• The Steam community are expected to moderate Workshop paid-for mods
    19 replies, posted
[url]http://www.pcgamesn.com/the-elder-scrolls-v-skyrim/the-steam-community-are-expected-to-moderate-workshop-paid-for-mods[/url]
Because it already works so well with greenlight.
Why does Valve even need to expand their offices? They don't make games, they don't do support and they don't bother moderating their features, all they really need is a small 3 bed house.
This is exactly greenlight, it has and will have the same problems. Crowdsourcing content curation doesn't work. Valve wants to sell content, tons of it, but doesn't want to work on curating, let alone work on the content itself. They've been doing it for a while now, all the way back to TF2 item submissions which at least are far more respectable than this. And they can get away with it, as they can get away with pretty much anything short of offing their entire service and wiping everyone's library.
Well it has to be free first so that's a bit different to Greenlight.
[QUOTE=Jackald;47589300]They have to produce new skins for Dota 2.[/QUOTE] no they have to approve them only.
Can't wait for the future where i buy the new Elder Scrolls game for 50-60 euro and after that i have to shell out another 50 euro for a bunch of graphic and gameplay mods...
[QUOTE=darth-veger;47589403]Can't wait for the future where i buy the new Elder Scrolls game for 50-60 euro and after that i have to shell out another 50 euro for a bunch of graphic and gameplay mods...[/QUOTE] Yeah people should just dedicate all their free time to modding and expect nothing in return. I'm perfectly fine with this move because nobody is forcing me to buy mods for the same reason nobody is forcing me to buy games with DLC. If you don't like it, don't buy it.
[QUOTE=Hoffa1337;47589659]Yeah people should just dedicate all their free time to modding and expect nothing in return. I'm perfectly fine with this move because nobody is forcing me to buy mods for the same reason nobody is forcing me to buy games with DLC. If you don't like it, don't buy it.[/QUOTE] Problem is, the only way for modders to charge for their mods is through the Steam workshop. That means accepting that Steam and Bethesda take a 75% cut - essentially quadrupling the price of the mod for the developer to make a fair wage. Mod sites won't be able to compete because they don't have the needed connections to actually charge for content, and as such modders have to choices: Either you keep your mods on the Nexus (or keep it free on the Steam market place) and make no money, or you accept the 75% cut Valve takes just to make some money (and take your mod off other other websites). Valve is using their position both to push mod websites out of the equation and to basically create a market where only they can compete. This deal is only slightly superior for modders, and it'll only be successful because it's the [I]only[/I] deal.
[QUOTE=Hoffa1337;47589659]Yeah people should just dedicate all their free time to modding and expect nothing in return. I'm perfectly fine with this move because nobody is forcing me to buy mods for the same reason nobody is forcing me to buy games with DLC. If you don't like it, don't buy it.[/QUOTE] Nobody is forcing them to make the mods. Its up to them how much of their free time they put into a mod.
[QUOTE=GoDong-DK;47589753]Problem is, the only way for modders to charge for their mods is through the Steam workshop. That means accepting that Steam and Bethesda take a 75% cut - essentially quadrupling the price of the mod for the developer to make a fair wage. Mod sites won't be able to compete because they don't have the needed connections to actually charge for content, and as such modders have to choices: Either you keep your mods on the Nexus (or keep it free on the Steam market place) and make no money, or you accept the 75% cut Valve takes just to make some money (and take your mod off other other websites). Valve is using their position both to push mod websites out of the equation and to basically create a market where only they can compete. This deal is only slightly superior for modders, and it'll only be successful because it's the [I]only[/I] deal.[/QUOTE] I've made mods for Gmod since 2007~ and in these 8 years I've only sold 1 mod on coderhire/scriptfodder and that was when I was unemployed and needed cash, badly. 25% of something is still more than 100% of nothing and having had a paypal donation button up on the download page of our latest creation for the past 4-5 years have yielded a total of $15-20 over all those years. The thing is, people who make mods for cash aren't gonna start releasing their content for free just because there's no an option to sell it on the current platform, they'll just change platform.
