• Why is it so hard to stop cheating in videogames?
    14 replies, posted
[url]http://www.pcgamer.com/why-is-it-so-hard-to-stop-cheating-in-videogames[/url]
[quote]Consider the news from South Korea last week, when the parliament there stepped into the cheating debate by passing an amendment to an existing law promoting the games industry. It's now strictly against the law to make or distribute programs there that aren't allowed by a game publisher's Terms of Service. [B]That means that if you make or sell a program that enables aimbotting or other hacks in a game like Overwatch, you could be facing five years in jail and $43,000 in fines[/B].[/quote] Fuck me that's a steep punishment
cheating in mp games ruins the fun of farting around with other actual people.
[QUOTE=C0linSSX;51495047]Fuck me that's a steep punishment[/QUOTE] Also in South korea you have the equivalent of a 'ssn' that is required to play online games. thats why its hard for anyone outside to play korean online games. So its even easier to find a cheater.
I don't play multiplayer and I don't understand what do you accomplish by cheating in a random (not tournament) multiplayer game ? Do they get skins or something that they sell for money ?
[QUOTE=AntonioR;51495526]I don't play multiplayer and I don't understand what do you accomplish by cheating in a random multiplayer game ? Do they get skins or something that they sell for money ?[/QUOTE] No. They win. They don't care if they have to cheat to win. They are happy just with the fact that they won.
[QUOTE=C0linSSX;51495047]Fuck me that's a steep punishment[/QUOTE] Idk about jail time but a fat fine seems fair to me. You're literally damaging the developers product and reputation. High level game devs already have to pour shitloads of money into anticheat, and even then it's usually beatable. Fuck cheaters, they deserve to lose their games and get their asses fined. If you went into a cinema and yelled over a movie you'd get dragged out by police and if you kept doing it you'd get fined for public disturbance.
[QUOTE]"Depending on the genre and speed of the game, it becomes a harder and harder issue to solve in general," he says. [/QUOTE] If anyone's curious about what this means in more detail, and why the game's speed matters in hacking, it's about the practical amount of data you can transmit while keeping under a certain latency. You might wonder how a wall hack is possible, how can the [b]client[/b] locate something that is out of their view? The problem is that in order to process the input of all players and deliver the results to all clients fast enough to keep things smooth, the game simply cannot determine which entities you can see. So the end result is you're just told where everything is, and your client decides what to show you. Problem of course being that now a clientside modification can let you see something through a wall. There's only so many things that are really possible clientside. The producer got this wrong though, presumably just mixing up what a dev told them: [QUOTE]Having all the files for a game on the developer's server would prevent most cheats, although Harton cautions that this method still leaves open the "possibility of packet injection and manipulation." If there's nothing to detect the manipulation of the encrypted packet data moving between server and client in place, cheaters could trick the server into thinking the character on the client has more health than it actually does.[/QUOTE] Health of an entity is something that virtually no game will ever let the client tell the server, it has nothing to do with whether or not the files are encrypted. The client doesn't get to tell the server how much health anything has, with almost no exceptions. RTS games network very differently than most types of games but typically they can be written in a way that still denies [i]most[/i] of this nonsense from being possible.
[QUOTE=Handsome Matt;51495268]That punishment is only binding in South Korea though correct?[/QUOTE] imagine getting extradited to a south korean prison because you cheated in a video game
[QUOTE=Mattk50;51496131]imagine getting extradited to a south korean prison because you cheated in a video game[/QUOTE] Would make for an infinitely better CS:GO experience.
I wish cheaters would get IP banned. Simply getting account banned on Steam or CSGO itself is not enough, they can just create a new account and buy CSGO on sale.
[QUOTE=Antimuffin;51497058]I wish cheaters would get IP banned. Simply getting account banned on Steam or CSGO itself is not enough, they can just create a new account and buy CSGO on sale.[/QUOTE] Most people i know have a dynamic IP. Would not do jack shit for them.
[QUOTE=Antimuffin;51497058]I wish cheaters would get IP banned. Simply getting account banned on Steam or CSGO itself is not enough, they can just create a new account and buy CSGO on sale.[/QUOTE] VPNs and dynamic IPs are too common Aso it'd not be fair if someone else in the same house uses Steam as well
[QUOTE=aussiedropbear;51497315]VPNs and dynamic IPs are too common Aso it'd not be fair if someone else in the same house uses Steam as well[/QUOTE] Imagine your IP switches and you get a blacklisted one. No steam for you unless you change it.
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