It still holds up because it's not just a graphics benchmark tool, it's a great game overall.
I wonder if a 940m will have enough horsepower to play this
Love how this game is referenced in 90% of arguments in graphics for pc vs console
Always makes me sad that Crytek moved to porting cryengine 3* to consoles - leading to what we know as Crysis 2 and 3 with Cryengine 3.
I swear if they maintained the course they started with Crysis 1 and Warhead and kept going with that they probably would have created some amazing shit. I enjoyed crysis 1 and warhead so much more than 2+3, and it honestly shows in the gameplay of 2+3 how they moved away from what made Crysis 1 so good. (screw the alien parts but they still felt really cool to explore)
It's crazy there are still game releasing today that don't look as good as Crysis 1
I could write an essay about why Crysis 1 is a great game and why the sequels were fucking garbage and a great example of everything that's wrong with the industry.
I think the true successor to Crysis is MGSV.
Yes they're very different but MGSV is true to the spirit of Crysis by letting you scope out and deciding how you're going to handle things and giving you the tools to improvise when things don't go according to plan
[QUOTE=pointyface;50138510]I could write an essay about why Crysis 1 is a great game and why the sequels were fucking garbage and a great example of everything that's wrong with the industry.
I think the true successor to Crysis is MGSV.
Yes they're very different but MGSV is true to the spirit of Crysis by letting you scope out and deciding how you're going to handle things and giving you the tools to improvise when things don't go according to plan[/QUOTE]
Those binoculars in MGSV remind me of the Crysis 1 ones, so good
[QUOTE=DEMONSKUL;50137486]It still holds up because it's not just a graphics benchmark tool, it's a great game overall.[/QUOTE]
Up until the aliens.
Anyone who complained about Crysis' performance was a dummy trying to crank literally every setting up to maximum. The game scaled incredibly well. I could run it at medium-ish with a Core 2 Duo T9600 and 9600m GT at 60FPS. The game itself worked extremely well as a game, too, up until the aforementioned aliens. The gunplay is extremely satisfying and fluid, and combines well with the powers system. Nothing beats running up to a guy at super speed before grabbing him and throwing him at his buddy before blasting them both with a shotgun.
The Steam Version still doesn't have 64bit binaries.
Why did everyone hate aliens in Crysis? I thought that was some cool shit (but I was 13 soooo)
The graphics of Crysis always pops out to me when you [URL="http://i.imgur.com/ZCHmLkb.jpg"]compare it to the 360 release.[/URL] Not bashing the 360 for this since its hardware that came out 2 years before Crysis came out but that would also show how long they have been dragging along the Xbox 360 and how far PC graphics were.
[editline]15th April 2016[/editline]
[QUOTE=damnatus;50139055]Why did everyone hate aliens in Crysis? I thought that was some cool shit (but I was 13 soooo)[/QUOTE]
The aliens were very different in terms of gameplay. With the North Koreans you could sneak up to them with your suit in stealth modus, grab them by the throat and throw them into a house. Aliens were just flying shooting targets.
Also with the NK's you had villages and you could just systematically wipe out the village, it was just so much fun to do, the aliens took all of that away.
[QUOTE=Kite_shugo;50138484]Always makes me sad that Crytek moved to porting cryengine 2 to consoles - leading to what we know as Crysis 2 and 3 with Cryengine 3.
I swear if they maintained the course they started with Crysis 1 and Warhead and kept going with that they probably would have created some amazing shit. I enjoyed crysis 1 and warhead so much more than 2+3, and it honestly shows in the gameplay of 2+3 how they moved away from what made Crysis 1 so good. (screw the alien parts but they still felt really cool to explore)
It's crazy there are still game releasing today that don't look as good as Crysis 1[/QUOTE]
Warhead is the only game that wasn't ported to consoles. Crysis 1 is on XBLA.
[QUOTE=Kite_shugo;50138484]Always makes me sad that Crytek moved to porting cryengine 2 to consoles - leading to what we know as Crysis 2 and 3 with Cryengine 3.
I swear if they maintained the course they started with Crysis 1 and Warhead and kept going with that they probably would have created some amazing shit. I enjoyed crysis 1 and warhead so much more than 2+3, and it honestly shows in the gameplay of 2+3 how they moved away from what made Crysis 1 so good. (screw the alien parts but they still felt really cool to explore)
[B]It's crazy there are still game releasing today that don't look as good as Crysis 1[/B][/QUOTE]
That one can simply be answered because not every game is looking to look as good as it can be. Sure you want it to look nice but Crysis went all out for looking realistic and i bet a large sum of Cryteks budget went into graphical and engine development. After all Crytek said that all 3 Crysis games were on the borderline of generating revenue.
