• Irrational job listing has Metacritic requirement
    25 replies, posted
[url]http://www.shacknews.com/article/74989/irrational-job-listing-has-metacritic-requirement[/url]
well atleast it's not other retarded game reviews sites, then it would just be "you had to work at a company that paid for reviews"
So if this guy did his job well but the rest of the game is shit, he's gonna be rejected? Lame.
Good job barring new and original talent from your company.
Metacritic critic score or metacritic user score? User score and everyone who applies is fucked. Everyone just rates either 0 or 100 and they just slam games for no apparent reason.
Lol, they think they made a good game lol
I like how most game developer job openings require that you got experience from atleast one or more triple-A games. Funny method to limit yourself from hiring new talents and an excellent way to stick with what's old rather than bringing in fresh meat and fresh ideas into the process.
[QUOTE=Hoffa1337;36959730]I like how most game developer job openings require that you got experience from atleast one or more triple-A games. Funny method to limit yourself from hiring new talents and an excellent way to stick with what's old rather than bringing in fresh meat and fresh ideas into the process.[/QUOTE] Not really certain how such ideas actually work btw, how can you only hire experienced people...won't, sooner or later, there not be any people with experience because no one gave them any? [editline]27th July 2012[/editline] I guess that's the point in internships or whatever though
[QUOTE=legolover122;36959648]Metacritic critic score or metacritic user score? User score and everyone who applies is fucked. Everyone just rates either 0 or 100 and they just slam games for no apparent reason.[/QUOTE] Userscore is just as often more accurate than the metascore tbh
The role of design manager isn't one that people walk in to off the street; like any of the creative media & design industries, if you get to that level and stick around for four or five years without making anything with that level of quality (whether it's that metacritic score or something that's in contention for an award or public press) you're either not mobile enough/go-getter to want it or you're straight up not that good. Success breeds success.
[QUOTE=Sir Whoopsalot;36959541]So if this guy did his job well but the rest of the game is shit, he's gonna be rejected? Lame.[/QUOTE] well the job listing is for a design manager so he's pretty much in charge of how a game plays, so it makes sense that they want a designer who has designed a successful game before
it's so shitty that so many companies require a certain amount of industry experience. how are people supposed to break in?
[QUOTE=Clementine;36959737]Not really certain how such ideas actually work btw, how can you only hire experienced people...won't, sooner or later, there not be any people with experience because no one gave them any? [editline]27th July 2012[/editline] I guess that's the point in internships or whatever though[/QUOTE] People who work in the videogame industry tend to shuffle around a lot, as you're hired usually on a per game basis (or per series of games), getting a steady job for a single company and not on a per game basis, is pretty lucky. I work as a recruiter, on behalf of videogame companies, and I see this a lot, it's just how the industry is. I've shuffled more than one person through two entirely different companies after they finish with the first one. [QUOTE=DOG-GY;36961166]it's so shitty that so many companies require a certain amount of industry experience. how are people supposed to break in?[/QUOTE] Start of for smaller companies. You don't honestly think people should expect to land in the biggest companies as soon as they're through with the education do you? Although requirements usually aren't set in stone, especially the lower level you go, Design Manager is a pretty important part of of the team so it stands to reason that they're only after good quality Design Managers. Yeah it sucks, but honestly, it's like that in any job. [QUOTE=Hoffa1337;36959730]I like how most game developer job openings require that you got experience from atleast one or more triple-A games. Funny method to limit yourself from hiring new talents and an excellent way to stick with what's old rather than bringing in fresh meat and fresh ideas into the process.[/QUOTE] You do know that most of the jobs in the industry, have nothing to do with bringing fresh ideas (and companies much prefer keeping things the ways that sell, rathr than being fresh)and the experience is required, because you're not only doing what you're trained/know how to do (say, modelling for example) you're also doing it as part of a team working towards an end goal. The bigger the company, the more fussy they can be about experience, but a lot of developers, especially the smaller ones, are more likely to take you on your portfolio than experience.
I hate it when they require to have a game shipped it makes it hard for me to find anything! D:
[QUOTE=LATTEH;36961662]I hate it when they require to have a game shipped it makes it hard for me to find anything! D:[/QUOTE] Try applying to smaller companies, if your portfolio (if you're ont he art side of things) is good, it will offer you a better chance.
