Disney Mobile blows up Tiny Death Star without telling its creator
13 replies, posted
[quote=Joystiq]
It seems that Disney has instituted its own version of Order 66 and cleansed the iOS App Store, Google Play Store and Windows Store of free-to-play mobile games Star Wars Assault Team and Tiny Death Star. Both Pocket Gamer and Game Informer report that the decision to pull the games - both of which had been available for less than a year - was made so that the company could focus on Star Wars Commander.
[B]Further, it seems that Nimblebit - co-developer with Disney Mobile on Tiny Death Star - was not made aware of the game being retired prior to the game, well ... being retired.[/B] "We're very disappointed to see Tiny Death Star shuttered less than a year after launch," Marsh wrote to Game Informer. "We had no prior knowledge that the game would be removed and no longer even have a contact at Disney after the recent layoffs."
"Suffice to say if you're a developer looking to partner with Disney this might not be the partnership you're looking for." [/quote]
[url=http://www.joystiq.com/2014/10/04/star-wars-assault-team-tiny-death-star-get-bullseyed-like-womp/]Source[/url].
That sucks, Tiny Death Star was pretty cool.
If the game was free, (I don't know. never heard of it) android users could always sideload the apk. Sucks that it went out like that though
Free, sure, but it synched online. I have no idea if it'll still work.
Wait. Is there a way to obtain these apps illegitimately, or are we genuinely in an age where people can just banish software from history with the push of a button? Because if so, that's something I'm against to the fullest extent I can be. I believe in cataloguing and preserving everything regardless of how trivial it is, and that sort of crap just makes me twitch.
it's stuff like this that makes Physical the wave of the future instead of digital, if only because you can keep your games.
[QUOTE=Glaber;46171033]it's stuff like this that makes Physical the wave of the future instead of digital, if only because you can keep your games.[/QUOTE]
Or you could just use devices that aren't mobile pieces of DRM.
[QUOTE=Glaber;46171033]it's stuff like this that makes Physical the wave of the future instead of digital, if only because you can keep your games.[/QUOTE]
You know how people say "once you put something on the internet, it's there forever"? Yeah, same applies here. Some people's android phones don't even use google play store, and they... acquire their apps, thus they're unaffected by this. Also you can probably just download it online and manually put it on your phone.
[QUOTE=thelurker1234;46171189]You know how people say "once you put something on the internet, it's there forever"? Yeah, same applies here. Some people's android phones don't even use google play store, and they... acquire their apps, thus they're unaffected by this. Also you can probably just download it online and manually put it on your phone.[/QUOTE]
I haven't had full trust in the "internet content is there forever" idea ever since a massive text-based RPG a friend of mine and I wrote and played in got wiped when the forums that hosted it were hacked beyond repair and the data was lost. We're still trying to find fragments off Internet Archive and any other possible web hosts.
[QUOTE=Ehmmett;46171653]let me know when you come up for a way to realistically physically store apps, and come up with distribution methods too.[/QUOTE]
I can see it now, buying apps at gamestop like a 3DS game. So much better
[QUOTE=Ehmmett;46171653]let me know when you come up for a way to realistically physically store apps, and come up with distribution methods too.[/QUOTE]
especially free apps
Still up on Windows Phone, even when removing they don't care about us.
I played it for a good while.
It was buggy, prone to crashing and the online promotions for it really sucked. But I was happy for Nimblebit working with Disney. They seem like nice dudes.
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