I first want to ask you to read it all before judging, plz. This is the draft of something I wrote when I was bored at univ, today. take it seriously, or take it badely, or take it as a joke. Personally I wrote it half seriously, half jokingly, half bored. But I think I was rather serious. x) Like always, constructive criticism is welcome, the rest is, too, just read it before getting butthurt.
"Know what ya' talking about." said granpa'. And oh hell I know what am talking about. I have been spending years and years of my life playing video games, and, like an old fisher of the bay, like an old hunter of the forest, I know what am talking about. Video games are slowly agonizing. Video games are a young baby getting killed before it even opened it's eyes, because it's parents are greedy and cruel.
This is an emergency. Big publishers have what it takes to make big art, but they make none, only what they need to get richer. Small developpers have that little spark, that little naive idea and hope that they can change things, but, let's face it, they can't. It isn't a simple matter of will and desire, it's not a matter of hope and determination either, it's a matter of power, planning, and being honest till the end.
Shit happens, said the other guy. And this is the argument everyone will drop at your figure. "Shit happens, dude, there is no reason to change anything." and the like will be what you will see everywhere whenever you decide to change something. Even more when what you want to change is taken as lightly as a matter of entertainement and wasting time.
Ain't it how we reached this crisis? Isn't this passive carelessness and mass dumbness what made idiots make stupid products to feed fellow idiots in order to get alpha idiots richer? This is exactly why everything is wrong in the world and, especially for us, with the "industry" of video games.
Funny how, even in places like this dear forum, FP, people hail the idea of video games being an industry. I urge you, guys, to remember what exactly is this industry about, what exactly is this product we all carve so much. This industry mass produces something, this little thing is composed of sounds, images, words,... It is a mix of components, which, alone, form nothing.
Now, remember why books are so cool? Do some of you remember reading books and how it felt? Getting carried by stories, getting absorbed in worlds you know (or don't want to believe) that they are just imagination. Remember how these small stories of a little princess getting lost in a wood, or a wolf eating a grandmother, or a kingdom being besieged by evil,... Remember how all of them made us dream? Made us wish that we were part of that? Personally, I take a book or two with me to univ, and whenever I get bored, I just skip a class and go sit under a tree, pick up one of them, and check out on how are the defences of the Dragoneers doing, how are the wizards teaching in their secret school, how did a tyrant get inspired from mythology to make his dreams come true. It is the art of litterature.
Any of you have ever seen paintings in a meseum? Or did any of visit an art gallery? I guess this form of art is the least known to us, gamers, but it's still extremely beautiful and vivid. Some paintings are concrete, realistic, living, feeling, you just need to look at them to get lost in that frame. Some others are crazy, stupid, freaky, illogical, simply unrealistic, and it is that unrealistic part that makes them unique. An artist's hand can make a woman in a frame look down on you, the same way they can make simple black and white lines make you lose touch with the crowd around you. Like that certain woman who got immortalised in her painting, like that artist who died trying to hide a simple piece of paper to some, a masterpiece to others. Painting, drawing, is one's way to say what words can't just explain. It is the art of painting.
More and more of us have iPods, iPhones, iShits that allow you to hear music whenevr you go. Behind all the marketing and the industrialisation in it, it allowed us to get music around us, to surround us with what makes you smile when you'r down, what drags you down when you were smiling. It is music, in it's most refined form. Music can be two stiks and a glass, or it can be a company of one hundred fifty persons, on a scene, each with an instrument. Music can be an opera, or it can be a dude humming a random rythme under his shower. Music can be what computers can synthesize, what psychologues can explain, what artists can love and what deaf people can never get. It is that background that makes you dream, or make your dreams real. It's an art.
But, why am I talking about this? It's simple. Video games are made of images, or visions and visuals transferred to you from the mind of a person. Video games are words and stories, seen, told, counted and heard by person in that game for other persons in that game, for you if you want to be part of it. Video games can make you sad with a sad song, can make you smile with a happy song. Video games are a combination of multiple arts... ALL of them. Then why aren't video games art?
I really wish the answer was a mistery, or a some kind of a fateful accident, or something beyond our grasp.... But it isn't. We all know why are video games in the state they are, we all know why they are shitty bling bling explosions of fire, engines and tits. It is our fault. We are the ones who bought that shitty game, we are the ones who said that this looked cool, that we were fans of that, that we were waiting badely for this game or that trailer. We grew up with food in our mouthes, images in our eyes, adverts in our ears and pads and keyboards in our hands. We grew up stupid, feeding an industry who created this idea of "kidz", "youngers" and shitty-food-heads. We fed this economy. And yes, the problem is there, it's not an art because it's an economy. And when art needs us to be smart, wise or high to admire it, economy needs us dumb and shitty to serve it.
Couldn't some of us get over their cradles and check out the other side? Couldn't some of us band together in order to be what they wished they were and saved somethign real for once? Yes they did. many did. Many stood up, threw their pads away and prepared themselves to fight this ugly monster called "CEO". They tried to stand up in that swamp called "Mass Market". They fought their way against an army called "The crowd"... All that in order to stand up and have something shiny, something beautiful, called artistic games.
"Resist if you can", did the CEO say. And the CEO won. Resistance was futile, they were alone, fighting against what looked like an endless army. And, can you see where the trap lies in that sentence? Can you see why they lost the battle? it's not because they were against an endless army, it's because they fought alone. Indie artists are everywhere, but they have to fight alone against a mass who, by definition, likes mass production. Sure they tried to band together, to form alliances, coalitions, in order to save their passion, but it's not somethign a small band of persons can change.
You have to understand that there are two important things we, people who want to save games, have to fight against. First, our arch enemy, our nemesis,... The one and only: CEO. The CEO is that capitalist bastard who will make you love shit in order to sell you his daily dumb. Historically, the CEO was that guy who stopped hunting and eating his brothers and farmed them instead by calling himself "Leader". He's also the one who understood that it wasn't that profitable to enslave your people, to tell them that you would buy their freedom and intelligence for 1.95$ was, though. He is the one who made video games reach this state, and we will have to stop him first. Why?
