• Half-Life 2 work-in-progress mod adds new weapons, improved AI, dismemberment mechanics
    29 replies, posted
[url]http://www.pcgamer.com/half-life-2-work-in-progress-mod-adds-new-weapons-improved-ai-dismemberment-mechanics[/url]
So it's like another version of SMOD then yes? SMOD was/is great.
Imagine this + half life vr lmao holy shit
Goddamn, the fuel explosions for this look fucking sweet. [img]http://media.moddb.com/cache/images/mods/1/15/14768/thumb_620x2000/barrelexplo.gif[/img]
Reminds me of the old animated explosion sprites from the original Half-life, cranked up a few notches of course. Also seeing stuff like this makes me happy. [IMG_thumb]http://media.moddb.com/images/mods/1/15/14768/Half-Life_2_Screenshot_2017.11.22_-_18.45.40.12.png[/IMG_thumb]
Bullet time + shovel was the way to go in smod :v:
[QUOTE=shadowboy303;52914579]Bullet time + shovel was the way to go in smod :v:[/QUOTE] nothing beats the pure fury of the kick
This guy's a Facepuncher by the way. I believe we worked together on that HL2:Enhancement Mod.
[QUOTE=shadowboy303;52914579]Bullet time + shovel was the way to go in smod :v:[/QUOTE] Aww yeah, crouching underneath NPCS whilst kicking them upwards + shoveling to death, making them fly up into the Skybox and gib on contact :v:
[QUOTE=Ellistron;52914611]nothing beats the pure fury of the kick[/QUOTE] Activate bullet time; send metrocop airborne with the shovel; kick him mid-air to send him flying; headshot him on the go; watch his body explode against the wall into a spectacular burst of gore & viscera; repeat as much as needed.
He's also got a neat mod for FEAR. [media]https://www.youtube.com/watch?v=Vxa5JxBrOPI[/media]
Same person's also remaking Generals in RA3. [video=youtube;JCszhK2MHgQ]https://www.youtube.com/watch?v=JCszhK2MHgQ[/video]
[QUOTE=RichyZ;52915354]that ak47 in the trailer looks pretty rough, dunno why he's using the cut hl2 model when there's so many others i'm sure he could use (or make one)[/QUOTE] Probably for stylistic/consistency reasons, since I don't think he actually changed any models beyond their animations. And i'm pretty sure i've seen those animations too. Odds are he isn't exactly a modeler, animator or skilled texture artist. Code changes and effects seem to be his forte.
curious to hear what Lord Marphy has to say about this
I really like how the explosion effects look like the sprites from half life 1
[quote]"Some parts of the code were rewritten from scratch, some features are totally brand new, a lot of features were ported from City 17: Episode 1 mod, for which I am super grateful. I've made brand new particle effects for everything, I even did a couple of live streams to show some features off and to tell people that I am not dead."[/quote] Glad to finally see some of this stuff get used! God speed, can't wait to play this.
This looks really well done
I've been waiting for a reason to replay HL2 and I think this just might be it.
I really miss smod some of my best gaming years was finding some offshoot of smod (like smod remastered redux) which added even more weapons, abilities, and crazy features I wonder if this mod can fill the hole in my nostalgic heart [editline]23rd November 2017[/editline] My favorite thing to do in that crazy Smod offshoot was to literally [i]freeze time[/i], walk through a room full of enemies while shooting off rounds at all the enemies, then unfreeze time and watch the literal bloodbath unfold
The guy who made this also created a [URL="http://www.moddb.com/mods/half-life-mmod"]similar mod for hl1:[/URL] [video=youtube;lu2BSlmzRKI]https://www.youtube.com/watch?v=lu2BSlmzRKI[/video]
[QUOTE=Kill001;52916480]I really miss smod some of my best gaming years was finding some offshoot of smod (like smod remastered redux) which added even more weapons, abilities, and crazy features I wonder if this mod can fill the hole in my nostalgic heart [editline]23rd November 2017[/editline] My favorite thing to do in that crazy Smod offshoot was to literally [i]freeze time[/i], walk through a room full of enemies while shooting off rounds at all the enemies, then unfreeze time and watch the literal bloodbath unfold[/QUOTE] It's not like SMOD is dead and buried. Besides folks working slowly on a new iteration, [url=http://bsnooch.com/forums/index.php?PHPSESSID=93c9vjdbbbv63lj56ohk60p6r1&topic=1360.0]Standalone lets you experience the classic SMOD.[/url]
[QUOTE=Blueleaf;52915157]Same person's also remaking Generals in RA3. [video=youtube;JCszhK2MHgQ]https://www.youtube.com/watch?v=JCszhK2MHgQ[/video][/QUOTE] Finally a reason to install the dumpster fire that is RA3.
[QUOTE=Ta16;52917661]Finally a reason to install the dumpster fire that is RA3.[/QUOTE] You mean you didn't play RA3 just to see Tim Curry pretend to be Russian?
[QUOTE=Hans-Gunther 3.;52918692]You mean you didn't play RA3 just to see Tim Curry pretend to be Russian?[/QUOTE] No, I bought it to see Peter Stormare pretend to be Russian with the thickest Swedish accent humanly possible. :v: I also bought it with the assumption that it would be a decent game.
[QUOTE=RikohZX;52917372]It's not like SMOD is dead and buried. Besides folks working slowly on a new iteration, [url=http://bsnooch.com/forums/index.php?PHPSESSID=93c9vjdbbbv63lj56ohk60p6r1&topic=1360.0]Standalone lets you experience the classic SMOD.[/url][/QUOTE] Just beware that some old Smods don't have workinf download links anymore, namely CSS SCI FI
[QUOTE=RikohZX;52915435]And i'm pretty sure i've seen those animations too.[/QUOTE] [url]https://www.youtube.com/watch?v=v3XZJaR4rc0[/url] Kind of surprised these are finally being used for something else.
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