• Star Citizen dev: Mobile game scene will be a bloodbath
    6 replies, posted
[url]http://www.shacknews.com/article/76345/star-citizen-dev-mobile-game-scene-will-be-a-bloodbath[/url]
[quote]"I think the last PC game that was really balls-to-the-wall [from a technological standpoint] was Crysis 1."[/quote] I don't suppose he's looked at the graphical options on Serious Sam 3, it's not the best looking game by far but the amount of care placed into the engine is phenomenally outstanding.
[QUOTE=ZombieDawgs;38179128]I don't suppose he's looked at the graphical options on Serious Sam 3, it's not the best looking game by far but the amount of care placed into the engine is phenomenally outstanding.[/QUOTE] That can be interpreted as refinements to an existing system but not really innovative, I think more of what he means when he says "balls to the wall" is having brand new shit that we've never seen before. How many games before on since Crysis 1 had career opportunities in the exciting field of [B]Machine Gun Lumberjack[/B]?
[QUOTE=ZombieDawgs;38179128]I don't suppose he's looked at the graphical options on Serious Sam 3, it's not the best looking game by far but the amount of care placed into the engine is phenomenally outstanding.[/QUOTE] Nearly all that stuff is in nearly any modern engine, the devs for SS3 simply set it up to be an option for people. While very nice to have all those options, it's not necessarily unique in having those specific features in the engine itself.
[QUOTE=ZombieDawgs;38179128]I don't suppose he's looked at the graphical options on Serious Sam 3, it's not the best looking game by far but the amount of care placed into the engine is phenomenally outstanding.[/QUOTE] That's not really a showcase of how good the engine is though. If Crytek wanted to they would've crammed just as many options in the UI that let you tweak every little thing, but they chose not to because frankly it's unnecessary to have so many goddamn options. Unless being able to choose the texture rescaling filter is conducive to my experience rather than just merging that and texture resolution option together to a single 'texture quality' slider.
He's become my favourite developer now. I fucking love what he's doing with Star Citizen. Infact, brb giving some money for his kickstarter.
I will get this game when its out for sure. Looks promising.
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