• Evolve will have "a lot more content than Left 4 Dead"
    29 replies, posted
[url]http://www.pcgamesn.com/evolve-will-have-lot-more-content-left-4-dead[/url]
But will it be dynamic? Because if not, the game will die VERY fast.
[QUOTE=Nitro836;44462131]But will it be dynamic? Because if not, the game will die VERY fast.[/QUOTE] [quote] In order to keep Evolve as replayable as possible, a procedural system like Valve’s AI Director has been used. “Much like L4D, we have a lot of procedural systems that make it so that every match isn't the same.[/quote] Probably yeah
Both L4D games had about as much content as a game sold at a tenth of their price, and the updates haven't added a whole lot more since.
I never thought of Left 4 Dead as a game with much replayability. I just played it for a few hours, went through all campaigns with some friends and never went back. It really wasn't that special for me.
I've played the shit out of both left 4 dead games. If this has even as much as those games it will be fine
[QUOTE=Nitro836;44462131]But will it be dynamic? Because if not, the game will die VERY fast.[/QUOTE] These aren't linear coop levels like L4D though, so I don't see the game dying very fast. There are still people who play L4D's versus mode so I can see this game being played for quite a while.
[QUOTE=Ray-The-Sun;44462471]Both L4D games had about as much content as a game sold at a tenth of their price, and the updates haven't added a whole lot more since.[/QUOTE] Shame valve abandoned l4d2.
Non Linearity is key to a game's longevity. While L4D has linear levels, what you go up against every time isn't, so it doesn't feel like playing the same level over and over, with the same scripted event happening at the same spot every time. Would you rather play the first mission of a Call of Duty game 30 times? I bet you've played No Mercy 30 times, though, and loved it every time. We're out of the realm of super strictly dev-controlled rules now days, like invisible walls and scripted events, giving them full control of what happens in the game. Programming the game a broad set of rules to allow the unexpected to happen every time is what keeps games fresh and fun over a long period of time, and it's just a fuck ton more fun to play
Left 4 Dead is just yet another Valve title with so much untouched potential. I hope Evolve takes it a step forward.
Good news. L4D was for me a game with a lot of replayability thanks to the custom capaigns and addons people create.
[QUOTE=TheTalon;44462556]Non Linearity is key to a game's longevity. [/QUOTE] I'd like to highlight the significance of player-made content in that regard. I find that being able to turn to the Internet once the creators' pool of contents runs dry is just as important if not more.
[QUOTE=Keychain;44462566]Left 4 Dead is just [B]yet another Valve title[/B] with so much untouched potential. I hope Evolve takes it a step forward.[/QUOTE] What do you mean? L4D is Valve's only franchise that has any untouched potential, IMO.
[QUOTE=Zatar963;44463241]What do you mean? L4D is Valve's only franchise that has any untouched potential, IMO.[/QUOTE] TF2 has untouched potential as well. There are so many amazing weapons in the workshop and so much they could add to the game to make it more fun and extend its replayability. But they don't need to reach that potential because the economy for cosmetics is enough to keep the game going for years. Not to mention so much of what is already in TF2 is lazily put together. Half-Life has a lot of untouched potential in the sense that Half-Life 3 could bring so much to the table but it has yet to happen. Therefore there is untouched potential for the sake of the franchise. Day of Defeat could've been so much more than it was but Valve didn't really seem to care enough to keep supporting it. It could've been supported with more weapons and cosmetics like all other Valve games these days, though it's still a possibility that a new Day of Defeat game could rise up after they finish up with CS:GO, but I doubt it.
No matter what anyone says, L4D was a kickass game. I got so many hours out of that game (maybe not as much as an Elder Scrolls game, but still a lot) and the AI Director was awesome, plenty of fun and extremely hectic moments. Just because the game has been out for a long time doesn't mean that now it's a shitty game. I'd rather play that than play the same damn Half-Life 2 campaign again and again.
[QUOTE=Zatar963;44463241]What do you mean? L4D is Valve's only franchise that has any untouched potential, IMO.[/QUOTE] Portal 2. Really felt like a big letdown, so I'm actually very concerned about Gabe saying it was their best game thus far. [editline]5th April 2014[/editline] [QUOTE=ARustySpoon;44463341]Just because the game has been out for a long time doesn't mean that now it's a shitty game. I'd rather play that than play the same damn Half-Life 2 campaign again and again.[/QUOTE] Most of us are predominantly PC gamers. Release dates aren't really an issue here.