Its not like you throw a few switches over to make the game look incredible, gotta need the money, man power and see if it fits the time frame.
I don't think crysis looks THAT good
It looks good, but not as good as it's been said to be
Then again I'm biased by its age
The fuckin game doesn't even support resolutions higher than 1920x1080. I've got games older than it that go up to 3440x1440.
[QUOTE=DEMONSKUL;50137486]It still holds up because it's not just a graphics benchmark tool, it's a great game overall.[/QUOTE]
alot better than the other 2 hell that one standlone back to first game was better as well
[editline]16th April 2016[/editline]
[QUOTE=J!NX;50139369]I don't think crysis looks THAT good
It looks good, but not as good as it's been said to be
Then again I'm biased by its age[/QUOTE]
it was the shit back in 2007
The alien levels were cool(no pun intended) as fuck but once you go back to play them again and think about what is going on, it's all spectacle and not actually fun and the game becomes linear
The thing about Crysis 1 that makes it stand out visually for it's time is folliage.
Seriously, before Crysis 1, foliage was far less immersive. Very few games did foliage right and Crysis really did. It's still why that game sticks out in my mind visually. There were no comparable games at the time.
[QUOTE=Kite_shugo;50138484]Always makes me sad that Crytek moved to porting cryengine 2 to consoles - leading to what we know as Crysis 2 and 3 with Cryengine 3.[/QUOTE]
There isn't a single CryEngine 2 game on consoles.
[editline]16th April 2016[/editline]
[QUOTE=pointyface;50138510]I could write an essay about why Crysis 1 is a great game and why the sequels were fucking garbage and a great example of everything that's wrong with the industry.
I think the true successor to Crysis is MGSV.
Yes they're very different but MGSV is true to the spirit of Crysis by letting you scope out and deciding how you're going to handle things and giving you the tools to improvise when things don't go according to plan[/QUOTE]
When my friend was playing MGSV, I got a very strong urge to replay Crysis 1. (So I did)
The game holds up really well today.
[editline]16th April 2016[/editline]
[QUOTE=chunkymonkey;50139515]The fuckin game doesn't even support resolutions higher than 1920x1080. I've got games older than it that go up to 3440x1440.[/QUOTE]
Pretty sure you can force any resolution in config files.
[editline]16th April 2016[/editline]
[QUOTE=HumanAbyss;50139741]The thing about Crysis 1 that makes it stand out visually for it's time is folliage.
Seriously, before Crysis 1, foliage was far less immersive. Very few games did foliage right and Crysis really did. It's still why that game sticks out in my mind visually. There were no comparable games at the time.[/QUOTE]
Also, Crytek invented the first viable real-time ambient occlusion solution; SSAO.
Ambient occlusion ended up being a common effect in video games.
I have no clue how you can not like Crysis 1. Now that I think back; almost [b]10[/b] years later, that game was the fucking bees knees.
Incredible attention to detail and freedom to approach things how you want. That game was ahead of its time, and still is compared to [i]a lot[/i] of games nowadays.
It was bloody fantastic. Even the alien parts. It's too easy to look at anything nowadays and nitpick but I find this game hard to.
It had every damn thing you could ask for, at-your-own-pace sneaking, awesome gunplay/customization, complex vehicles, amazing sets and level design, open ended approach, good voice acting, fun characters, awesome pacing, a goddamn Battlefield style Abrams tank full scale war level, and an [i]anti-gravity alien spaceship level[/i]. It had all of those things [b]while having superpowers that you could choose to use or not, at your leisure[/b].
That game was amazing and Crysis 2 was nowhere near its magnitude.
Crysis 1 could be sold today at retail price and still be successful.
[QUOTE=paul simon;50139749]There isn't a single CryEngine 2 game on consoles.
[editline]16th April 2016[/editline]
[/QUOTE]
Ah yes you're right it was CE3 that was made for porting to consoles
Always loved Crysis, the tank level is one of the best levels in an FPS game ever. Best played on the hardest difficulty.
As for graphics, I think it does stand up very well, I don't think it was surpassed on PC until like the Witcher 3. Still looks better than a lot of PS4/XB1 games
[editline]15th April 2016[/editline]
The color palette, shadows, and foliage really make the game still look absolutely incredible.
Not to mention small details like oil barrels that actually drain proportionately to where you place your shot on it, trees and brush (that aren't scripted ~cinematics~) that slowly chip away after shooting them, the wildlife populating the level etc..,
And I think the coolest part about that game was the SDK they shipped with it. Countless hours spent learning how to make cool levels; where you could simply press ctrl + g in the program and instantly pop into the game, no delay like in Source and other engines.
[QUOTE=Pablo64;50139893]I have no clue how you can not like Crysis 1. Now that I think back; almost [B]10[/B] years later, that game was the fucking bees knees.