Just think about it for a second, what is our main goal? It's creating something artistically perfect, creating something no one can associate with "making you dumb", "making you shit", "making you retard"... You got the point. But who is the guy making that dumbshitretard stuff? It's the CEO, he gets his lifeforce from money, and he gets his money for dumbshitretard people who buy dumbshitretard sutff. Imagine for a second there, that we create a great piece of art, let's even have our Hattori Hanzo moment and imagine that it will be the best piece of art ever. If that happens will everyone still want dumbshitretard stuff? No. The zombie mass always wantes to eat brains, and once they taste the ubermensh-brain, they will open their mouthes and want more of that. CEO bastard doesn't want that to happen, he wants to make dumbshitretard instead, he doesnt want art, he wants to farm money so that he can lvl and pwn your doodz to farm more money and pwn more doodz. He will fight hard to stop our glorious march, sending all his zombies (mass) and elites (lawyers) against us. It will be a tough and long battle, but with hope, planning and determination, we can beat him and his armies to death.
Lost is the CEO? Nope, because the CEO is our nemesis, but not our only enemy. There is one other enemy we have to beat, one even harder than the nemesis, one endlessly more endless than the mass army. It's ourselves. How can we demand that our passion becomes an art, if we are just part of the mass? How can we band together, if half of us dream of becoming CEOs, themselves? How can we fight together, if what we want is something none of us agree about? It is simple to find solutions, but not to apply them.
The human beast is an opportunist CEO, sometimes. The human beast is an artist, sometimes too. It is extremely important that we all remember why we stand united, reading this long shitty draft, right now. It's because we all want something, something dear to us. Our video games must stay for us, not for the mass. If we want to make our dreams true, if we want to bring our enemy down, we must stand united with one single idea. We are doing this for the sake of our newly rising art. Do you want glory? Do you want a reason? Do you want to hunt down all CEOs? Or even beter, do you want to finally cure the mass of zombies once and for all? Then do it, faggot.
Game developpers aren't all that bad, they all had dreams, like many. And I sad "had", because in this world, where the CEO wants *you* to be part of his zombie EA-rmy, dreaming is not allowed, even more making your dreams true. And, imagine that you are a CEO, for a second. How can you make sure that those who dream will stop dreaming? Well, it's simple, just make sure that the harder they try to make their dreams come true, the more the harder the system will try to stop them. And that's what's happening, dear FP. The CEO dude chained everyone in a system, in a chain. Try pulling a ring of a chain, the rest will come along. If the rest is pinned down, then that ring is pinned, too.
In real life terms, this can be concretely seen through the conservative tendencies of cultures. Now trying to do anything new is forbidden. Heck, even the word "trying" is forbidden. It starts right up from school, and ends with your death. The mass will hunt you, because the mass is the system.
Before you start getting butthurt, let me explain why I brought up this "system" part. it's simply because, unless we pull half the chain along, we can't pull any ring. Unless the mass itslef is standing with us, we will always be a ring among others, trying to stand, among others. And now, let me quote that guy with the mask in that movie, and say that if you are looking for a ring, just look into the mirror. it's impossible to make the mass of zombies stand unless it's for tasty brains. And we will have to give something tasty, so tasty that even the zombies will go to the yard, damn right. We can't self proclaim ourselves kings of the world (thankfully), the same way we can't procalim video games as a complete self-sustaining art. BUT! If we create a masterpiece, Video games will naturally be hailed as an art, and we will drive away casual shit.
Banhammer this idea if you feel like it. But remember that all it took for humans to have what they have now, is to simply believe in their ideas.
EDIT: holy jungle nipples I didn't realise I wrote this much >_<
May I ask why you wrote it? When I'm bored, I usually don't write essays.
[QUOTE=kayOkay;21503915]I first want to ask you to read it all before judging, plz. This is the draft of something I wrote when I was bored at univ, today. take it seriously, or take it badely, or take it as a joke. Personally I wrote it half seriously, half jokingly, half bored. But I think I was rather serious. x) Like always, constructive criticism is welcome, the rest is, too, just read it before getting butthurt.
"Know what ya' talking about." said granpa'. And oh hell I know what am talking about. I have been spending years and years of my life playing video games, and, like an old fisher of the bay, like an old hunter of the forest, I know what am talking about. Video games are slowly agonizing. Video games are a young baby getting killed before it even opened it's eyes, because it's parents are greedy and cruel.
This is an emergency. Big publishers have what it takes to make big art, but they make none, only what they need to get richer. Small developpers have that little spark, that little naive idea and hope that they can change things, but, let's face it, they can't. It isn't a simple matter of will and desire, it's not a matter of hope and determination either, it's a matter of power, planning, and being honest till the end.
Shit happens, said the other guy. And this is the argument everyone will drop at your figure. "Shit happens, dude, there is no reason to change anything." and the like will be what you will see everywhere whenever you decide to change something. Even more when what you want to change is taken as lightly as a matter of entertainement and wasting time.
Ain't it how we reached this crisis? Isn't this passive carelessness and mass dumbness what made idiots make stupid products to feed fellow idiots in order to get alpha idiots richer? This is exactly why everything is wrong in the world and, especially for us, with the "industry" of video games.
Funny how, even in places like this dear forum, FP, people hail the idea of video games being an industry. I urge you, guys, to remember what exactly is this industry about, what exactly is this product we all carve so much. This industry mass produces something, this little thing is composed of sounds, images, words,... It is a mix of components, which, alone, form nothing.
Now, remember why books are so cool? Do some of you remember reading books and how it felt? Getting carried by stories, getting absorbed in worlds you know (or don't want to believe) that they are just imagination. Remember how these small stories of a little princess getting lost in a wood, or a wolf eating a grandmother, or a kingdom being besieged by evil,... Remember how all of them made us dream? Made us wish that we were part of that? Personally, I take a book or two with me to univ, and whenever I get bored, I just skip a class and go sit under a tree, pick up one of them, and check out on how are the defences of the Dragoneers doing, how are the wizards teaching in their secret school, how did a tyrant get inspired from mythology to make his dreams come true. It is the art of litterature.