Meanwhile, here's what Valve "moderates": [thumb]https://i.imgur.com/wW5j5yu.png[/thumb]
[QUOTE=Dr. Haxx;47589815]Meanwhile, here's what Valve "moderates": [thumb]https://i.imgur.com/wW5j5yu.png[/thumb][/QUOTE] Yeah, because through that method they and Beth don't get a cut of the "donations"
[QUOTE=Hoffa1337;47589659]Yeah people should just dedicate all their free time to modding and expect nothing in return. I'm perfectly fine with this move because nobody is forcing me to buy mods for the same reason nobody is forcing me to buy games with DLC. If you don't like it, don't buy it.[/QUOTE] So outsourcing micro transactions to the community is fine then? I paid for the game, and part of the package is mod support. I'm not paying again for someone's under-par mod, I'm not paying for some unprofessionally made equivalent to an in-game transaction. If there's a huge mod, sure, I [I]may consider[/I] purchasing if I think it's worth it, but mods as a whole and as a rule should never be paid for. Slap a donate button or use ad fly, or leave it at a "pay what you want". Making the community pay for content that is and always has been free, made out of a passion for the content, that is expected to come with a game as part of the modding scene that players already paid for is absolutely regressive and just another move to fuck people out of their money, like pre-made DLC and microtransactions. Don't mod if you're so worried about your opportunity cost or pocketbook, no one asks you to do it. The modding scene got along perfectly well without paid mods.
[QUOTE='[Seed Eater];47589956']So outsourcing micro transactions to the community is fine then? I paid for the game, and part of the package is mod support. I'm not paying again for someone's under-par mod, I'm not paying for some unprofessionally made equivalent to an in-game transaction. If there's a huge mod, sure, I [I]may consider[/I] purchasing if I think it's worth it, but mods as a whole and as a rule should never be paid for. Slap a donate button or use ad fly, or leave it at a "pay what you want". Making the community pay for content that is and always has been free, made out of a passion for the content, that is expected to come with a game as part of the modding scene that players already paid for is absolutely regressive and just another move to fuck people out of their money, like pre-made DLC and microtransactions. Don't mod if you're so worried about your opportunity cost or pocketbook, no one asks you to do it. The modding scene got along perfectly well without paid mods.[/QUOTE] I've been making free mods for Garry's Mod since 2007 with one single exception last year when my department at work got shut down and I barely had money to put food on the table. You sound very entitled with the argument "the modding scene got along perfectly well without paid mods" sure thing, but what's your contribution? You want the free mods and free content and tell people "dont mod" if they don't want to deliver it freely, but why? Why should we make mods for you to enjoy? Because there's tools for it? Learn the tools yourself and make your own free mods if you don't want anyone to get something in return for their work.
[QUOTE=Hoffa1337;47590046]I've been making free mods for Garry's Mod since 2007 with one single exception last year when my department at work got shut down and I barely had money to put food on the table. You sound very entitled with the argument "the modding scene got along perfectly well without paid mods" sure thing, but what's your contribution? You want the free mods and free content and tell people "dont mod" if they don't want to deliver it freely, but why? Why should we make mods for you to enjoy? Because there's tools for it? Learn the tools yourself and make your own free mods if you don't want anyone to get something in return for their work.[/QUOTE] I always thought modding was a labor of love, a community thing, where you collaborated and stuff. "Oh I'd want this game to have X, I'll make it and share it with people!" It might bring in people with the wrong idea. The idea that mods = money. Furthermore, mods often introduce bugs, and have a quality that varies wildly. Paying for that sort of thing? No thanks.
There's a difference between accepting donations and forcing people to pay for your mod. There is a reward for modding and that's called people enjoying your mod. People don't make mods for money, they do it for fun.
Throwing more fuel on the fire basically.
[QUOTE=Dr. Haxx;47589815]Meanwhile, here's what Valve "moderates": [thumb]https://i.imgur.com/wW5j5yu.png[/thumb][/QUOTE] [url]http://www.neogaf.com/forum/showpost.php?p=161389696&postcount=196[/url]
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