Samsung's coming 4K AMOLED display technology may be used for the Oculus Rift
62 replies, posted
[IMG]http://www.sweclockers.com/image/red/2014/11/08/Samsung-display-slide-1.jpg?t=original&k=da1af6a4[/IMG]
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The next generation of Samsung Galaxy 'Note' phones may be equipped with a 4K-display. It's very possible that the same will be applied to the first consumer-version of the Oculus Rift.
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Not that long ago, 1080p displays on mobile devices were revolutionary. Nowadays, phones and tablets with display resolutions of 2560 x 1440 pixels exist.
Next year, it seems like the next big step will be taken, as 4K-displays will be introduced to the mobile front.
According to Phonearena, Samsung plans to start the production of a new, very high-res display panel during August 2015. The panel measures 5,9", and contains 2160 x 3840 pixels, also known as 4K UHD.
This will give it a record-high point density of 747 pixels per inch.
The high-resolution display panel is of the Super-AMOLED type, and is said to contain a non-traditional "diamond-shaped" pixel matrix, something that is probably more like Pentile than the usual RGB lines. Due to the extreme point density, this pattern will not be visible to the naked eye.
The timing of the manufacturing-start points towards a new phone being introduced at the electronics convention "IFA" in Berlin, which will be held in the beginning of september 2015.
If Samsung follows their own tradition, it's likely an addition to their "Galaxy Note" family - but there are other potential areas of usage.
The latest Development-version of the Oculus Rift uses AMOLED-based displays from Samsung, the exact same displays that are found on Samsung's "Note" phones.
This means that the coming consumer version of the Rift, CV1, may very well be using the new 4K display.
The founder and CEO of Oculus VR, Brendan Iribe, continually suggests that the CV1 will be released before 2016, a release during the fall/winter of 2015 would thus coincide with the release of Samsung's new displays.
The chief engineer of Oculus, John Carmack, has previously said that the current 1920x1080 pixels found within the Oculus DK2 are far from satisfactory, and while 4K-resolutions are a step in the right direction, he means that VR-glasses such as the Rift would benefit from displays with 16K+ resolutions.
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Source: [URL]http://www.sweclockers.com/nyhet/19601-samsung-4k-amoled-for-galaxy-note-5-kan-aven-anvandas-i-oculus-rift-cv1[/URL]
Aaaaaand touchdown
These are getting better, and better.. And they aren't even retailing yet.
This would be a great move, provided they can engineer these displays for high-refresh rates with low-persistence. At this point, they've basically got all the major hardware issues sorted out (provided these aren't prohibitively expensive for the consumer Rift model.)
Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.
I wonder if they'll make the OR movie widescreeen.
Only 8 times higher pixel density than my monitor.
and i thought i would be able to play games on this thing too :(
[editline]10th November 2014[/editline]
well maybe l4d2 will be fine
[QUOTE=Fatfatfatty;46450794]Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.[/QUOTE]
You don't need to render at 4k. 1080 is still fine.
As a DK2 owner I'd rather upscale to 4k from 1080 than just have a 1080 screen.
Things make look blocky when up scaling but its better than the screen door effect.
I use my LG G3 for cardboard and it looks fine. Don't worry about things upscaling badly, I watch a lot of 480p hentai on it and it looks just fine
[QUOTE=Dr.C;46450946]I use my LG G3 for cardboard and it looks fine. Don't worry about things upscaling badly, I watch a lot of 480p hentai on it and it looks just fine[/QUOTE]
a. what do you mean by cardboard
b. what kind of hentai is this slow paced little action or dicks n jizz everywhere
[QUOTE=AlienFanatic;46450967]a. what do you mean by cardboard
b. what kind of hentai is this slow paced little action or dicks n jizz everywhere[/QUOTE]
Google cardboard, search it up. It's a cardboard cut out that folds into a mount for your phone and is like the poor man's oculus rift.
Great news for oculus rift, major battery life concerns for the next phone.
[QUOTE=Fatfatfatty;46450794]Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.[/QUOTE]
GPUs are constantly advancing. by the time VR headsets have 4k screens your average $300 gpu will likely be able to run games on med settings at 4k
[QUOTE=Dr.C;46450946]I use my LG G3 for cardboard and it looks fine. Don't worry about things upscaling badly, I watch a lot of 480p hentai on it and it looks just fine[/QUOTE]
Ew. I bought you that.
After UHD comes FHD again, but this time Fucking High Definition
[QUOTE=Fatfatfatty;46450794]Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.[/QUOTE]
"1GB harddrives??? What a pointless waste"
The oculus does not need 4K. If you're catering to the mid-range crowd in terms of quality and price 1920x1080 is enough.
If you're catering to the high-end market then sure, add 4K because that group will blow money on just about anything. I dunno, after the rift comes out you can start working on that for the 4K push in 15/16 and have an Oculus Rift 4K ready by next christmas.