Any of you have ever seen paintings in a meseum? Or did any of visit an art gallery? I guess this form of art is the least known to us, gamers, but it's still extremely beautiful and vivid. Some paintings are concrete, realistic, living, feeling, you just need to look at them to get lost in that frame. Some others are crazy, stupid, freaky, illogical, simply unrealistic, and it is that unrealistic part that makes them unique. An artist's hand can make a woman in a frame look down on you, the same way they can make simple black and white lines make you lose touch with the crowd around you. Like that certain woman who got immortalised in her painting, like that artist who died trying to hide a simple piece of paper to some, a masterpiece to others. Painting, drawing, is one's way to say what words can't just explain. It is the art of painting.
More and more of us have iPods, iPhones, iShits that allow you to hear music whenevr you go. Behind all the marketing and the industrialisation in it, it allowed us to get music around us, to surround us with what makes you smile when you'r down, what drags you down when you were smiling. It is music, in it's most refined form. Music can be two stiks and a glass, or it can be a company of one hundred fifty persons, on a scene, each with an instrument. Music can be an opera, or it can be a dude humming a random rythme under his shower. Music can be what computers can synthesize, what psychologues can explain, what artists can love and what deaf people can never get. It is that background that makes you dream, or make your dreams real. It's an art.
But, why am I talking about this? It's simple. Video games are made of images, or visions and visuals transferred to you from the mind of a person. Video games are words and stories, seen, told, counted and heard by person in that game for other persons in that game, for you if you want to be part of it. Video games can make you sad with a sad song, can make you smile with a happy song. Video games are a combination of multiple arts... ALL of them. Then why aren't video games art?
I really wish the answer was a mistery, or a some kind of a fateful accident, or something beyond our grasp.... But it isn't. We all know why are video games in the state they are, we all know why they are shitty bling bling explosions of fire, engines and tits. It is our fault. We are the ones who bought that shitty game, we are the ones who said that this looked cool, that we were fans of that, that we were waiting badely for this game or that trailer. We grew up with food in our mouthes, images in our eyes, adverts in our ears and pads and keyboards in our hands. We grew up stupid, feeding an industry who created this idea of "kidz", "youngers" and shitty-food-heads. We fed this economy. And yes, the problem is there, it's not an art because it's an economy. And when art needs us to be smart, wise or high to admire it, economy needs us dumb and shitty to serve it.
Couldn't some of us get over their cradles and check out the other side? Couldn't some of us band together in order to be what they wished they were and saved somethign real for once? Yes they did. many did. Many stood up, threw their pads away and prepared themselves to fight this ugly monster called "CEO". They tried to stand up in that swamp called "Mass Market". They fought their way against an army called "The crowd"... All that in order to stand up and have something shiny, something beautiful, called artistic games.
"Resist if you can", did the CEO say. And the CEO won. Resistance was futile, they were alone, fighting against what looked like an endless army. And, can you see where the trap lies in that sentence? Can you see why they lost the battle? it's not because they were against an endless army, it's because they fought alone. Indie artists are everywhere, but they have to fight alone against a mass who, by definition, likes mass production. Sure they tried to band together, to form alliances, coalitions, in order to save their passion, but it's not somethign a small band of persons can change.
You have to understand that there are two important things we, people who want to save games, have to fight against. First, our arch enemy, our nemesis,... The one and only: CEO. The CEO is that capitalist bastard who will make you love shit in order to sell you his daily dumb. Historically, the CEO was that guy who stopped hunting and eating his brothers and farmed them instead by calling himself "Leader". He's also the one who understood that it wasn't that profitable to enslave your people, to tell them that you would buy their freedom and intelligence for 1.95$ was, though. He is the one who made video games reach this state, and we will have to stop him first. Why?
Just think about it for a second, what is our main goal? It's creating something artistically perfect, creating something no one can associate with "making you dumb", "making you shit", "making you retard"... You got the point. But who is the guy making that dumbshitretard stuff? It's the CEO, he gets his lifeforce from money, and he gets his money for dumbshitretard people who buy dumbshitretard sutff. Imagine for a second there, that we create a great piece of art, let's even have our Hattori Hanzo moment and imagine that it will be the best piece of art ever. If that happens will everyone still want dumbshitretard stuff? No. The zombie mass always wantes to eat brains, and once they taste the ubermensh-brain, they will open their mouthes and want more of that. CEO bastard doesn't want that to happen, he wants to make dumbshitretard instead, he doesnt want art, he wants to farm money so that he can lvl and pwn your doodz to farm more money and pwn more doodz. He will fight hard to stop our glorious march, sending all his zombies (mass) and elites (lawyers) against us. It will be a tough and long battle, but with hope, planning and determination, we can beat him and his armies to death.
Lost is the CEO? Nope, because the CEO is our nemesis, but not our only enemy. There is one other enemy we have to beat, one even harder than the nemesis, one endlessly more endless than the mass army. It's ourselves. How can we demand that our passion becomes an art, if we are just part of the mass? How can we band together, if half of us dream of becoming CEOs, themselves? How can we fight together, if what we want is something none of us agree about? It is simple to find solutions, but not to apply them.
The human beast is an opportunist CEO, sometimes. The human beast is an artist, sometimes too. It is extremely important that we all remember why we stand united, reading this long shitty draft, right now. It's because we all want something, something dear to us. Our video games must stay for us, not for the mass. If we want to make our dreams true, if we want to bring our enemy down, we must stand united with one single idea. We are doing this for the sake of our newly rising art. Do you want glory? Do you want a reason? Do you want to hunt down all CEOs? Or even beter, do you want to finally cure the mass of zombies once and for all? Then do it, faggot.
