What's a good pc setup to run garry's mod on the highest graphics settings possible?
14 replies, posted
what kind of build for lets say; $700, would not just run, but DESTROY a source game like garry'smod with ultra high settings like high model texture and shader detail and achieve 70+fps while doing some very intense rendering with explosions and particle gibs as well as insane mass physics?
70 FPS? You do understand the average monitor doesn't display above 60 right? I have a feeling my integrated graphics could destroy a source game; it doesn't take much to do it.
[url]http://pcpartpicker.com/p/1LShu[/url]
You really don't need a beast PC to run Gmod on high. My folks used to have a normal Acer which wasn't even built for gaming and it ran Source on high just fine AFAIK.
well I can run gmod fast on my laptop which is great for what its got i5 3317u 2 core @1.7ghz with 4gb ddr3 ram and integrated intel graphics 4000; but if I do too many things like spawn too many npcs or blow up lot of props at once and create chaos, my computer begins to lag. it definitely is not a heavy game by itself, but I can be in some instances. like blowing up nukes next to 100's of npcs. I want to be able to do crazy shit like that!
Getting a better computer isn't going to make GMod run significantly better because garry doesn't want to make it use resources properly and can't bother fixing multi-core rendering
The game runs equally like ass on my 3970X + GTX 780 enthusiast desktop and my 3660M + GTX750M laptop(while the 750M handles stuff like TF2 on 1920x1080p without a hitch for me)
Granted, i'm using 2560x1440 on my desktop, but there's very little you can do to play GMod at acceptable framerates while there's lots of stuff going on
[QUOTE=RandomGamer342;42452476]Getting a better computer isn't going to make GMod run significantly better because garry doesn't want to make it use resources properly and can't bother fixing multi-core rendering
The game runs equally like ass on my 3970X + GTX 780 enthusiast desktop and my 3660M + GTX750M laptop(while the 750M handles stuff like TF2 on 1920x1080p without a hitch for me)
Granted, i'm using 2560x1440 on my desktop, but there's very little you can do to play GMod at acceptable framerates while there's lots of stuff going on[/QUOTE]
I kind of figured that gmod itself was rather bottlenecked and inefficient. so would you say its not worth building a decent desktop setup just for gmod? for now, its pretty much the only pc game I play..
[QUOTE=flayne;42441595]70 FPS? You do understand the average monitor doesn't display above 60 right?[/QUOTE]
< 90FPS in Source = Noticeable input-lag. It's not all about how many images per second the monitor is capable of displaying.
You don't get input lag from having less than 90fps in source what the christ are you on about
[editline]8th October 2013[/editline]
[QUOTE=polikchicken;42452563]I kind of figured that gmod itself was rather bottlenecked and inefficient. so would you say its not worth building a decent desktop setup just for gmod? for now, its pretty much the only pc game I play..[/QUOTE]
If you're genuinely not going to play any other games than gmod, then it'd be a waste spending more on a dedicated desktop than a 650 Ti Boost + i3(and that would be a waste if you've got a decent laptop in the first place)
[QUOTE=polikchicken;42452563]I kind of figured that gmod itself was rather bottlenecked and inefficient. so would you say its not worth building a decent desktop setup just for gmod? for now, its pretty much the only pc game I play..[/QUOTE]
The Source Engine itself is inefficient. It's based on an engine from 1998 (Half-Life), which is in turn based on an even older engine from 1996 (Quake). And despite Valve's vehement claims it shares no code with its predecessors, you can still find vestiges of the older engines manifested as some of the exact same bugs and limitations they had.
If you're only going to play Garry's Mod or other Source games, you could get along fine with a dual core Ivy Bridge or Haswell, 4 GB of RAM and something like an HD7870 or GTX660.
Bro, i had a 8500GT card back in the day the orange box came out, and it raped TF2, portal and EP2, you should buy a CPU oriented build with weaker graphics, something like a 7850 is more than enough to play BF3 with decent settings
[QUOTE=GiGaBiTe;42463606]The Source Engine itself is inefficient. It's based on an engine from 1998 (Half-Life), which is in turn based on an even older engine from 1996 (Quake). And despite Valve's vehement claims it shares no code with its predecessors, you can still find vestiges of the older engines manifested as some of the exact same bugs and limitations they had.
If you're only going to play Garry's Mod or other Source games, you could get along fine with a dual core Ivy Bridge or Haswell, 4 GB of RAM and something like an HD7870 or GTX660.[/QUOTE]
duly noted. thank you for this, it was very informative.
I tried playing Gmod on my Dell Dimension 8100. I wish I still had the screenshots...
Yeah, I played Gmod on integrated graphics at one point, looked like bleh, but with a Radeon 4350, I ran source with everything plus some AA. Yeaah.
I played for years on a GeForce FX 5200. 25fps at best. Then L4D came out and from that point on I couldn't play at all.
My current PC is using a GTX 210 1GB, and it ran L4D2 on max at a smooth framerate.
Sure it's not 60fps but whatever, it runs smoothly.
I doubt it would take much to run Garry's Mod honestly, I'd blame any lag you get on the source engine.
Garry's Mod generally is a slugish game, I will get under 20FPS depending on the map, but most of the time I get 60FPS, it's how the source engine handles textures/models, It loads everything in the direction you're looking at, even if you can't actually see it. I run high settings on 60FPS on most maps that aren't detailed/have a lot of objects, or when nothing intense is happening and I have an enthusiast computer. GTX 980, i7 6820HK 4C/8T, 64GB Ram. It's really just the source engine that causes problems.
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