• Our game design pet peeves
    14 replies, posted
[url]http://www.pcgamer.com/our-game-design-pet-peeves[/url]
[img]http://cdn.mos.cms.futurecdn.net/DiADjnSFcyJcy5UKVoBeWJ-650-80.jpg[/img] Why not just do this shit without the arrows I mean fucks sake they did that all the way back in the PS1 era. [editline]a[/editline] Thankfully every company on the planet seems to use the same framework for videos so it's as simple as renaming a few .bik files these days.
[QUOTE]Combat music that is the same no matter what you’re fighting[/QUOTE] Fucking Oblivion. A rat spots you in a wine cellar. Cue the same song as when you'll be fighting a 40-feet-tall immortal god of destruction 30 hours later in the game.
AMD's intros are always the loudest fucking things on the planet and i don't understand why. is it a rule? "if we have anything to do with your game we gotta be louder than all of the other logos. we gotta explode some headphones. sorry its in the contract"
I don't know why they make intros unskippable. All it does is build my contempt for all the names mentioned. Even if it's a disguised load time, I'd rather see a loading screen than seeing and hearing all that shit
[QUOTE=TheJoey;51030066]AMD's intros are always the loudest fucking things on the planet and i don't understand why. is it a rule? "if we have anything to do with your game we gotta be louder than all of the other logos. we gotta explode some headphones. sorry its in the contract"[/QUOTE] Never as bad or as family-waking as 'tssssssSSSSSSHHHHHHHHT NVIDIAAAHHH'
[QUOTE=TheJoey;51030066]AMD's intros are always the loudest fucking things on the planet and i don't understand why. is it a rule? "if we have anything to do with your game we gotta be louder than all of the other logos. we gotta explode some headphones. sorry its in the contract"[/QUOTE] They're trying to make the THX splash screen seem whisper quiet.
Yeah, every FPS game seems to handle ladders differently. I am more careful using them in games than in real life.
shout out to those few seconds where you're inching towards a ladder that's hanging over an edge until you can see how the game handles ladders
I hate 3 foot falls that have kill barriers that instantly fuck you when you think you'll be okay.
I strongly agree on the task list thing. Witcher 3 improved massively for me when I turned off the point of interest markers and just did content I stumbled upon naturally while doing sidequests. Sure I must have missed a ton of stuff but I also kept myself from overleveling badly in a game that's already way too easy. Also kept the completionist stress to a minimum. As for the stats tracking thing, I find it puzzling how games that are touted as competitive don't have a bungie.net equivalent. Bungie got amazing stat tracking service back in 2007 and kept improving it.
Shoutout to Valve for having all their intro stuff skippable so you can slap the keyboard until you get to the main menu Meanwhile I have to wait like 5 minutes to get into GTA 5
[QUOTE=Nemisis116;51032883]Shoutout to Valve for having all their intro stuff skippable so you can slap the keyboard until you get to the main menu Meanwhile I have to wait like 5 minutes to get into GTA 5[/QUOTE] In valve games you can just do -novid and skip the intro altogether
[quote]Combat music that is the same no matter what you’re fighting [/quote] I would agree, but truthfully, I turn the BGM off in every game I play so I never hear combat tracks to begin with. [quote]Games that begin with two minutes of unskippable logos [/quote] Damn straight. There needs only be two logos here, and they should be skippable. [quote]Inadequate stat tracking[/quote] To me, the less of this that's visible the better. Far too many people make far too big a fuss about their stats in games, as if such stats actually mean something. Tracking this stuff in general seems like a waste of code to me, but I 'spose if we're gonna shove matchmaking into every game instead of the tried-and-true server browser it's necessary. What's not necessary is putting stats up on billboards so players can bitch and brag about them. Tis a large part of why I don't care for multiplayer gaming in general. [quote]Climbing down ladders. And sometimes up ladders [/quote] Spend a lot of time playing Fallout or Elder Scrolls, as I have, and you'll come to think even a clunky ladder is a gift from God. With that out of the way, I'd like to add a point of my own: [b]Excessively fancy main menus.[/b] This is not supposed to be a place to show off your graphics engine or woo us with fancy SFX. This is the place we come to when we're setting options, deciding which save to load, etc. It should be simple, to the point, easy to navigate and ideally lack any 3D rendering so people who are getting shit-tier framerates for one reason or another can at least get a decent framerate while turning settings down. Also speeds up the start time for the game, as it doesn't have to load 3D assets right from the word go. Most Source games, Fallout 3/NV, TESIV and back, these are examples of how a main menu should be done. KISS, folks. KISS. And for an example of the wrong way go look at Fallout 4, that stupid 3D background thing that game renders triples the game start time. Throw up a high-res bitmap or something instead.
[QUOTE=TestECull;51034261]I would agree, but truthfully, I turn the BGM off in every game I play so I never hear combat tracks to begin with. Damn straight. There needs only be two logos here, and they should be skippable. To me, the less of this that's visible the better. Far too many people make far too big a fuss about their stats in games, as if such stats actually mean something. Tracking this stuff in general seems like a waste of code to me, but I 'spose if we're gonna shove matchmaking into every game instead of the tried-and-true server browser it's necessary. What's not necessary is putting stats up on billboards so players can bitch and brag about them. Tis a large part of why I don't care for multiplayer gaming in general. Spend a lot of time playing Fallout or Elder Scrolls, as I have, and you'll come to think even a clunky ladder is a gift from God. With that out of the way, I'd like to add a point of my own: [b]Excessively fancy main menus.[/b] This is not supposed to be a place to show off your graphics engine or woo us with fancy SFX. This is the place we come to when we're setting options, deciding which save to load, etc. It should be simple, to the point, easy to navigate and ideally lack any 3D rendering so people who are getting shit-tier framerates for one reason or another can at least get a decent framerate while turning settings down. Also speeds up the start time for the game, as it doesn't have to load 3D assets right from the word go. Most Source games, Fallout 3/NV, TESIV and back, these are examples of how a main menu should be done. KISS, folks. KISS. And for an example of the wrong way go look at Fallout 4, that stupid 3D background thing that game renders triples the game start time. Throw up a high-res bitmap or something instead.[/QUOTE] This get relevant on the game intro subject : [video=youtube;pUF0t6sy6Fk]https://www.youtube.com/watch?v=pUF0t6sy6Fk[/video]
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