[QUOTE=papaya;45007131]pls make rct4 chris[/QUOTE]
Atari is making it now. According to Atari Sawyer was working on RCT4 but this pretty much shoots that down.
Also it's funny how the article didn't mention RCTMobile nor OpenTTD.
Not quite sure what he's thinking, TT isn't a casual mobile game no matter how much you try to make it one. He's not going to make any money nor please his fans this way.
He's pretty much dead for us anyway, we have OpenTTD and that's all we need.
[QUOTE=Drury;45015459]Not quite sure what he's thinking, TT isn't a casual mobile game no matter how much you try to make it one. He's not going to make any money nor please his fans this way.
He's pretty much dead for us anyway, we have OpenTTD and that's all we need.[/QUOTE]
If he's moved on, why haven't you?
[QUOTE=Drury;45015459]Not quite sure what he's thinking, TT isn't a casual mobile game no matter how much you try to make it one. He's not going to make any money nor please his fans this way.
He's pretty much dead for us anyway, we have OpenTTD and that's all we need.[/QUOTE]
"Suits the game so well" = "we saw how successful candy crush got and want a slice of that pie"/"Its the platform we think we'll earn the most on."
Pretty much, absolutely ignoring the fact that Transport Tycoon is a slow-paced complex game with strong reliance on mouse and keyboard so there's no way in hell people are going to play it casually. The game's not about tapping sweets or gems to make neat rows and it's not sliced into 60 seconds long rounds. You aren't going to have millions of dumb joes and janes getting hooked instantly, giving you money without knowing what they're doing. That's not your target audience.
This is pretty much CS digging his own grave. The worst part is that he's actually trying. He should have just disappeared without trace and we'd remember him as a legend, not as a silly appstore moneygrabber.
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