• PUBG studio promises changes to ban system after 'stream sniping' uproar
    15 replies, posted
[url]http://www.pcgamer.com/pubg-studio-promises-changes-to-ban-system-after-stream-sniping-uproar[/url]
tl;dr for anyone not in the know: Guy kills a popular streamer and his partner who are playing like idiots; Gets brigaded by the people viewing the stream.
The idea of "stream striping" seems silly to me. They purposefully decided to stream so everyone can watch and see exactly where they are, in a game where knowing where they are is a big disadvantage. I don't see why the people who use that to figure out where they are should be punished when they're purposefully telling everyone. This just shows why banning for it is a problem. You can't accurately tell who is and isn't doing it, anyway.
[QUOTE=nightlord;52518831]The idea of "stream striping" seems silly to me. They purposefully decided to stream so everyone can watch and see exactly where they are, in a game where knowing where they are is a big disadvantage. I don't see why the people who use that to figure out where they are should be punished when they're purposefully telling everyone. This just shows why banning for it is a problem. You can't accurately tell who is and isn't doing it, anyway.[/QUOTE] Steam sniping is a shitty thing to do and frankly people being banned for it deserve the bans. Its using an unfair advantage that isn't available in the game to win.
[QUOTE=Doctor Zedacon;52519989]Steam sniping is a shitty thing to do and frankly people being banned for it deserve the bans. Its using an unfair advantage that isn't available in the game to win.[/QUOTE] yeah but it's pretty much impossible to actually prove somebody is stream sniping unless they do it all the time.
[QUOTE=Doctor Zedacon;52519989]Steam sniping is a shitty thing to do and frankly people being banned for it deserve the bans. Its using an unfair advantage that isn't available in the game to win.[/QUOTE] What happens if someone, no joke, kills someone and just happens to join the next game they join? it's literally impossible for this to not occasionally happen by coincidence. Even if there are billions of servers that are full every day, a 1/1billion chance is still a chance. how could you possibly account for this and the fact that there is no way you joined by coincidence. If the streamer decides you cheated you're basically screwed. [editline]29th July 2017[/editline] Unless they develop a routine habit and are well known and not even hiding it how do you know lmao
[QUOTE=J!NX;52520053]What happens if someone, no joke, kills someone and just happens to join the next game they join? it's literally impossible for this to not occasionally happen by coincidence. Even if there are billions of servers that are full every day, a 1/1billion chance is still a chance. how could you possibly account for this and the fact that there is no way you joined by coincidence. If the streamer decides you cheated you're basically screwed. [editline]29th July 2017[/editline] Unless they develop a routine habit and are well known and not even hiding it how do you know lmao[/QUOTE] Sure, there's a chance that they might end up in 2 same games in a row, but if they end up in more, the chances of that become astronomically small.
Can't streamers just delay their stream?
[QUOTE=Doctor Zedacon;52519989]Steam sniping is a shitty thing to do and frankly people being banned for it deserve the bans. Its using an unfair advantage that isn't available in the game to win.[/QUOTE] Then again, the advantage is available to everyone. The best solution is if you want to stream the game and you're worried about stream snipers, change your stream delay It shouldn't be up to the developers of the game to ban people for watching someone playing the game as they're playing it. Even though it's a shitty thing for some tosswank to do, the streamer is deciding to broadcast it in near real time, when they can delay it and avoid it if they wanted to. It's the streamer who chooses to broadcast their position to everyone
[QUOTE=TheTalon;52520649]Then again, the advantage is available to everyone. The best solution is if you want to stream the game and you're worried about stream snipers, change your stream delay It shouldn't be up to the developers of the game to ban people for watching someone playing the game as they're playing it. Even though it's a shitty thing for some tosswank to do, the streamer is deciding to broadcast it in near real time, when they can delay it and avoid it if they wanted to. It's the streamer who chooses to broadcast their position to everyone[/QUOTE] It absolutely should be an option for the devs if they're cheating which is exactly what it is. Even with a delay you can still use it to gain an advantage and snipe. The only way you could argue that it's not cheating is because the external program you're using doesn't directly interact with the game itself. But in every other way it is cheating. [editline]30th July 2017[/editline] [QUOTE=J!NX;52520053]What happens if someone, no joke, kills someone and just happens to join the next game they join? it's literally impossible for this to not occasionally happen by coincidence. Even if there are billions of servers that are full every day, a 1/1billion chance is still a chance. how could you possibly account for this and the fact that there is no way you joined by coincidence. If the streamer decides you cheated you're basically screwed. [editline]29th July 2017[/editline] Unless they develop a routine habit and are well known and not even hiding it how do you know lmao[/QUOTE] Well, in a game like this for instance you could use player position data. If a player seems to make a direct course for a player who was streaming at the time despite not otherwise having a way to know where they are, and further if they course correct along the way. That would be an immediate red flag.
[QUOTE=Doctor Zedacon;52521805][...] The only way you could argue that it's not cheating is because the external program you're using doesn't directly interact with the game itself. But in every other way it is cheating. [...][/QUOTE] All hacking is cheating, but not all cheating is hacking. Intent matters.
[QUOTE=Electrocuter;52520592]Can't streamers just delay their stream?[/QUOTE] Only if you're partnered with Twitch I'm pretty sure. Some software allow you to locally store your stream as a way to delay it, but that's pretty intensive on your PC on an already unoptimized game. For those that are partnered with Twitch, that means they're likely making a good living off of streaming and need to communicate with their chat. Most streamers who are trying to prevent stream sniping just queue into matchmaking with their game hidden from the stream and don't show the game until they've landed on the ground. [QUOTE=TheTalon;52520649]It shouldn't be up to the developers of the game to ban people for watching someone playing the game as they're playing it. Even though it's a shitty thing for some tosswank to do, the streamer is deciding to broadcast it in near real time, when they can delay it and avoid it if they wanted to. It's the streamer who chooses to broadcast their position to everyone[/QUOTE] You're definitely not wrong, but unfortunately streamers are investors for this game. Without the streamers this game wouldn't be where it's at today.
Assuming PUBG stores the "paths" walked by players during the matches (say a point recorded for each player every 3-5 seconds) then I would bet it would be pretty easy to tell if someone was stream sniping in even 1 or 2 matches. Imagine a line meandering around for your average players who are not involved in any kind of stream sniping - I would bet you could describe a large range of "normal" paths a player might take. Now take a stream sniper rushing to find and kill the streamer. They would know roughly where the streamer is so they might meander a bit for weapons but then they would make a beeline towards them while potentially ignoring other players, locations, or otherwise. One or two matches of lines that go almost straight towards a streamer, especially if the sniper needs to go through the safe zone then back out, would be a good indicator. e.g. a line for the streamer would shift around while the sniper is always going towards the line.
[QUOTE=bord2tears;52525190]Assuming PUBG stores the "paths" walked by players during the matches (say a point recorded for each player every 3-5 seconds) then I would bet it would be pretty easy to tell if someone was stream sniping in even 1 or 2 matches. Imagine a line meandering around for your average players who are not involved in any kind of stream sniping - I would bet you could describe a large range of "normal" paths a player might take. Now take a stream sniper rushing to find and kill the streamer. They would know roughly where the streamer is so they might meander a bit for weapons but then they would make a beeline towards them while potentially ignoring other players, locations, or otherwise. One or two matches of lines that go almost straight towards a streamer, especially if the sniper needs to go through the safe zone then back out, would be a good indicator. e.g. a line for the streamer would shift around while the sniper is always going towards the line.[/QUOTE] They store demo replays
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