Incredible attention to detail and freedom to approach things how you want. That game was ahead of its time, and still is compared to [I]a lot[/I] of games nowadays.
It was bloody fantastic. Even the alien parts. It's too easy to look at anything nowadays and nitpick but I find this game hard to.
It had every damn thing you could ask for, at-your-own-pace sneaking, awesome gunplay/customization, complex vehicles, amazing sets and level design, open ended approach, good voice acting, fun characters, awesome pacing, a goddamn Battlefield style Abrams tank full scale war level, and an [I]anti-gravity alien spaceship level[/I]. It had all of those things [B]while having superpowers that you could choose to use or not, at your leisure[/B].
That game was amazing and Crysis 2 was nowhere near its magnitude.
Crysis 1 could be sold today at retail price and still be successful.[/QUOTE]
This game got so much hate when it first came out. I remember that the complaints were unoptimized(true), tech demo(half true), and no gameplay which I assume came from people who actually couldn't run it and couldn't play it. I seriously don't know how anyone who actually played it could say that.
The foliage in this game really is top-notch and I say is and not was because no other game does it like Crysis did. Explosions would actually makes trees and leaves sway away from the epicenter and you could interact with almost all of it save for the static trees
[QUOTE=J!NX;50139369]I don't think crysis looks THAT good
It looks good, but not as good as it's been said to be
Then again I'm biased by its age[/QUOTE]
It was at least 2-3 years ahead of everything else, nobody should deny it.
[QUOTE=Trekintosh;50138718]Anyone who complained about Crysis' performance was a dummy trying to crank literally every setting up to maximum. The game scaled incredibly well. I could run it at medium-ish with a Core 2 Duo T9600 and 9600m GT at 60FPS. The game itself worked extremely well as a game, too, up until the aforementioned aliens. The gunplay is extremely satisfying and fluid, and combines well with the powers system. Nothing beats running up to a guy at super speed before grabbing him and throwing him at his buddy before blasting them both with a shotgun.[/QUOTE]
I can still run it on high/low res or low/high res with a c2d E8400 and a 9600GT with 4gb of ram, mounted almost 10 years ago.
and not only it looks mostly good no matter what you set it at, the game's really fun!
[editline]16th April 2016[/editline]
[QUOTE=AntonioR;50141313]It was at least 2-3 years ahead of everything else, nobody should deny it.[/QUOTE]
As mentioned in this thread before, it kind of still is!
Many games today don't have the ammount of detail to their looks as this does, and thats freaking amazing.
The only games that hold up to it are the BF games imo. Probably a few others aswell ofc, but the BF games in general look great.
[QUOTE=damnatus;50139055]Why did everyone hate aliens in Crysis? I thought that was some cool shit (but I was 13 soooo)[/QUOTE]
The ominous / dark / mysterious build up to the aliens was bloody great, the island freezing over and changing the landscape was also god damn brilliant too, i loved the anti grav section as well (god damn that still looks gorgeous today).
But when the aliens show up fully the game play becomes linear, they cannot be fooled like the soldiers and they are bullet sponges which are more annoying than they are interesting to look at. I did like the 'story' progression at that point with the retreat off the island n full swing and shit going to all hell. But gameplay was was a step backwards.
But i loved Crysis 1 overall, Power Struggle for life.
[QUOTE=Fr3ddi3;50142629]But when the aliens show up fully the game play becomes linear, they cannot be fooled like the soldiers and they are bullet sponges which are more annoying than they are interesting to look at. I did like the 'story' progression at that point with the retreat off the island n full swing and shit going to all hell. But gameplay was was a step backwards.[/QUOTE]
Well, after you leave the alien ship the game is practically over, your only objective is to escape from the island and you just run, run, run, first on foot, then in a Humvee than on a plane. It all went so fast for me, after the battle on the aircraft carrier I was expecting a counter attack. I was expecting at least two more hours where you infiltrate the alien ship and do something, but it didn't happen.
I haven't played the sequels yet, only Warhead and I think Warhead is a much better game than the original. The levels were more varied, and I will never forget that level with destroyers and aircraft carriers frozen in the ocean. That was mind blowing.
worst part of crysis (graphically) was the pop-in. fucking dithering in rocks at like 30 meters looks horrible. of course my only solid memories are of the steam version so if it's different with the 64bit version that's nice
[QUOTE=Zezibesh;50142897]worst part of crysis (graphically) was the pop-in. fucking dithering in rocks at like 30 meters looks horrible. of course my only solid memories are of the steam version so if it's different with the 64bit version that's nice[/QUOTE]
64bit and 32bit versions look exactly the same.
Difference is that you can have heavier texture mods and shit in the 64bit ver, i assume.
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