• Campaignless Transition: Arma 3
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A pretty empty release really; fairly disappointed as there's a whole lot of content missing: From jets, to armoured vehicles to support weapons. I really hope they pull their finger out now and get on with that content creation to go nicely along-side the community efforts to make this the excellent game that ArmA II still is, but right now it just doesn't do it for me.
[QUOTE=Proffrink;42167824]A pretty empty release really; fairly disappointed as there's a whole lot of content missing: From jets, to [b]armoured vehicles to support weapons.[/b] I really hope they pull their finger out now and get on with that content creation to go nicely along-side the community efforts to make this the excellent game that ArmA II still is, but right now it just doesn't do it for me.[/QUOTE] Buh? Are we playing the same game? Obviously not. Yep, Jets, but they've acknowledged that one and are patching it around the same time as the first campaign episode. But armoured vehicles? It's got more than ArmA 2 had at launch if I'm not mistaken.
I'm not too into the future setting myself anyway, but to me the biggest let down has been the Java implementation ceasing momentum and having been put on the back burner, anything is better than a self developed language from the late 90s that's just been slowly improving at this point. Scripting in ArmA reminds me of scripting in garrysmod 9.4
This really reminds me of when ArmA 1 got released.
[QUOTE=Craigewan;42168621]Buh? Are we playing the same game? Obviously not. Yep, Jets, but they've acknowledged that one and are patching it around the same time as the first campaign episode. But armoured vehicles? It's got more than ArmA 2 had at launch if I'm not mistaken.[/QUOTE] There're about 2 tracked vehicles and the rest are just variants of the two. The thing that annoys me is that, unlike ArmA I, they have a collossal budget from all those DayZ sales. It all just seems a bit lazy.
[QUOTE=Proffrink;42171049]There're about 2 tracked vehicles and the rest are just variants of the two. The thing that annoys me is that, unlike ArmA I, they have a collossal budget from all those DayZ sales. It all just seems a bit lazy.[/QUOTE] The money they made on ArmA II does not go directly into a huge budget for ArmA III. That's not how product development works.
i still don't like how you have to stop moving to switch from primary to secondary and vice versa
[QUOTE=Proffrink;42171049]There're about 2 tracked vehicles and the rest are just variants of the two. The thing that annoys me is that, unlike ArmA I, they have a collossal budget from all those DayZ sales. It all just seems a bit lazy.[/QUOTE] Merk, T-100, BTR-K, Panther. That is double your estimate. And I'm not counting the variants of those. (SPGs, AA, and the recovery vehicle) The Independents actually have vehicles unique to them (and weapons, for that matter, barring that their RPG is the same as the OPFOR) that are not just reskins of either BLUFOR or OPFOR stuff (OPFOR in the case of ArmA 2). I could go on. You people have really selective fucking memories if you think this is worse than ArmA 2 at release. (Barring the aforesaid lack of jets which are coming)
The jet that they have is fucking garbage. It can't fucking turn at all and that's kind of important for a fighter, multi purpose aircraft.
[QUOTE=Looter;42169150]I'm not too into the future setting myself anyway, but to me the biggest let down has been the Java implementation ceasing momentum and having been put on the back burner, anything is better than a self developed language from the late 90s that's just been slowly improving at this point. Scripting in ArmA reminds me of scripting in garrysmod 9.4[/QUOTE] scripting in arma made me want to toss my computer out a window, jesus christ why cant they just implement lua or java properly and even though they said they will they basically fell back on the promise.
I've been waiting for jets all this time. :|
[QUOTE=Johnny Guitar;42177662]scripting in arma made me want to toss my computer out a window, jesus christ why cant they just implement lua or java properly and even though they said they will they basically fell back on the promise.[/QUOTE] "How do I do this thing" "That's easy you just have to write this here, then copy this to here, now follow these 50 steps precisely, half of which are outside of the game itself, then run this long as fuck command"
[QUOTE=kaze4159;42186322]"How do I do this thing" "That's easy you just have to write this here, then copy this to here, now follow these 50 steps precisely, half of which are outside of the game itself, then run this long as fuck command"[/QUOTE] SQF scripting is really easy. There's an [url=http://community.bistudio.com/wiki/]entire wiki hosted by the developers[/url] dedicated to content creation in Arma, which also works really nicely as a quick reference. It sounds like you're describing one of these terrible tutorials that just copy code from somewhere and tell you to paste the entirety of a mission into Notepad to make a soldier dance.