[QUOTE=legolover122;36959648]Metacritic critic score or metacritic user score? User score and everyone who applies is fucked. Everyone just rates either 0 or 100 and they just slam games for no apparent reason.[/QUOTE] Critic score obviously. Who gives a shit about user score? Also I don't see this as a bad thing as long as they are flexible; ie as long as they aren't turning away talent who happened to work on an 83 game and who did his job really well. Asking for people to have worked on projects that met a certain critical bar seems arbitrary, but not entirely stupid.
Sometimes, I don't get how the modern industry of everything works. "Hiring new interns fresh out of College. *Experience required*" [editline]27th July 2012[/editline] [QUOTE=PowerBall v1;36960440]Userscore is just as often more accurate than the metascore tbh[/QUOTE] Still being dumb. Stop posting.
This is for one of the highest positions for a game, its for the Design Manager. This isnt some entry level position at a small company. Its Irrational Games, the people who made System Shock 2 and Bioshock and making Bioshock Infinite. Metacritic score is fine for a position like this, they are looking for an expert in the industry who can prove he has already managed and directed a high scoring Triple A title so they know he can manage making a game. People are flipping shit over this for no reason.
[QUOTE=RayvenQ;36961579]Start of for smaller companies. You don't honestly think people should expect to land in the biggest companies as soon as they're through with the education do you? Although requirements usually aren't set in stone, especially the lower level you go, Design Manager is a pretty important part of of the team so it stands to reason that they're only after good quality Design Managers. Yeah it sucks, but honestly, it's like that in any job..[/QUOTE] Yeah but it's just the quantity of listings that have that as a requirement. Maybe it's not super set in stone, but it's still discouraging. I just feel like the industry has such a problem with keeping and fostering talent, but maybe that's from my limited perspective of someone still in education.
[QUOTE=HoodedSniper;36968954]This is for one of the highest positions for a game, its for the Design Manager. This isnt some entry level position at a small company. Its Irrational Games, the people who made System Shock 2 and Bioshock and making Bioshock Infinite. Metacritic score is fine for a position like this, they are looking for an expert in the industry who can prove he has already managed and directed a high scoring Triple A title so they know he can manage making a game. People are flipping shit over this for no reason.[/QUOTE] Dat misleading title
[QUOTE=Kabstrac;36972265] average metacritic review: "Terrible game. Graphics are horrible, lip syncing is way off, story is predictable, textures are awful, combat is boring. This game is not RPG, its Action. Do not buy it!" 0/10[/QUOTE] More like "Used DRM i dont like , My computer is too bad to run it , EA / Activision / Blizzard made it , Shoddy console ports ( look at the menues ) , Was better on PS3 , I dont like RPGS" 0/10
[QUOTE=DOG-GY;36971341]Yeah but it's just the quantity of listings that have that as a requirement. Maybe it's not super set in stone, but it's still discouraging. I just feel like the industry has such a problem with keeping and fostering talent, but maybe that's from my limited perspective of someone still in education.[/QUOTE] And how would you be able to quantify talent, without some sort of standards to match up to. You could be the best modeller in the world, but if you don't know how to work as part of a team, or in the ways that they need to you, then you're basically worthless as an employee. Game developer positions are usually hihgly skilled, specialised positions. Look at any other skilled job in the world, they usually have a fairly sizable list of requirements of experience and the like. The metacritic rating is just a way for them to know that you've been part of successful project. Companies don't exist as a staging platform for newbies breaking into the industry, they exist to make money, and so they require competant staff who know what they're doing, not just in their own jobs, but as part fo a workign group.
News just in! Potential candidates hire botnets to spam 10/10 ratings on Metacritic so they can get hired!
[QUOTE=SCopE5000;36978157]News just in! Potential candidates hire botnets to spam 10/10 ratings on Metacritic so they can get hired![/QUOTE] And this is why they don't hire based on user rating because that would be stupid.
The state of the games industry in the UK (and probably on the whole) is a lot better than people make out. If you want a job hard enough and are good at what you do, you will get a job. Most of the roles requiring years of experience or having worked on multiple AA titles are usually senior ones which mean you would be expected to take on a lot more responsibility.
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