As long as encounters are random and not always there on playthroughs, then im fine with 15 $
[QUOTE=IMoo;35223352]As long as encounters are random and not always there on playthroughs, then im fine with 15 $[/QUOTE]
haven't played it myself but from what i've seen of a lets play they aren't random.
I stopped giving a shit about this game when they said it wasn't coming out on pc
[QUOTE=Lurklet;35223388]I stopped giving a shit about this game when they said it wasn't coming out on pc[/QUOTE]
Well now you're just bitching. :v:
[QUOTE=Lurklet;35223388]I stopped giving a shit about this game when they said it wasn't coming out on pc[/QUOTE]
I stopped giving a shit when the character turned from just an office guy to the fucking Chuck Norris of survival.
How the fuck did it get from an earthquake in Chicago to THIS?
[QUOTE=Lurklet;35223388]I stopped giving a shit about this game when they said it wasn't coming out on pc[/QUOTE]
That and it looks awful.
Well this ended up being a lot different than it was supposed to be.
The problem with the game is that they planned it as a huge, ambitious, dynamic, open-world survival game set in Chicago during a massive earthquake.
They tried to cram it down into a mysterious disaster (I think lazily), under 2 gigabyte arcade game on the same engine (but slightly updated) as Splinter Cell Double Agent. It has a few neat things in it, but it was [I]really[/I] below my expectations. I was severely disappointed. I think Ubisoft just wanted to get it out and over with because of the multiple issues with developing it. It's not necessarily a bad game, but my expectations of it were dashed. It's a good arcade game, that's about it.
I kept reading the words in quotation marks as extremely dramatic, even though they're some of the blandest and generalized words to describe something.
It made the article way funnier.
[QUOTE=Funny Hats;35223465]Well now you're just bitching. :v:[/QUOTE]
I was making a funny in reference to the lead dev of the game's comments of PC gamers "bitching" about there not being a PC version.
This could of been so much more.
I don't know why devs don't go make something completely unique and original, this could of been amazing if it was what it originally supposed to be. Seriously don't devs have eyes? the games that get GOTY and sell a lot and liked a lot are the ones that are unique and original. Before someone goes "LOL CoD gets goty cause 12 yer old newbs erry year XD" yeah but it's the only game good at being CoD (which would be an arcade fast paced modern warfare shooter) where as the games that try to become a Modern arcade CoD shooter die and don't get a lot of sales while the games that try to be different make money and sell a lot of copies.
Are publishers just blind or what?
[QUOTE=bobsynergy;35227604]I don't know why devs don't go make something completely unique and original, this could of been amazing if it was what it originally supposed to be. Seriously don't devs have eyes? the games that get GOTY and sell a lot and liked a lot are the ones that are unique and original. Before someone goes "LOL CoD gets goty cause 12 yer old newbs erry year XD" yeah but it's the only game good at being CoD (which would be an arcade fast paced modern warfare shooter) where as the games that try to become a Modern arcade CoD shooter die and don't get a lot of sales while the games that try to be different make money and sell a lot of copies.
Are publishers just blind or what?[/QUOTE]
Don't forget that CoD4 was very new and even innovative for its time. It had an awesome, story driven singleplayer campaign that felt cinematic but not on rails, and had an almost perfectly balanced multiplayer that did progression right (I'm aware that Battlefield pretty much pioneered progression in a multiplayer FPS, but IMO they've never been able to handle the carrot-on-the-stick concept too well). Same with Halo. Thematically it was similar to Doom or Perfect Dark but it did a lot of new things and improved on a lot of FPS tropes, especially console FPS tropes. Yet everyone wishes the games never existed because of the rip-offs and sequels. But honestly, that's a fair price to pay for at least one or two awesome games spawning as a result (without, say, Minecraft, we probably wouldn't have Terraria or Cubeworld or King Arthur's Gold, because even though they're nothing like Minecraft, the seed of the ideas were inspired by Minecraft or Infiniminer).
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