[QUOTE=Keychain;44463328]TF2 has untouched potential as well. There are so many amazing weapons in the workshop and so much they could add to the game to make it more fun and extend its replayability. But they don't need to reach that potential because the economy for cosmetics is enough to keep the game going for years. Not to mention so much of what is already in TF2 is lazily put together. Half-Life has a lot of untouched potential in the sense that Half-Life 3 could bring so much to the table but it has yet to happen. Therefore there is untouched potential for the sake of the franchise. Day of Defeat could've been so much more than it was but Valve didn't really seem to care enough to keep supporting it. It could've been supported with more weapons and cosmetics like all other Valve games these days, though it's still a possibility that a new Day of Defeat game could rise up after they finish up with CS:GO, but I doubt it.[/QUOTE] Alien Swarm. [i]Alien Swarm[/i]. [b]Alien Swarm[/b]. I am still upset it got like 3 whole updates and then completely ignored.
[QUOTE=Lijitsu;44463509]Alien Swarm. [I]Alien Swarm[/I]. [B]Alien Swarm[/B]. I am still upset it got like 3 whole updates and then completely ignored.[/QUOTE] Alien Swarm was intended as a Tech Demo and nothing more.
So...uh...that's their hook? That a new game will have more content than a much older game? Surely, they can find a better way to illicit interest than by comparing their game to an older Valve game?
L4D doesn't have much content... but the custom campaigns more than make up for it. Their quantity and quality is often underestimated.
[QUOTE=IGotWorms;44463928]So...uh...that's their hook? That a new game will have more content than a much older game? Surely, they can find a better way to illicit interest than by comparing their game to an older Valve game?[/QUOTE] Turtle rock made left 4 dead, so they are comparing it to one of their old titles.
[QUOTE=joost1120;44462483]I never thought of Left 4 Dead as a game with much replayability. I just played it for a few hours, went through all campaigns with some friends and never went back. It really wasn't that special for me.[/QUOTE] Co-op games in and of themselves rarely have much to them, they usually rely on the ability to play with multiple people for their longevity, or in the case of BF3/Payday they rely on grinding for unlocks.
I didn't have a problem with Left 4 Dead's content. I had problems with its gameplay. It got boring and painfully stale after a week.
I played the fuck out of both games you guys are crazy. And then when i switched to PC gaming last year, i got into the workshop and put many more hours into the game.
Me and two friends play one game of L4D2 a week, I'm supposed to play our weekly game in about 30 minutes actually. Like it was said above, it's not about the maps or campaign. The tank comes at different times and it really depends on how we've done until that point. The special spawn differently each time. I still have games were we beat the entire campaign in less than 45 minutes and there are games that we give up because we keep failing. Also it helps with mods. It's a nice touch having a giant Shrek chase you around while "Rock Star" from Smash Mouth plays in the background.
[QUOTE=gufu;44463623]Alien Swarm was intended as a Tech Demo and nothing more.[/QUOTE] But for the love of the god, ITS TOO GOOD TO NOT BE IMPROVED.
Friend of mine got to play Evolve already together with some of the developers. He said that even in its alpha state, it was incredibly fun, and no match felt the same. There's many ways the monster can be played, which changes how the hunters play too, or so he said at least. Either way I'm looking forward to this title.
[QUOTE=Ray-The-Sun;44462471]Both L4D games had about as much content as a game sold at a tenth of their price, and the updates haven't added a whole lot more since.[/QUOTE] I think some of you are underestimating how long it takes to produce content for the L4D games. Valve stopped because it takes too much time and money to produce DLCs, while TF2 is a lot easier to produce something for. L4D's campaign gameplay is the reason why it's hard to create long and good maps for it. That's why The Passing and The Sacrifice are really not long campaigns.
[QUOTE=Antimuffin;44467334]I think some of you are underestimating how long it takes to produce content for the L4D games. Valve stopped because it takes too much time and money to produce DLCs, while TF2 is a lot easier to produce something for. L4D's campaign gameplay is the reason why it's hard to create long and good maps for it. That's why The Passing and The Sacrifice are really not long campaigns.[/QUOTE] Oh well looks like the series isn't worth buying then, cause I got bored of those games eons ago.
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