hey everyone.
I'm throwing this idea out here. I tried making a game for the iPhone a few months ago but it never got off the ground because I couldn't find modelers who could actually go through with making and animating characters models.
I was looking for multiplayer games last night on the app store and was absolutely pissed I couldn't find a good, free, simple online multiplayer game.
I have a license for Unity iPhone, which makes 3d game development easy as hell. So it wouldn't be very hard to make a free game.
Here's my idea:
[LIST]
[*]I find pre-existing models that were originally made as custom counter-strike models. (original CS, not CS:S)
[*]I ask the authors if I can use them in a free game
[*]I use the month I have before I leave for work on writing the netcode and game code (which should be very easy)
[*]You guys give suggestions
[*]you guys beta test this stuff before I release it on the apple app store (for free).
[/LIST]
and bam we have a free, lightweight version of counter-strike that runs on all the iOS devices and takes 3 minutes to download. that way I don't have to be pissed when I look in the app store for free multiplayer games
I don't think anyone really cares about Iphone apps. Just sayin'.
You couldn't call it Counter-Strike without VALVe's permission.
I'll do the modelling,sounds,coding, and publishing. You of course will receive all the profit and credit.
What programming language are you using for this, OP?
I doubt you have a legitimate license, since the Pro+iOS license costs $1900.00.
[QUOTE=Overworld;26947438]What programming language are you using for this, OP?[/QUOTE]
unrealistic expectations
[QUOTE=Dashiel;26947390]You couldn't call it Counter-Strike without VALVe's permission.[/QUOTE]
oh yeah I don't want to call it counter-strike, just said that to evoke the image of a simple multiplayer only shooter with rounds and money.
[QUOTE=Overworld;26947438]What programming language are you using for this, OP?[/QUOTE]
the gameplay will be coded in Unity's javascript-like language. It's basically a simple object oriented scripting language.
For the netcode I'll be using C. I write online software so I deal with net protocols and all that already.
I think that making a simple timestamp based protocol for dealing with user positions and events shouldn't be too hard.
[QUOTE=TaoAmano;26947389]I don't think anyone really cares about Iphone apps. Just sayin'.[/QUOTE]
Disagree. iPhone apps are fairly big now, seeing as lots of people own iPhones and iPod Touches.
[QUOTE=Overworld;26947438]What programming language are you using for this, OP?
I doubt you have a legitimate license, since the Pro+iOS license costs $1900.00.[/QUOTE]
wat
a license is $99; all you need is that and any mac on 10.5 and above..and the only language he can use is Obj-C
Just call Gameloft, they have no problems ripping off other games.
[QUOTE=ifaux;26947491]wat
a license is $99; all you need is that and any mac on 10.5 and above..and the only language he can use is Obj-C[/QUOTE]
[url]https://store.unity3d.com/shop/[/url]
The Pro License alone is 1500.00, and that doesn't include the licenses for things like Android and iOS.
And the only scripting languages Unity support are C#, Boo, and a Javascript based one called UnityScript.
No offense but you don't sound like a competent developer.
[QUOTE=ifaux;26947491]and the only language he can use is Obj-C[/QUOTE]
Ahhh, no it's not. You can use C, C++ or Obj-C.
[editline]25th December 2010[/editline]
[QUOTE=Tanner;26947548]No offense but you don't sound like a competent developer.[/QUOTE]
What are you basing this off?
[QUOTE=Overworld;26947507][url]https://store.unity3d.com/shop/[/url]
The Pro License alone is 1500.00, and that doesn't include the licenses for things like Android and iOS.
And the only scripting languages Unity support are C#, Boo, and a Javascript based one called UnityScript.[/QUOTE]
Misread; didn't see him mention Unity. And using Apple's own tools, Obj-C is the only language you can use.
Because making a game is as easy as making coffee in the morning.
This will never get off the ground, if you want to start in game development start with something small not the next AAA game.
