• Counter-Strike: Global Offensive Update Released
    37 replies, posted
[url]http://store.steampowered.com/news/8715/[/url]
I got bored of this game quick...
I love bug fixes but I'm dieing for new maps
[QUOTE=Bound;37379413]I love bug fixes but I'm dieing for new maps[/QUOTE] Damn you, HPE! Why didn't you release CS:GO with more than 2 arms race maps?
[QUOTE=zombays;37379647]Damn you, HPE! Why didn't you release CS:GO with more than 2 arms race maps?[/QUOTE] Valve was in charge of maps.
[QUOTE=ColossalSoft;37379786]Valve was in charge of maps.[/QUOTE] oh snap.
what does tagging mean?
I remember when they said they wanted to have the game as perfectly polished as possible before finishing the beta and releasing I mean it's a fantastic game but I would have rather had the beta last another week instead of these updates every hour of every day
[QUOTE=cccritical;37379931]I remember when they said they wanted to have the game as perfectly polished as possible before finishing the beta and releasing I mean it's a fantastic game but I would have rather had the beta last another week instead of these updates every hour of every day[/QUOTE] does it really matter whether it's labeled as a beta
How about fixing it so that I don't have to connect to a server 2-3 times before being able to join it
[QUOTE=Barnhouse;37379822]what does tagging mean?[/QUOTE] I believe it refers to players being slowed down by being shot.
[I]"Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage."[/I] Oh boy..
So I guess if you survive an AWP, like you get hit the knee, you end up looking straight up.
[QUOTE=The DooD;37380398]So I guess if you survive an AWP, like you get hit the knee, you end up looking straight up.[/QUOTE] You become stephen hawking
[QUOTE=Barnhouse;37379959]does it really matter whether it's labeled as a beta[/QUOTE] he wanted to play the game for free another week
[QUOTE=healthpoint;37380268][I]"Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage."[/I] Oh boy..[/QUOTE] Yeah that probably won't go over well Something like that gives more advantage to being the first one to shoot rather than who aims better which seems to be the premise of CS's gameplay.
[QUOTE]- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.[/QUOTE] NO. NO. NOOOOOOOOO. This kind of shit is what I hate about modern FPS games.
I imagine it'll end up being taken out pretty quickly. These people who play CS get pissy over stuff that doesn't even matter. They'll never hear the end of this.
[QUOTE=certified;37381044]NO. NO. NOOOOOOOOO. This kind of shit is what I hate about modern FPS games.[/QUOTE] It's not even that noticeable, calm down. It was in 1.6 and CS:S iirc, I think in CS:S it was only if you had no armor.
Okay, now make the kevlar vest worth something.
[QUOTE=healthpoint;37380268][I]"Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage."[/I] Oh boy..[/QUOTE] This is good imo. Sometimes I don't even notice what kind of damage am I taking, if even getting damage at all, and then I see myself at 20 hp left. [editline]24th August 2012[/editline] [QUOTE=Meller Yeller;37380942]Yeah that probably won't go over well Something like that gives more advantage to being the first one to shoot rather than who aims better which seems to be the premise of CS's gameplay.[/QUOTE] That's the premise of just about every fps nowadays, but I still think CS involves a GREAT deal of aiming, far more than any other game.
is there a console command to increase the number of bots when playing offline. it is pretty dull playing 5v5 all the time
maybe they should fix the fact that a bunch of short 3-shot bursts from close range to a person's head results in "DAMAGE GIVEN: 27hp in 1 shot" first
[QUOTE=FFStudios;37381796]maybe they should fix the fact that a bunch of short 3-shot bursts from close range to a person's head results in "DAMAGE GIVEN: 27hp in 1 shot" first[/QUOTE] No they should keep that in
the only upside to that is headshots being so fucking satisfying
[QUOTE=SSBMX;37381479]is there a console command to increase the number of bots when playing offline. it is pretty dull playing 5v5 all the time[/QUOTE] sv_cheats 1 and bot_add_(c)t
Client side flinching was in the previous counter strike games as well, but I seem to like it better without the flinching.
the lack of flinching was kind of what makes the AWP so powerful, really you start shooting them with a low alpha damage weapon and they simply don't care and shoot you in the face flinching is very heavy for snipers in call of duty games and you'll rarely ever see people complaining about the snipers being too powerful at close and medium ranges (well until quickscoping gets involved) yet there's still enough of them to go around of course it's not a very smart move implementing such drastic things since the CS community is conservative as fuck
[QUOTE=jmazouri;37382288]sv_cheats 1 and bot_add_(c)t[/QUOTE] last time i tried bot add it told me that the max player limit was reached
[QUOTE=SSBMX;37383536]last time i tried bot add it told me that the max player limit was reached[/QUOTE] Then set mp_maxplayers.
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