The Khronos Group Filed A Trademark On "Vulkan" API
7 replies, posted
[URL="http://www.phoronix.com/scan.php?page=news_item&px=Khronos-Group-Vulkan-API"]phoronix.com[/URL]
[quote]The Khronos Group filed a trademark request earlier this month with the USPTO over the name Vulkan as it pertains to drawing 2D/3D graphics... Vulkan might be the name of the next-generation OpenGL specification due to be announced next week.
Up to now it's been known as glNext or OpenGL-Next, while a tradmeark filing on 19 February by the Khronos Grou pis after the mark of VULKAN. [/quote]
[URL="http://tsdr.uspto.gov/#caseNumber=86539994&caseType=SERIAL_NO&searchType=statusSearch"]the trademark claim itself[/URL]
what's the trademark meant to be for:
[quote][B]Computer software, namely application programming interfaces for the purpose of creating, rendering, and displaying 2D and 3D computer graphics; computer software, namely application programming interfaces for the purpose of accessing parallel computing resources; downloadable specifications for the aforementioned goods[/B][/quote]
In short, this basically means that what might be a successor to OpenGL, will be apparently called VULKAN.
a blip about what's expected from whatever is the API going to be called (again, Phoronix)
[quote]Whatever the next-gen API ends up being called, it's expected to be lower-level and compete directly with AMD Mantle and Microsoft Direct3D 12. I'd also expect it to unify OpenGL and OpenGL ES while integrating more compute functionality too. On Thursday is when we'll find out for sure during GDC 2015 in San Francisco with presentations by Khronos, Valve, NVIDIA, ARM, and other stakeholders that for the better part of the past year have started formulating this major overhaul to OpenGL. Demos will happen on 5 March and it wouldn't be surprising to see NVIDIA's binary Linux driver adapted as part of the mix.[/quote]
And just in case, who the Kronos Group Inc. is:
[quote]Khronos Today
The Khronos Group is a not for profit, member-funded consortium focused on the creation of royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. To get involved, please visit our Summary of Membership Rights and Benefits and review our diagram of "How the Khronos Group Works".[/quote]
[t]http://i.imgur.com/2zpcQbl.png[/t]
I wonder how long ago they decided on that name...
I saw "Vulcan" and "AP-I" and thought about a certain gun that goes BRRRRRRRRRRRTTTT. (Freedom)
This GDC is going to be interesting indeed, well; assuming that all is true.
[QUOTE=shadowboy303;47236609]I saw "Vulcan" and "AP-I" and thought about a certain gun that goes BRRRRRRRRRRRTTTT. (Freedom)
This GDC is going to be interesting indeed, well; assuming that all is true.[/QUOTE]
an API called Vulcan, for controlling Vulcans firing AP-I rounds.
fix my fucking timesheets to clock in first you bastards
Kronos is the homeworld of the Klingon empire, not the Vulcans. Vulcan is the Vulcan homeworld
For people that don't know, OpenGL (like DirectX) is a widely used graphics API. with the recent Mantle and Direct3D 12, which offer a lot of amazing new features, OpenGL needs to keep up, so they've been planning OpenGL Next. However, afaik, that wasn't going to be the final name and they had polls on what the name should become. Looks like Vulkan is going to be the new API's name.
Correct me if I'm wrong
[QUOTE=Asgard;47237287]
Correct me if I'm wrong[/QUOTE]
[QUOTE=Asgard;47237287]Mantle and Direct3D 12, which offer a lot of amazing [B]new features[/B], OpenGL needs to keep up[/QUOTE]
(disclaimer: I only know GLSL and CG, barely touched HLSL and no mantle, also metal is stupid)
Conservative rasterization is a thing in DX12, which only exists in OpenGL through some NVIDIA functions AFAIK, so AMD cards get a negligible performance catch-up(and I do mean negligible) by using DX12.
There may be API improvements, but I don't think anyone would value DX12 over CG for shader code.
[URL="http://www.extremetech.com/gaming/182343-why-we-cant-have-nice-things-valve-programmer-discusses-wretched-state-of-opengl"]OpenGL has some serious problems with how it evolved[/URL], and to be honest there is a lot of room for improvement on the code side of things. I really like how CG has a huge amount of useful functions and can compile to both DX and OpenGL. Maybe Khronos wants to implement something similar? Maybe they just want to refactor the way code works? Maybe they want to put Nvidia and AMD on even ground, to stop the impending Nvidia monopoly?
But really, DX12 has no new features, aside from being better performance than DX11, which had worse performance than OpenGL.
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