[QUOTE=Mechwarrior;42185548]I've been waiting for jets all this time. :|[/QUOTE] i bought arma 3 for jets.......
[QUOTE=Proffrink;42167824]A pretty empty release really; fairly disappointed as there's a whole lot of content missing: From jets, to armoured vehicles to support weapons. I really hope they pull their finger out now and get on with that content creation to go nicely along-side the community efforts to make this the excellent game that ArmA II still is, but right now it just doesn't do it for me.[/QUOTE] Will they be sticking to the old style of release or this, now that this had happened?
[QUOTE=Craigewan;42175693]Merk, T-100, BTR-K, Panther. That is double your estimate. And I'm not counting the variants of those. (SPGs, AA, and the recovery vehicle) The Independents actually have vehicles unique to them (and weapons, for that matter, barring that their RPG is the same as the OPFOR) that are not just reskins of either BLUFOR or OPFOR stuff (OPFOR in the case of ArmA 2). I could go on. You people have really selective fucking memories if you think this is worse than ArmA 2 at release. (Barring the aforesaid lack of jets which are coming)[/QUOTE] excuse me merkava/panther and t-100/btr-k are the same tanks with recycled turrets slapped on top. don't make me take out the images. the game's content is lacking for any number of reasons across the board. arma 3's "release" is disappointing, technically difficult to make work depending on who you're talking to, and empty of any real solid playable content. BI is soft. They assume the fact that they will patch the everloving shit out of their game post-release means they can slack off during all points of development. It's a 'we can do it later' mentality. at least they're [I]going[/I] (theoretically, we don't have even a ROUGH roadmap outside of "campaign ep 1 will come in a monthish") to do it later, but for now without anything done the whole thing looks like shit.
[QUOTE=Mbbird;42198591]excuse me merkava/panther and t-100/btr-k are the same tanks with recycled turrets slapped on top. don't make me take out the images. the game's content is lacking for any number of reasons across the board. [/QUOTE] And you should really stop talking crap. I will grant you that they recycled the turrets and that is bloody stupid, but the same tanks? Merkava and Namer are built on the same hull, so yeah, obviously. That's a five second piece of research. However, the BTR-K and T-100 being the same tank is flat up bullshit, and [b]I[/b] will provide images to prove that. The hull is completely different on the two tanks, as can be seen in these comparison images that I spent five minutes getting. [img_thumb]http://cloud-3.steampowered.com/ugc/901007559628855651/38F5346136F15F4F26098FE2142C1A91540B0967/[/img_thumb] [img_thumb]http://cloud-4.steampowered.com/ugc/901007559628851938/8B1720563B33157220F52425EA52E078B6D9C70F/[/img_thumb] Pardon the errant bush, but if you think those hulls are the same, you're frankly delusional. I should also point out that the T-100 and Merk do not share the same turret, I guess. But that the BTR-K and Gorgon do, that they've used the same RCWS turret for most things, that the Cheetah and Tigris AA tanks share the same turret (That's the most irksome, imo), and that the Artillery tanks have the same SPG turret. However, the T-100 and Merk do not. [img_thumb]http://cloud-3.steampowered.com/ugc/901007559630617629/88A1DB53678BC4374D59C0087C19CF86610F2DE4/[/img_thumb]
[QUOTE=Johnny Guitar;42177662]scripting in arma made me want to toss my computer out a window, jesus christ why cant they just implement lua or java properly and even though they said they will they basically fell back on the promise.[/QUOTE] A Lua implementation would be amazing, the resources required to run it is minimal and it's so flexible. I would love to script in Lua for ARMA3 instead of SQF, consistent syntax? YES PLEASE.