Game developpers aren't all that bad, they all had dreams, like many. And I sad "had", because in this world, where the CEO wants *you* to be part of his zombie EA-rmy, dreaming is not allowed, even more making your dreams true. And, imagine that you are a CEO, for a second. How can you make sure that those who dream will stop dreaming? Well, it's simple, just make sure that the harder they try to make their dreams come true, the more the harder the system will try to stop them. And that's what's happening, dear FP. The CEO dude chained everyone in a system, in a chain. Try pulling a ring of a chain, the rest will come along. If the rest is pinned down, then that ring is pinned, too.
In real life terms, this can be concretely seen through the conservative tendencies of cultures. Now trying to do anything new is forbidden. Heck, even the word "trying" is forbidden. It starts right up from school, and ends with your death. The mass will hunt you, because the mass is the system.
Before you start getting butthurt, let me explain why I brought up this "system" part. it's simply because, unless we pull half the chain along, we can't pull any ring. Unless the mass itslef is standing with us, we will always be a ring among others, trying to stand, among others. And now, let me quote that guy with the mask in that movie, and say that if you are looking for a ring, just look into the mirror. it's impossible to make the mass of zombies stand unless it's for tasty brains. And we will have to give something tasty, so tasty that even the zombies will go to the yard, damn right. We can't self proclaim ourselves kings of the world (thankfully), the same way we can't procalim video games as a complete self-sustaining art. BUT! If we create a masterpiece, Video games will naturally be hailed as an art, and we will drive away casual shit.
Banhammer this idea if you feel like it. But remember that all it took for humans to have what they have now, is to simply believe in their ideas.
EDIT: holy jungle nipples I didn't realise I wrote this much >_<[/QUOTE]
Quoted.
Also I'm sorry but I can't take any of this essay seriously if you say you are currently at university. Things such as continuous spelling mistakes, unneeded profanity and others are pretty much what sticks out to me the most. The quality of your essay is pretty much what your average 12 or 13 year old would write, not a 21 year old at uni. And your essay, even for a draft, is way too short for uni material.
I sincerely hope you're just trolling. If not, tell me which university you attend. I'm serious by this, I actually might stand a chance of surving my own education then.
Why'd you decide to post it?
And that looks more like a High school or elementary school draft to me.
Your conclusion isn't strong enough and its hard to tell where the essay ends and your yabber starts
it's too opinionated to be any form of scholarly essay
ahhhh I guess I forgot to mention the importnat thing.... it's about VIDEO GAMES!!!
It was a good way to spend 20 minutes.
Amazingly biased.
[QUOTE=GrimBloodyFable;21503967]May I ask why you wrote it? When I'm bored, I usually don't write essays.[/QUOTE]
You can't imagine.
Troll
There is no way you are at university, I can tell from the lack of structure and constant spelling mistakes.
[QUOTE=Arsonist;21504082]There is no way you are at university, I can tell from the lack of structure and constant spelling mistakes.[/QUOTE]
I learned English from video games :/
Wow this much text and so awful writing/spelling?
[QUOTE=kayOkay;21504142]I learned English from video games :/[/QUOTE]
Then how did you make it into a University?
Is your family like incredibly rich or something?
There's no way the OP is at Uni.
Any English Professor worth his salt would laugh this guy out of his study hall.
Since when are executives of videogame company evil beings that feed off the suffering of others and take away freedom of the people by offering $1.99 DLCs
[QUOTE=Kai-ryuu;21504314]Since when are executives of videogame company evil beings that feed off the suffering of others and take away freedom of the people by offering $1.99 DLCs[/QUOTE]
It was a figure of speech. And I wasn't really thinking of DLCs at that time.
On top of all the redundancy, grammatical errors, and spelling errors. You made very weak points and did not elaborate on anything. This sounds more like you just decided to type your thoughts down instead of taking any time to research. It's extremely biased, also. You don't show any examples as to 'why' or 'how' things are the way you describe them. I have a lot of trouble believing you're at a university because of all these mistakes.
[QUOTE=kayOkay;21504327]It was a figure of speech. And I wasn't really thinking of DLCs at that time.[/QUOTE]
This 'essay' is unorganized, biased, not based on any actual evidence, has horrible grammatical errors, doesn't have much central focus, makes things up, uses terms not appropriate to use in an essay, uses analogies that make no sense, and has horrible structure
[QUOTE=kayOkay;21503915]I first want to ask you to read it all before judging, plz. This is the draft of something I wrote when I was bored at univ, today. take it seriously, or take it badly, or take it as a joke. Personally I wrote it half seriously, half jokingly, half bored. But I think I was rather serious. x) Like always, constructive criticism is welcome, the rest is, too, just read it before getting butt hurt.
"Know what ya' talking about." said grandpa'. And oh hell I know what am talking about. I have been spending years and years of my life playing video games, and, like an old fisher of the bay, like an old hunter of the forest, I know what am talking about. Video games are slowly agonizing. Video games are a young baby getting killed before it even opened it's eyes, because it's parents are greedy and cruel.
This is an emergency. Big publishers have what it takes to make big art, but they make none, only what they need to get richer. Small developers have that little spark, that little naive idea and hope that they can change things, but, let's face it, they can't. It isn't a simple matter of will and desire, it's not a matter of hope and determination either, it's a matter of power, planning, and being honest till the end.
Shit happens, said the other guy. And this is the argument everyone will drop at your figure. "Shit happens, dude, there is no reason to change anything." and the like will be what you will see everywhere whenever you decide to change something. Even more when what you want to change is taken as lightly as a matter of entertainment and wasting time.
Ain't it how we reached this crisis? Isn't this passive carelessness and mass dumbness what made idiots make stupid products to feed fellow idiots in order to get alpha idiots richer? This is exactly why everything is wrong in the world and, especially for us, with the "industry" of video games.
