhaps one of the worst examples of randomly generated content in a game. The idea was great but the execution was just horrible, didn't help that you had to force your way through the same dungeons to even unlock the random ones, by that point you're already fed up with the dungeons anyway.
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