"We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items"
What the fuck... How about 30 fps? It's proven that only 17fps and above looks like motion to people, anything below that is just a fast slideshow...
Edit, Ah it's serverfps not clientside :v:
[QUOTE=Strontboer;42827469]"We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items"
What the fuck... How about 30 fps? It's proven that only 17fps and above looks like motion to people, anything below that is just a fast slideshow...[/QUOTE]
Server FPS. Not the same as rendered FPS on the client.
[QUOTE=Strontboer;42827469]"We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items"
What the fuck... How about 30 fps? It's proven that only 17fps and above looks like motion to people, anything below that is just a fast slideshow...[/QUOTE]
He's talking about the dedicated server's framerate — which most people know around here as "tickrate"
Basically, that means they want the server to be able to send updates to clients every 66ms
I'm not at all familiar with tickrates. Is 15 FPS for the server decent?
[QUOTE=SweetSwifter;42827594]I'm not at all familiar with tickrates. Is 15 FPS for the server decent?[/QUOTE]
Good enough for a game like Arma / DayZ I'd say, especially when simulating 2000 zombies and 25000 items. Games that require high accuracy like Counter-Strike usually run at about 60 ticks (I think the majority runs at 30 ticks though). GMod servers usually do about 30 ticks. Minecraft runs at 20 ticks per second.
Wasn't it 3000 zombies last time around?
[editline]11th November 2013[/editline]
[QUOTE=Clavus;42827614]Minecraft runs at 20 ticks per second.[/QUOTE]
Is that why it feels so laggy even when it's not?
And no one was surprised.
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