[QUOTE=Dermock;46451041]GPUs are constantly advancing. by the time VR headsets have 4k screens your average $300 gpu will likely be able to run games on med settings at 4k[/QUOTE]
People said the same about 4k monitors.
[QUOTE=Tasm;46451641]People said the same about 4k monitors.[/QUOTE]
[URL]http://www.newegg.com/Product/Product.aspx?Item=N82E16814150696&cm_re=r9_290x-_-14-150-696-_-Product[/URL]
tadaa
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_BF4.png[/thumb]
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_Metro.png[/thumb]
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_Binf.png[/thumb]
Mantle and DX12 will certainly help 4K become viable on a single GPU. Keep in mind that the truly next gen PC hardware will be releasing in 2015/2016.
[QUOTE=Rixxz2;46451675][URL]http://www.newegg.com/Product/Product.aspx?Item=N82E16814150696&cm_re=r9_290x-_-14-150-696-_-Product[/URL]
tadaa
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_BF4.png[/thumb]
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_Metro.png[/thumb]
[thumb]http://cdn.eteknix.com/wp-content/uploads/2014/03/4K_SLI_CFX_Binf.png[/thumb][/QUOTE]
Now scale that down to medium and you'll definitely be getting 50+ fps with a single 780 Ti or r9 290x
[QUOTE=cpt.armadillo;46451785]Now scale that down to medium and you'll definitely be getting 50+ fps with a single 780 Ti or r9 290x[/QUOTE]
Which is exactly what my point was
That'd be awesome but how do you produce a $300 headset with 4k resolution? I mean it's not like it's a games console where they can mark down the price of the console and make money back licensing, AFAIK all their income is going to come from sales of the device itself
[QUOTE=Tasm;46451641]People said the same about 4k monitors.[/QUOTE]
Gpu performance scaling has kinda sucked for the last gen or two because tsmc 20nm stalled hard so we're still on the 28nm process node for GPUs.
Sooner or later when they get that sorted out the next GPU gen is going to have an enormous jump in performance.
[QUOTE=Shogoll;46451891]Gpu performance scaling has kinda sucked for the last gen or two because tsmc 20nm stalled hard so we're still on the 28nm process node for GPUs.
Sooner or later when they get that sorted out the next GPU gen is going to have an enormous jump in performance.[/QUOTE]
Sure, blame it on the hardware and not the fact that it's the ragged edge of what only the high-end can barely do.
"It will be fine! Just give it a year! I promise!"
I've been hearing this more and more over the last five years than I did five years before that. If 20% of the core users can't even use the technology yet, much less afford it then it's not yet ready. Slow the fuck down and wait.
[QUOTE=pentium;46451924]Sure, blame it on the hardware and not the fact that it's the ragged edge of what only the high-end can barely do.
"It will be fine! Just give it a year! I promise!"
I've been hearing this more and more over the last five years than I did five years before that. If 20% of the core users can't even use the technology yet, much less afford it then it's not yet ready. Slow the fuck down and wait.[/QUOTE]
We've been on 28nm since [b]2011[/b]
I don't think you understand how much of an impact (or are at least severely understating) this has had on gpu scaling for the past 3 generations given that process refresh used to be a yearly process
[QUOTE=Fatfatfatty;46450794]Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.[/QUOTE]
The physical resolution of the screen likely has very little impact on the power draw, it's the backlight and the performance for rendering the resolution. Which sure in a phone is a problem, but an OR is not for a phone. With a single high end GPU from the last 2 years you can run almost any game at full 4k, just need to play with some of the post processing and quality options. Even then, like someone mentioned, with screens for this the resolution of the panel is just to make the pixels finer and harder to distinguish versus actually displaying more detail.
[QUOTE=pentium;46451524]The oculus does not need 4K. If you're catering to the mid-range crowd in terms of quality and price 1920x1080 is enough.
If you're catering to the high-end market then sure, add 4K because that group will blow money on just about anything. I dunno, after the rift comes out you can start working on that for the 4K push in 15/16 and have an Oculus Rift 4K ready by next christmas.[/QUOTE]
The first VR games won't look like BF4 or Metro: last light, they'll look more like Luckey's Tail or HL2. Bleeding edge graphics isn't as important as the high frame rates and low latency virtual reality needs.
4K becomes immediately useful for things like simulating multiple monitors or less demanding apps like virtual cinemas anyway.
[QUOTE=Rixxz2;46451128]"1GB harddrives??? What a pointless waste"[/QUOTE]
That's a bad comparison. With pixel density we will reach a point at which we won't be able to make out the pixells anymore. File sizes are getting bigger but our eyes don't evolve.
[QUOTE=Fatfatfatty;46450794]Imagine the battery draw on a 4K screen for a phone.
Imagine the GPU processing cost for the screen
It's a terrible idea that serves no purpose. the DPI loses its significance at that point.[/QUOTE]
"No one will need more than 637 kB of memory for a personal computer"
-Bill Gates
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