• Crowdfunding effort seeks to resurrect Commodore 64 for retro gaming
    10 replies, posted
[url]http://www.pcgamer.com/crowdfunding-effort-seeks-to-resurrect-commodore-64-for-retro-gaming/[/url]
Oh just re-introduce those[URL="https://en.wikipedia.org/wiki/C64_Direct-to-TV"] Commodore 64 direct-to-tv joysticks[/URL] instead, turns out they were compatible with many original peripherals with some fiddling, so a version that's compatible without going hacky is the solution.
I'm getting Neo Geo X vibes, but I guess it could be good if the ZX Spectrum Vega turned out well.
[QUOTE=Van-man;50138387]Oh just re-introduce those[URL="https://en.wikipedia.org/wiki/C64_Direct-to-TV"] Commodore 64 direct-to-tv joysticks[/URL] instead, turns out they were compatible with many original peripherals with some fiddling, so a version that's compatible without going hacky is the solution.[/QUOTE] those used custom chips now out of production.
As long as it doesn't turn out to be an apparent scam like that Colecovision thing, it could be interesting. Granted my only experience with a Commodore 64 was when we had computer class in elementary school.
[QUOTE=Ithon;50140521]those used custom chips now out of production.[/QUOTE] And? They were made in a limited run (for typical low priced hardware) while still being affordable, and since there's been examples of the C64 being hardware emulated with FPGA's (like the ASIC in those C64 direct-to-tv joysticks, except reprogrammable), then I'm willing to bet it'd be possible to do cheaper and/or more efficient with modern design and production capabilities. The real kicker would be licensing/copyright, and convincing someone who knows the C64 inside-out to guide the hardware design.
[QUOTE=Van-man;50142171]And? They were made in a limited run (for typical low priced hardware) while still being affordable, and since there's been examples of the C64 being hardware emulated with FPGA's (like the ASIC in those C64 direct-to-tv joysticks, except reprogrammable), then I'm willing to bet it'd be possible to do cheaper and/or more efficient with modern design and production capabilities. The real kicker would be licensing/copyright, and convincing someone who knows the C64 inside-out to guide the hardware design.[/QUOTE] There was a reason why it was asic then just on an fpga, though my information is old so maybe someone solved the problem. And I didn't see any specs on the machines. Though it said in the indiegogo that Darren Melbourne is leading some part in creating this who got the ball rolling on the c64 stick. So there's 'some' substantial backing behind it, but not sure. [url]http://www.c64.com/?type=4&id=22[/url] The licence from the last time I looked wasn't as muddled as before, but I could be wrong.
[QUOTE]Backers interested in the desktop version will need to pledge at least $150 (€133), or $175 (€155) to have it come bundled with a joystick. The handheld is going for $170 (€151) to backers.[/QUOTE] No. No. No. No. I'll stick with CCS64, sorry it's just not for me.
the only C64 media i have adequate knowledge of is stuff from the demoscene. are there any games worth playing on the C64? i imagine there would be if crowdfunding to make this happen is being attempted
The problem with making a more compact C64 for gaming is that you NEED the keyboard. The Commodore 64GS failed for that reason decades ago. [quote]Despite the wealth of software already available on cartridge for C64, the lack of a keyboard means that most cannot be used with the console. This means that people had often bought secondhand C64 software on cartridge only to find that the games are not compatible. The standard C64 version of Terminator 2: Judgment Day was designed for the console, but was included on a cartridge that required the user to press a key to access the game, rendering it unplayable.[/quote] At that point there, why stop? We already have the molds for the C64C body, just batch out more machines with new boards.
I'll stick my my C64 with all original peripherals instead. $100 on Craigslist.
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