Funny how, even in places like this dear forum, FP, people hail the idea of video games being an industry. I urge you, guys, to remember what exactly is this industry about, what exactly is this product we all carve so much. This industry mass produces something, this little thing is composed of sounds, images, words,... It is a mix of components, which, alone, form nothing.
Now, remember why books are so cool? Do some of you remember reading books and how it felt? Getting carried by stories, getting absorbed in worlds you know (or don't want to believe) that they are just imagination. Remember how these small stories of a little princess getting lost in a wood, or a wolf eating a grandmother, or a kingdom being besieged by evil,... Remember how all of them made us dream? Made us wish that we were part of that? Personally, I take a book or two with me to univ, and whenever I get bored, I just skip a class and go sit under a tree, pick up one of them, and check out on how are the defenses of the Dragon doing, how are the wizards teaching in their secret school, how did a tyrant get inspired from mythology to make his dreams come true. It is the art of literature.
Any of you have ever seen paintings in a museum? Or did any of visit an art gallery? I guess this form of art is the least known to us, gamers, but it's still extremely beautiful and vivid. Some paintings are concrete, realistic, living, feeling, you just need to look at them to get lost in that frame. Some others are crazy, stupid, freaky, illogical, simply unrealistic, and it is that unrealistic part that makes them unique. An artist's hand can make a woman in a frame look down on you, the same way they can make simple black and white lines make you lose touch with the crowd around you. Like that certain woman who got immortalized in her painting, like that artist who died trying to hide a simple piece of paper to some, a masterpiece to others. Painting, drawing, is one's way to say what words can't just explain. It is the art of painting.
More and more of us have iPods, iPhones, iShits that allow you to hear music whenever you go. Behind all the marketing and the industrialization in it, it allowed us to get music around us, to surround us with what makes you smile when you're down, what drags you down when you were smiling. It is music, in it's most refined form. Music can be two stiks and a glass, or it can be a company of one hundred fifty persons, on a scene, each with an instrument. Music can be an opera, or it can be a dude humming a random rhythm under his shower. Music can be what computers can synthesize, what psychologies can explain, what artists can love and what deaf people can never get. It is that background that makes you dream, or make your dreams real. It's an art.
But, why am I talking about this? It's simple. Video games are made of images, or visions and visuals transferred to you from the mind of a person. Video games are words and stories, seen, told, counted and heard by person in that game for other persons in that game, for you if you want to be part of it. Video games can make you sad with a sad song, can make you smile with a happy song. Video games are a combination of multiple arts... ALL of them. Then why aren't video games art?
I really wish the answer was a mystery, or a some kind of a fateful accident, or something beyond our grasp.... But it isn't. We all know why are video games in the state they are, we all know why they are shitty bling bling explosions of fire, engines and tits. It is our fault. We are the ones who bought that shitty game, we are the ones who said that this looked cool, that we were fans of that, that we were waiting badly for this game or that trailer. We grew up with food in our mouthes, images in our eyes, adverts in our ears and pads and keyboards in our hands. We grew up stupid, feeding an industry who created this idea of "kidz", "youngers" and shitty-food-heads. We fed this economy. And yes, the problem is there, it's not an art because it's an economy. And when art needs us to be smart, wise or high to admire it, economy needs us dumb and shitty to serve it.
Couldn't some of us get over their cradles and check out the other side? Couldn't some of us band together in order to be what they wished they were and saved something real for once? Yes they did. many did. Many stood up, threw their pads away and prepared themselves to fight this ugly monster called "CEO". They tried to stand up in that swamp called "Mass Market". They fought their way against an army called "The crowd"... All that in order to stand up and have something shiny, something beautiful, called artistic games.
"Resist if you can", did the CEO say. And the CEO won. Resistance was futile, they were alone, fighting against what looked like an endless army. And, can you see where the trap lies in that sentence? Can you see why they lost the battle? it's not because they were against an endless army, it's because they fought alone. Indie artists are everywhere, but they have to fight alone against a mass who, by definition, likes mass production. Sure they tried to band together, to form alliances, coalitions, in order to save their passion, but it's not something a small band of persons can change.
You have to understand that there are two important things we, people who want to save games, have to fight against. First, our arch enemy, our nemesis,... The one and only: CEO. The CEO is that capitalist bastard who will make you love shit in order to sell you his daily dumb. Historically, the CEO was that guy who stopped hunting and eating his brothers and farmed them instead by calling himself "Leader". He's also the one who understood that it wasn't that profitable to enslave your people, to tell them that you would buy their freedom and intelligence for 1.95$ was, though. He is the one who made video games reach this state, and we will have to stop him first. Why?
Just think about it for a second, what is our main goal? It's creating something artistically perfect, creating something no one can associate with "making you dumb", "making you shit", "making you retard"... You got the point. But who is the guy making that dumbshitretard stuff? It's the CEO, he gets his lifeforce from money, and he gets his money for dumbshitretard people who buy dumbshitretard sutff. Imagine for a second there, that we create a great piece of art, let's even have our Hattori Hanzo moment and imagine that it will be the best piece of art ever. If that happens will everyone still want dumbshitretard stuff? No. The zombie mass always wanted to eat brains, and once they taste the ubermensh-brain, they will open their mouth's and want more of that. CEO bastard doesn't want that to happen, he wants to make dumbshitretard instead, he doesnt want art, he wants to farm money so that he can level and destory your dudes to farm more money and destroy more dudes. He will fight hard to stop our glorious march, sending all his zombies (mass) and elites (lawyers) against us. It will be a tough and long battle, but with hope, planning and determination, we can beat him and his armies to death.
Lost is the CEO? Nope, because the CEO is our nemesis, but not our only enemy. There is one other enemy we have to beat, one even harder than the nemesis, one endlessly more endless than the mass army. It's ourselves. How can we demand that our passion becomes an art, if we are just part of the mass? How can we band together, if half of us dream of becoming CEOs, themselves? How can we fight together, if what we want is something none of us agree about? It is simple to find solutions, but not to apply them.
