[t]http://imgkk.com/i/3-s4.png[/t]
[url]http://www.pentadact.com/2014-05-19-beta-testing-steam-workshop-and-gunpoints-new-engine/[/url]
[quote]- New engine. Should run faster for everyone and resolve a few compatibility issues, including that charmingly satirical one where it would pretend to run really slowly on really fast machines.
- Steam Workshop support for sharing user-made levels. Yes, we listened to the 1,779 post petition you guys confusingly started some time after we’d already announced we would do it.
- Option to turn off swearing. Up to you whether this makes “Grow a ####ing #### and shove it up your ###” kid-safe.
- Reconfigurable keyboard controls. To be honest, this is late is partly because one of the people who asked was such a jerk about it that I lost my eagerness to get it done.
- Vertical sync option. I didn’t know we needed this, but the folks at Abstraction added it and now the animation is at least 23% more beautiful.
- Level editor. The level editor has been in there since launch, but some people still ask for one so I’m just going to keep announcing I’ve added it until everyone knows it’s there.
- You can now place multiple elevators in a level without it crashing. That’s more than I could do when I was making the game, so I expect your levels to be at least twice as good as mine.[/quote]
[quote]1. Right click Gunpoint in your Steam menu and click Properties.
2. Go to the Betas tab, and under ‘Enter access code’ type: workshopbeta
3. You should now be able to choose the Steam Workshop Beta from the list there.
4. Click close, and Gunpoint should update. Might take a second before the download starts.
5. While you wait, join [url=http://steamcommunity.com/groups/gpwst]this Steam group[/URL].[/quote]
Why is there grass inside the building? Why is there an elevator on a fence?
[QUOTE=Dougz;44851519]Why is there grass inside the building? Why is there an elevator on a fence?[/QUOTE]
Pubes and idk
[QUOTE=Dougz;44851519]Why is there grass inside the building? Why is there an elevator on a fence?[/QUOTE]
dude it's a giant penis
are these important details
this is really what this game needed. its so fun but there were way too few levels
Never heard of this before but that picture is reminding me of Sim tower.
This game is brilliant
[QUOTE=EnlightenDead;44851709]this is really what this game needed. its so fun but there were way too few levels[/QUOTE]
A lot of the reviews criticised it for not having a cock level
A little late, but maybe I'll remember to check that out. Was a really really good game.
I seriously love his patch notes. Virtually every single one of them has been hilarious.
[quote]Bug fixes:
[B]Fixed a bug preventing the game from rightly chastising you for excessively punching the same guard.
No longer possible to upgrade your trousers so much that they break the concept of linear time (divide by zero error).[/B]
Ryan Ike is now more talkative on Mission 5.
[B]Fixed a bug that rendered the game unable to cope with how cool you look walking backwards into a subway with your gun drawn, leading to a crash.[/B]
Fixed an interesting bug that caused problems if you played on two different PCs that have the same desktop resolution but different install drives. Well, not that interesting.
New features:
Press F4 to toggle windowed mode anytime. This was already there, but we forgot to tell anyone.[/quote]
[quote]Bug fixes:
Fixed a thing the resolution menu was doing when switching between two non-native resolutions that I thought was clever but then turned out not to be clever and, in fact, confusing and annoying for all.
Tweaked the way manual savegames work to prevent a) loading savegames from older versions and causing a crash (my fault), and b) accidentally loading a savegame from several missions ago and regretting it (your fault, but I wasn't helping).
An achievement misconfiguration caused the game to believe all players had found all laptops and defeated the final enemy in all possible ways. Understandably impressed, the game unlocked these achievements for almost everyone. Since it no longer knows your real laptop/takedown counts, I think we'll just call this part of Conway's backstory and remove those achievements. Each way of dealing with the final enemy still has its own achievement.[/quote]
[quote]Bug fixes
- You can't change the past. At least, you can't change more than the first 11 missions of the past. At least, you can't if you don't have a scroll wheel on your mouse. At least, you couldn't until this patch, which fixes that. The Up and Down keys (W/S) now work to scroll through the Previous Missions menu.
- With apologies to Mad Men fans, knocking the final boss through his own office window no longer causes him to fall in extreme slow motion.
- If you bought so many batteries that you can no longer afford the Gatecrashers needed for the final mission, a) wow, and b) you can now sell batteries at that point. Unless your battery fixation prevents you from parting with them, in which case your adventure ends here.
- Due to new breakthroughs in microphone technology, Sound Detectors are now so sensitive they can even pick up gunshots. (They previously only triggered if the player was the one who fired).
- Did you know you can patch a soundtrack? We patched the soundtrack so that the track numbering makes more sense for the Special Edition.
- You can no longer teleport backwards through left-facing windows by pressing Down. Sorry speedrunners.
New features
- If you're having music problems, I feel bad for you son. So I'm working hard to fix them, and in the meantime I've added a button to restart the music: press M if you're not hearing music and should be.[/quote]
The three I bolded are my absolute favorite patch notes from anything ever.
Here's a download link for the cock btw
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=261496856[/url]
Literally every successful game that was made on game maker had to be remade on another engine. Please stop making stuff on game maker.
[QUOTE=MatheusMCardoso;44852104]Literally every successful game that was made on game maker had to be remade on another engine. Please stop making stuff on game maker.[/QUOTE]
In this case Tom Francis had literally no programming experience and was just dicking about in GameMaker and ended up making Gunpoint
i cant seem to publish levels, it gets stuck..
[editline]19th May 2014[/editline]
never mind, it was due to a title error. i had a ¬ in there and removing it fixed it
[QUOTE=Doctor Zedacon;44851833]I seriously love his patch notes. Virtually every single one of them has been hilarious.
The three I bolded are my absolute favorite patch notes from anything ever.[/QUOTE]
the achievement descriptions are pretty good too
[img]http://i.imgur.com/K7UmGNF.png[/img]
[QUOTE=MatheusMCardoso;44852104]Literally every successful game that was made on game maker had to be remade on another engine. Please stop making stuff on game maker.[/QUOTE]
Hotline Miami and Risk of Rain are both great games made with GM.
Gunpoint's always been my favorite game-- can't wait to check out some workshop levels now that the update's here.
I hope the editor has been improved, it was really limiting when I tried to make a level .
[QUOTE=TheSaladMan;44852569]Hotline Miami and Risk of Rain are both great games made with GM.[/QUOTE]
Hotline Miami was remade on another engine due to being crashy as hell and having unsolvable different kinds of problems.
[QUOTE=LuaChobo;44853543]its still gamemaker on pc iirc
the console versions fucked up a whole lot with gamemaker so they made it in a new engine specifically for that
how about you calm down and google instead of bitching[/QUOTE]
how about you calm down and google instead of bitching
[url]http://enemyslime.com/2013/09/hotline-miami-swaps-engines-in-new-patch/[/url]
woop woop my level is the one of the most popular
The Cock is currently 5th most popular, come on guys we can do this
Glad to see this update, gonna have to do another run through
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