[QUOTE=Overworld;26947438]What programming language are you using for this, OP?
I doubt you have a legitimate license, since the Pro+iOS license costs $1900.00.[/QUOTE]
I have a license. [url]http://imgur.com/5STht.jpg[/url]
[QUOTE=Wootman;26947583]Because making a game is as easy as making coffee in the morning.
This will never get off the ground, if you want to start in game development start with something small not the next AAA game.[/QUOTE]
Actually it is when you license a graphics and physics engine and you write the game using an object oriented scripting language. You realize that there are tens of thousands of games in the app store right now right? Can't be that difficult.
I don't want to make a blockbuster game. I want a simple FPS with a few different player models where you run around and shoot people online. One or two maps to start off with. A small download with low bandwidth usage. Not exactly reaching for the stars here.
[QUOTE=x2cube;26947461]oh yeah I don't want to call it counter-strike, just said that to evoke the image of a simple multiplayer only shooter with rounds and money.
the gameplay will be coded in Unity's javascript-like language. It's basically a simple object oriented scripting language.
For the netcode I'll be using C. I write online software so I deal with net protocols and all that already.
I think that making a simple timestamp based protocol for dealing with user positions and events shouldn't be too hard.[/QUOTE]
Unity doesn't support C.
[QUOTE=Overworld;26947604]Unity doesn't support C.[/QUOTE]
from: [url]http://unity3d.com/support/documentation/Manual/Plugins.html[/url]
[QUOTE=Unity]Unity has extensive support for C, C++ or Objective-C based Plugins. Plugins allow your game code (written in Javascript, C# or Boo) to call into native code libraries. This allows Unity to integrate with other middleware libraries or legacy game code.[/QUOTE]
anything else?
I don't think Apple allows stuff like this anyway
[QUOTE=DogGunn;26947563]What are you basing this off?[/QUOTE]
Every developer on the internet is just an 'idea guy' until they provide some proof of their ability.
I'd personally really like to see some of the things you've worked on.
[QUOTE=ifaux;26947582]And using Apple's own tools, Obj-C is the only language you can use.[/QUOTE]
Again, no it's not. You're forgetting that Obj-C itself is a subset of C, so it would make no sense if it's not supported.
Just to clear up the haters so they can at least come up with a better EDUCATED argument.
Unity allows you to create games easily...
Unity allows you to port to the iPhone...
[url]http://unity3d.com/unity/features/iphone-publishing[/url]
Imagine a sophisticated "Game Maker" that allows you to make games for other platforms.
[QUOTE=x2cube;26947594]
Actually it is when you license a graphics and physics engine and you write the game using an object oriented scripting language. You realize that there are tens of thousands of games in the app store right now right? Can't be that difficult.
I don't want to make a blockbuster game. I want a simple FPS with a few different player models where you run around and shoot people online. One or two maps to start off with. A small download with low bandwidth usage. Not exactly reaching for the stars here.[/QUOTE]
Just because there is a whole lot of games in the app store doesn't mean they were all easy to make. Unity may look easy to use but its actually pretty hard to kick off a actual project.
ok ok but i want to be the 'idea guy'
its the job with the most responsibility!
^
Fuck you I'm the idea guy
ok we can all be idea guys together
my first idea is to make me the only idea guy and you guys can do work ok go
Ill be the mapper whos lams he dopes no engli & wmaps bradly
Yes. Make a mobile CS 1.6 Ripoff and make sure to add de_ytmnd, Blahhh, and the Crazytank maps to it. This will please me very much so. I would pay 10 bucks for it. Nah really though I got that Battlefield Bad Company 2 app for one buck the other day and it's all I need to definitely see this happening, if the right people made it at least.
[QUOTE=Wootman;26947762]I don't think Apple allows stuff like this anyway[/QUOTE]
Do you think Unity would sell iPhone licenses if games made with Unity didn't work on iPhones? Are you dumb?
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