• Left 4 Dead 2 Update Released
    8 replies, posted
[url]http://store.steampowered.com/news/4672/[/url]
[quote] [B]Competitive Modes[/B] [LIST] [*]Removed Special Infected spawn music in competitive modes. [*]Added a glow outline to the witch, visible only to the infected team. [*]Added cvar “director_allow_infected_bots” for confogl and other configs.[/quote]Man, if only those were in L4D1 at launch. [/LIST]
Is this the new stuff that was mentioned in the blog post? Even if it's not, it's pretty useful.
Good update. I hope they'll put it in L4D1 too.
[quote] * Cut Special Infected spawn times by half in Realism Versus.[/quote] oh my god maybe people will actually play it now instead of confoglfuck
Outlines to the witch? Excellent, now I know what to hide behind as a smoker
Realism Versus was great until they decided to pull the unfair dick move of making it so that you can only find med-kits in the saferooms, never anywhere else.
Looks like they really listen the guys at the Steam forums.
[QUOTE=Leaf Runner;26161514]Realism Versus was great until they decided to pull the unfair dick move of making it so that you can only find med-kits in the saferooms, never anywhere else.[/QUOTE] no god damn that's what it's all about it's supposed to be a counterattack to confogl. confogl is really boring since it removes everything that's fun in l4d2, making it more a generic shooter. RV is all about making the game more challenging for people who play with friends. ESL pro gamers can stick with confogl (it's not likely that they're going to change either, since they're pr0 g4mers.) removing the medkits was a great move (really) and there is still pills/adren
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