The human beast is an opportunist CEO, sometimes. The human beast is an artist, sometimes too. It is extremely important that we all remember why we stand united, reading this long shitty draft, right now. It's because we all want something, something dear to us. Our video games must stay for us, not for the mass. If we want to make our dreams true, if we want to bring our enemy down, we must stand united with one single idea. We are doing this for the sake of our newly rising art. Do you want glory? Do you want a reason? Do you want to hunt down all CEOs? Or even better, do you want to finally cure the mass of zombies once and for all? Then do it, faggot.
Game developers aren't all that bad, they all had dreams, like many. And I sad "had", because in this world, where the CEO wants *you* to be part of his zombie EA-rmy, dreaming is not allowed, even more making your dreams true. And, imagine that you are a CEO, for a second. How can you make sure that those who dream will stop dreaming? Well, it's simple, just make sure that the harder they try to make their dreams come true, the more the harder the system will try to stop them. And that's what's happening, dear FP. The CEO dude chained everyone in a system, in a chain. Try pulling a ring of a chain, the rest will come along. If the rest is pinned down, then that ring is pinned, too.
In real life terms, this can be concretely seen through the conservative tendencies of cultures. Now trying to do anything new is forbidden. Heck, even the word "trying" is forbidden. It starts right up from school, and ends with your death. The mass will hunt you, because the mass is the system.
Before you start getting butthurt, let me explain why I brought up this "system" part. it's simply because, unless we pull half the chain along, we can't pull any ring. Unless the mass itself is standing with us, we will always be a ring among others, trying to stand, among others. And now, let me quote that guy with the mask in that movie, and say that if you are looking for a ring, just look into the mirror. it's impossible to make the mass of zombies stand unless it's for tasty brains. And we will have to give something tasty, so tasty that even the zombies will go to the yard, damn right. We can't self proclaim ourselves kings of the world (thankfully), the same way we can't proclaim video games as a complete self-sustaining art. BUT! If we create a masterpiece, Video games will naturally be hailed as an art, and we will drive away casual shit.
Banhammer this idea if you feel like it. But remember that all it took for humans to have what they have now, is to simply believe in their ideas.
EDIT: holy jungle nipples I didn't realize I wrote this much >_<[/QUOTE]
Yeah. I fixed most of your mistakes. I do the same thing when I write.
This is just retarded though.
[QUOTE=GreenDolphin;21503969]12 or 13 year old would write, not a 21 year old at uni.[/QUOTE]
I wrote this three years ago, and I'm 16 now.
Yes, I liked Halo then. - I still do. Haters gonna hate.
[quote]Pink mist – written by Daniel A. B.
Prologue
- Last thoughts of private Pat Sajak, third grade. Defense of civilian planet Eridanus II, 2448, Eridanus system -
This is what I’d prepared for. This is where 10 years of training would pay off. It was cool and foggy. The sound of gunfire echoed, even before the battle. Was it my imagination? I felt that I could take on the entire freak armada by myself. Then again, what made me different from the marine next to me? Luck? Hell no. Fuck it! I don’t want to die, but if I had to, this sure as hell would be the way for me to go.
Dying as a hero defending Eridanus II. Yes, that would be the title. It’s a shame that I wouldn’t be able to witness my family being proud of me.
Heck, what choice did I have? Die fighting for Eridanus or die running from Eridanus.
The fog was thicker then ever, but blue lights were shimmering even through the fog. Had the covenant defeated our first barricade so quickly? Scorpions, pelicans and even a naval crusier. Could the gunfire be from the few minutes where a thousand men and women had fought and died?
I leveled my standard issue assault rifle. I let the years of training kick in. I checked that everything was in order and shouted to my superior sergeant, Thomas “Bricks” Jonathan Jackson. “Hey, uh… Bricks – any orders?”
“Yes, Pat! Shoot!”
I widened my eyes. Two-three thousand covenant troops lead by elites in golden armor closed in on our position, revealing themselves as ghosts through the fog. Radars had been knocked out by orbital bombing just a few hours ago and other supplies had been cut so we couldn’t see them coming. The elites were followed by hundreds of Jackals hurtling behind shields. Their vulture like faces snapped to attention and they started charging their plasma pistols. Overhead were Banshees. Jet fighters for the covenant.
“Shit!” – I ducked behind the concrete barricade just in time to avoid a shimmering green glowing blob melting whatever stood in it’s way. Thousands more passed overhead seconds later. “Command? Command, do you read?” They are more then we thought! Thousands more! There’s no chance to hold ‘em! We’ll have to pull back! Do you copy? I repeat, do you copy?”
Static, and static only. I rolled around to grab the Assault rifle, when all my worst fears came to life… A kilometer long covenant destroyer hovering inside the atmosphere. They were going to glass the planet. I’d seen it before, on harvest. These waves of soldiers were just here to clean up. A Banshee flew overhead and dropped a superheated plasma rod. The green glowing glob closed in 500 meters a second. A searing heat burned through my skin. Then black. Darkness.
Chapter 1
Aboard shadow of liberty, class III stealth cruiser, hidden in the debris field around Eradinus VI, 2550.
Captain Liam Carver stared in disbelief out the view from his NAV window. How could it have happened that the covenant almost drove the human race extinct?
“La'Kisha – any life form readings?”
“No sir,” the holographic AI replied. “But the surface temperature is eighteen hundred degrees, you can’t la…”
“I don’t intend to, La’Kisha. Bring me closer to the surface. Take me to the skeleton of that burned up covenant cruiser”
He pointed to a monitor displaying the surface. The covenant had glassed the entire planet.
“Keep me at a distance where the radiation won’t be an issue. Send a droid into the skeleton and see what it can recover.”
“Aye aye, sir.”
“La’Kisha,” he said talking slightly lower – “it’s desperate times. “We have to try and recover anything that may be of use – Intel on a covenant planet – a covenant stronghold – anything.”