For a release it sure feels too unfinished. Not worth 50 bucks.
[QUOTE=Craigewan;42199303]And you should really stop talking crap. I will grant you that they recycled the turrets and that is bloody stupid, but the same tanks? Merkava and Namer are built on the same hull, so yeah, obviously. That's a five second piece of research. However, the BTR-K and T-100 being the same tank is flat up bullshit, and [b]I[/b] will provide images to prove that. The hull is completely different on the two tanks, as can be seen in these comparison images that I spent five minutes getting. [img_thumb]http://cloud-3.steampowered.com/ugc/901007559628855651/38F5346136F15F4F26098FE2142C1A91540B0967/[/img_thumb] [img_thumb]http://cloud-4.steampowered.com/ugc/901007559628851938/8B1720563B33157220F52425EA52E078B6D9C70F/[/img_thumb] Pardon the errant bush, but if you think those hulls are the same, you're frankly delusional. I should also point out that the T-100 and Merk do not share the same turret, I guess. But that the BTR-K and Gorgon do, that they've used the same RCWS turret for most things, that the Cheetah and Tigris AA tanks share the same turret (That's the most irksome, imo), and that the Artillery tanks have the same SPG turret. However, the T-100 and Merk do not. [img_thumb]http://cloud-3.steampowered.com/ugc/901007559630617629/88A1DB53678BC4374D59C0087C19CF86610F2DE4/[/img_thumb][/QUOTE] Oh oops, you're right. Maybe I was blinded by the fact that the lot of them are unfinished, containing placeholder guns, lacking interiors of any kind, and (speaking as a worried mission maker) utterly boring to bother putting in a mission when the requirements to kill it look something like: "Have two lock-on ATGM men stare at it for 3 seconds and proceed watch it explode". Oh and considering the fact that we've been seeing the T-100 and Merkava models since 2011, that they're using the same placeholder 120mm, and that they lack an interior, I'm still thoroughly unimpressed by their existence in the game. Again: the content is lacking for any number of reasons across the board. You name it and there's something unacceptably wrong with it. And "unacceptably wrong" is an [I]opinion[/I], but it's one shared by half of the community right now. [editline]15th September 2013[/editline] Oh and don't you even dare tell me to "stop talking crap". I'm going to be sticking with Arma 3 for the next 2 years of its lifecycle. That's a fact. I want to see Arma 3 grow and become something awesome, but right now it's laughable and I don't believe it's deserving of damage control.
Speaking as someone who got more than their money's worth out of the game in alpha alone, I think this release is inexcusable. The fact that Bohemia has a history of releasing unfinished products doesn't make it any better. I'm a fan of the game but there are plenty of criticisms to be had.
[QUOTE=Proffrink;42167824]A pretty empty release really; fairly disappointed as there's a whole lot of content missing: From jets, to armoured vehicles to support weapons. I really hope they pull their finger out now and get on with that content creation to go nicely along-side the community efforts to make this the excellent game that ArmA II still is, but right now it just doesn't do it for me.[/QUOTE] No content is "missing" it was never there from the start. They advertised from very soon after it went on sale exactly what the game would contain. Anyone who purchased it after that information became public and complains about a lack of content has no one to blame but themselves for not looking into what they are buying. Not to mention they made a major design choice about a year or two ago by the looks of it to turn it into a sandbox game. If you look at it as a sandbox game then its pretty good. IMO as a release its much better than ArmA II and in a completely different league to ArmA. Both of those games were completely unplayable for so many people at release. With BI you are kind of buying into a game that is continuously updated. Its kind of like Minecraft in that sense, all that has changed from the alpha version really is the price. They are still going to be updating the dev branch as frequently as they were prior to the freeze. I do think that they should have held off removing the beta tag for month or however long it takes to get the first episode of the campaign to come out though. Just to make it a bit more complete as a game.
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