[QUOTE=xalener;51167049]holy shit that tracking system[/QUOTE]
[QUOTE=Map in a box;51167555]That tracking system sounds awful.[/QUOTE]
I can't claim to know if they did as good of a job as Microsoft did with the HoloLens, but if they did then it should be pretty solid. The HL has 2 stereo rigs and a wide FOV depth camera, the only part the Oculus version is missing is the wide FOV depth camera and the HL SLAM can function without it.
Dunno why people are bashing the tracking system. Seems much better than the HTC vive option, which is plugging in 2 giant boxes on the corners of your rooms.
[QUOTE=redBadger;51171620]Dunno why people are bashing the tracking system. Seems much better than the HTC vive option, which is plugging in 2 giant boxes on the corners of your rooms.[/QUOTE]
I'm not trying to be a Vive fanboy, but since when are 2inx2inx2in cubes "giant?" Especially seeing as the Touch uses a similar system...
[QUOTE=Cock Boner;51171751]I'm not trying to be a Vive fanboy, but since when are 2inx2inx2in cubes "giant?" Especially seeing as the Touch uses a similar system...[/QUOTE]
When you factor in that you need to put them in wall sockets it can become a bit of a mess.
[QUOTE=redBadger;51172590]When you factor in that you need to put them in wall sockets it can become a bit of a mess.[/QUOTE]
You absolutely do not need to put them into wall sockets, that's a very stable and permanent solution if that's what you want but tripods are fine, clamping them onto furniture is fine, etc. They're also right to say that it's no different than setting up Oculus cameras, which don't come with a convenient screw base to put them on tripods or wall mounts.
[QUOTE=Elspin;51173028]They're also right to say that it's no different than setting up Oculus cameras, [B]which don't come with a convenient screw base to put them on tripods or wall mounts.[/B][/QUOTE]
What? Isn't using the most common tripod screw mount good enough?
[thumb]https://puu.sh/qQ7Yn.png[/thumb]
Pretty sure the lighthouses use the exact same mount.
[QUOTE=redBadger;51171620]Dunno why people are bashing the tracking system. Seems much better than the HTC vive option, which is plugging in 2 giant boxes on the corners of your rooms.[/QUOTE]
The thing about those two actually pretty small boxes is that they're [I]accurate[/I], and that's what I want from positional tracking.
Are you defending the Vive now only because it's the Vive? Appearantly the tracking works well and it can go beyond room scale. It also doesn't need a cable. What exactly is bad about this except boo Oculus?
Well other then it being a glorified google cardboard, nothing. The only thing new is the inside out tracking, which becomes moot when the only thing you can run on it is a bunch of mobile apps.
Isn't this a big test platform for a bunch of shit though, inside out tracking being one of them? I mean, do you think they wouldn't propagate that out to gen2 of the headset even if they also release a standalone one with mobile bits in it?
[QUOTE=dark soul;51186439]Well other then it being a glorified google cardboard, nothing. The only thing new is the inside out tracking, which becomes moot when the only thing you can run on it is a bunch of mobile apps.[/QUOTE]
Oculus has the Gear VR tho. That's a (good) glorified cardboard. This is a prototype for a possible wireless headset, and inside out tracking, but boooo because Oculus?
its not really a wireless prototype, it's just that the computer is integrated & that inside out tracking can't easily have motion controls, i'd prefer having base stations or cameras any day
[QUOTE=Asgard;51186491]Oculus has the Gear VR tho. That's a (good) glorified cardboard. This is a prototype for a possible wireless headset, and inside out tracking, but boooo because Oculus?[/QUOTE]
Yeah and it just uses phone hardware, it isn't connected to a PC so it's not exactly going to be run very big games.
A product like this could do far more than a phone, simply because it won't be held back by thermal throttling. Carmack mentioned during his talk that GearVR apps can only utilise around 1/3 of the power available in Samsung phones, simply because shit overheats otherwise.
Plus it's a killer product once wireless display transmission is consumer-ready. Then you can have both the freedom of mobile VR with the power of desktop VR.
[QUOTE=redBadger;51171620]Dunno why people are bashing the tracking system. Seems much better than the HTC vive option, which is plugging in 2 giant boxes on the corners of your rooms.[/QUOTE]
red has a point u know those giant boxes are so big they take up literally like half my room! god I can't believe how much space they take! That's like roughlyish an entire 1/2000th of my entire space that I have!
[editline]11th October 2016[/editline]
[QUOTE=Elspin;51173028]You absolutely do not need to put them into wall sockets,[/QUOTE]
ok then how do they power on?
[t]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2009/11/building_better_batteries-wall_socket.jpg[/t]
if your answer is batteries... ok cool, but that seems insanely impractical at that point outside of moving stuff a lot and testing things
[editline]11th October 2016[/editline]
[QUOTE=Asgard;51186337]Are you defending the Vive now only because it's the Vive? Appearantly the tracking works well and it can go beyond room scale. It also doesn't need a cable. What exactly is bad about this except boo Oculus?[/QUOTE]
Tracking cameras or no, biggest fuckno of all of the vive is the cable really.
the only thing I want to see in VR is
1. No wire, but good battery life.
2. High resolution.
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