“I understand, sir – there is a risk that the radiation may act as an electromagnetic pulse. We may loose contact with the droids… and the only droids we have left are carrying Havoc nuclear bombs. If we have an accidental detonation the chance of our position being revealed is –“
“I’ll take that risk, La’Kisha. Disarm the droid as best you can and send it off.”
“This requires precision – flying inside a cruiser,” she said while glaring at the monitor displaying the used-to-be organic shaped cruiser turned into a peace of molten black metal. “It will need to be manually controlled into the ship. The database says that the only person aboard who qualifies for this is an engineer called Darren Christopher.”
“Thank you, La’Kisha.” Carver turned on the public com. “This is Carver. Darren “Daring” Christopher, service tag 0112583 report to the bridge ASAP.”
***
A marine sitting in the hangar bay, Neal, turned around just in time to see Darren walk through the hangar door. “Hey, Darren – what’s up?”
“I’m going on a high-risk op that may reveal our position to the covenant.”
“Yeah, I heard that part” he said with a southern accent. “Y’know – they should get one of them, um, Spartans to do it. I heard they are immortal with the reflexes of a panther.”
“No way man, why aren’t they here now to save our sorry asses. They are only a myth to boost moral. – Where were they when millions of civilians…”
Darren and Neal looked out the bay viewport towards Eradinus VI. The surface was burned, and had an eerie red glow to it. They went silent for almost a minute.
“Alight bud. Be strong and silent. Don’t screw this up.” The marine, Neal, said to break the scilence.
“I’ll screw up just for you.” Darren said – and a grin formed on his face.
“Take it easy.” Neal said and smiled.
Darren walked out, and used his keycard to pass through various doors and hallways – Finally he entered a high-security room containing numerous control panels, boards and monitors. They were accompanied by a giant window.
“Darren Christopher, 0112583 – Operation Tailwind”
“Ah, yeah!” a person sitting by the control boards said without even turning around. “You’re the guy driving a nuclear droid on a recon mission. Everything is set up for you.”
An announcement sounded over the speaker. “Droid launch in T minus 5 minutes – I want everyone on their stations, pronto!”
Darren took a seat, and rolled on his chair from one computer to another, turning various switches and knobs. He finally came to a stop in front of a shimmering green screen displaying a three-dimensional picture of what was in front of the droid, a sonar screen – like a submarine would have.
There was a moment of static before captain Carver’s voice sounded over the speakers again – this time only on Darren’s com. “Darren, precisely controlling a droid is a job for five men, and the help of a hundred more when attempting to keep it from exploding. Are you sure you can handle this?”
Darren picked up his com radio and replied “Yes sir.”
“T-minus 1 minute and counting.”
He looked towards the planet surface. He couldn’t believe that it used to be green and blue.
“T-minus 10 seconds and counting… 9 – 8 – 7 – 6 – 5 – 4 – 3 – 2 – 1, droid is launched.”
The green sonar screen crackled slightly, as a result of the electromagnetic pulses being emitted.
“Havoc recon droid is on course 0-5-2. Contact is weakening” The other person in the control room said.
Suddenly everything in the ship blacked out and a light ten times brighter then the sun blinded them.
“Did we just have a detonation?” The person said.
“…What the? – No, uh…”
“Tony.”
“Ok, Tony –“ Darren continued. – “It looks like a slipspace rupture. The pulse has rendered all the equipment aboard useless. The nuke didn’t detonate though.”
Tony was about to say something when he was interrupted. A covenant assault carrier exited slipspace and came to a halt. Darren and Tony stood and glared out the polarized window, both speechless. The lights started blinking on, and every peace of equipment started working again.
“Cave, this is Darran! Re-arm the nuke! It is INSIDE the vessel”
***
Spartan-089, Mike pulled an energy bar out of his Mark IV MOJNIR powered infiltration armor. Apposed to the military-brand olive green assault armor Mike and the rest of his Special Warfare – Gray team - wore gray armor. He scouted the woods around him for any tangos and pulled off his helmet with a hiss. Despite his training to conserve supplies he gulped the entire power bar in one bite.
He was not sure if he’d ever see his friends, his family… humanity ever again. As such, being stranded could also be a good thing. Knowing how the UNSC was doing he wasn’t sure if he wanted to be alive to witness the end. All in all we would fight, but inevitably die in the end.
Bad thoughts aside, he was still set on finding a way out of there so he could fight along side the brave men and woman of war.
“Always aim for the top” Mike mumbled for himself. That’s what his NCO Chief Mendez used to say. He had located a hilltop where he could scout for his team. They were probably dead. An impact from orbit would do that to you. But then again, Mike was alive. He opened his com to all frequencies.
“This is Mike, service tag-089. If anyone can hear this, respond! Over.”
Nothing but chatter. Mike put his helmet back on, halted to the top and looked around. Maximum zoom. No life signs detected. He sat down again to treat his leg injuries. Gray team had to jump out of their pelican in low orbit to avoid hail and capture by the covenant. They had landed on the outer colony planet “Victoria” – the planet that used to be a rebel outpost now was an enemy stronghold. The covenant had glassed mere half of the planet, and set up base of operations on the other.
Gray team was instructed by a secret high-security branch of the ONI (Office of naval intelligence) to infiltrate the covenant’s weapons production factories and blow up their plasma batteries. So much for that mission. The covenant had detected them before they reached and secured the LZ – so here Mike is now.
He picked up a can of OptiGel and filled his wounds with it. OptiGel is a military brand biofoam made to prevent extensive bleeding. A large peace of wood had lodged itself into his foot, rendering it useless. Spartans were of course trained to sustain much harder circumstances.
It was quiet. There were no birds in the trees. The sound on something stepping on mud was barely heard. Mike immediately reacted, pulled out his M16 pistol from it’s holster, leaped around and stood eye to eye – or rather gun to gun with Adriana – a member of his team. They both lowered their guns and mike pushed his helmet off again.
“Adriana service tag-111 reporting for duty, SIR.” She said with a grin.
“No need for rehearsal, Adriana. Just don’t sneak up on me like that”
“Scared?”
“Make that scared, sir – and no. But if you perform a stunt like that again you might just get yourself killed”
“I’ve missed you too, sir. Why didn’t you reply in com?”
“My communications systems must be damaged. I’ve only got chatter. Have you located Jai?”
“He didn’t make it, sir. He impacted too hard.”
Mike looked at the ground for a few seconds. They were friends since childhood. Spartans were trained to withstand emotions, but this was too harsh.
“There was nothing you could have done, sir.”
Mike looked up again, and attempted to compress he’s feelings.
“Is…” He started saying, before interrupting himself with a short sniff and continuing “Are you ok, soldier?”
“I can walk. I just got cuts and bruises. Looks like you weren’t as lucky, huh sir? – Need any help?”
“I’m fine. I’m glad you’re alive, Addey.”
He looked up at her. She was taller then him. Blonde hair, slightly taller then six feet and a Slavic accent. Her hair was cut to standard military proportions, but had grown since she joined gray team. It was now on shoulder height.
“Ok, get contact with the UNSC via our satellites and get them to rendezvous with us at 5-1-3-7, Victoria”
“The satellite network around this planet is down, sir. Everything is under Covenant control. We’re going to have to complete our mission. If I may I have a tactic that might work…”
***
0100 mission clock.
“Ok, we can’t communicate through com, so remember – if anything goes wrong rendezvous at 5-1-3-9” Mike whispered.
Addey moved around the flank where there was a clear view of the gigantic weapons factory the covenant had put up there. A gigantic plasma battery glowed inside, and it shimmered through the transparent walls.
Mike lifted two fingers and pointed one at the building. They slowly moved using the darkness too their advantage. For any covenant that might spot them they would be two silhouettes – probably shrubs, in front of the woods. Nothing special to alert anyone’s attention.
Addey was first to reach the large building. She used the wall as cover and snuck up to the part of the wall that was transparent. She lifted three fingers then pointed them inside. Mike and Addey were about 300 feet apart, yet Mike’s perfect vision saw it and gave the affirmative sign, and Addey’s enhanced night vision mode – the V.I.S.R. gave her the ability to see even the smallest details from long distances away.
Mike snuck up to what looked like an entrance – a mechanical looking object with a circle in the middle. Presumably a lock. Addey quickly looked inside the window again and painted the three targets inside. One of the only parts still functioning on Mike’s helmet. He could see pointers over the targets through the wall. He took a deep breath, picked up his silenced M16 pistol. He walked a bit closer to the entrance and the circle quickly spun around. The door slid open. It took less then a second. The three Jackals standing there turned around just in time to get hit by three perfectly placed peaces of lead. Three shots, three kills. Mike gave the all clear signal.
Addey met up with Mike and they went inside the facility. Both holding close to the walls – purple organic-looking decorations highlighted images of large thin characters with fragile heads. They sat in thrones. Were these the covenant leaders? There was no time for speculation. They had an all-clear.
There were almost no guards around. The covenant weren’t expecting visitors. Especially since they had high-finesse sensors monitoring all airspace around the planet. They didn’t know the debris from one of the humans blown up troop transport vessels actually were Spartans… and that they had survived.
Two more tangos were located and quickly eliminated. The gigantic glowing battery was now directly in front of them. It violently vibrated every 10 minutes whilst emitting a purple light that fit into the environment around it.
“That went better then expected. Even if they didn’t expect us they should have had more guards… sir”
“Let’s not speculate on that, but rather on how we blow up this damned thing.”
“I think I’ve got an idea, sir. Have you noticed how once in a while this thing shakes like hell?”
“Yes, why?”
“Can I borrow your footplating and a handgrenade? I’m thinking we can pull the pin of the grenade now, stuff it in your shoe, climb up to the top of that service ladder, place it on the edge of the battery – and next time that thing vibrates the shoe falls down, the grenade comes loose as well as the lever and the whole place goes to hell… hopefully. It’s a long shot, sir – but it’s worth a try.”
“I don’t like taking any unnecessary risk. If it goes ten minutes without one helluva explosion, I’ll go in there and shoot it myself. Wait until the next time it vibrates, then place your booby-trap there. Then we’ve got a few minutes to find our way out of here.”
The ground shook, almost so violently that the trained Spartan II’s fell to the ground. The shaking faded out.
“Ok, now’s your chance. Set it up, I’ll keep your back covered.”
“I’m done, let’s go” Addey said as she slid down the service ladder. Mike and Addey jogged out of the room. Just when circling the corner out of the power room a plasmabolt hit Addey’s body. She screamed in pain. Mike grabbed her hand and jerked her behind cover, taking a hit on his hand. He could be considered lucky ending up with only a burned hand, seeing as five jackals and an Elite were standing aiming and ready. He pulled off her helmet and felt her pulse.
The elite started advancing, but it took cover when Mike stood up with his pistol and systematically shot each jackal. He was known for not following protocol, but this was unlike anything. His emotions had taken the upper hand and regardless for his own life he walked around the cover where the elite was and emptied a clip into it’s skull while shouting “You bastards! You killed Addey!”
How Covenant had found Mike he was still uncertain of. Maybe a patrol had found the bodies and alerted the others or the sensors had picked them up upon landing – either way it was a surprisingly small ambush party. Without thinking too much as emotions started clouding his thoughts he ran outside holding his pistol firmly in front of him. He spotted only one covenant – an elite standing in front of a phantom. They weren’t expecting them – they just overheard them and stood on the ready. Before the elite could react and entire clip was emptied on it. It injured the elite and drained it’s shields. Before it could pull up it’s plasma rifle Mike ran towards it. They slammed into each other, and the elite was pushed slightly back. The elite rammed it’s fist on Mike’s face, and the teeth he had remaining shattered. If he was still wearing his helmet it might have absorbed some of the damage. Through Mike’s now-clouded vision he could now see a peace of armor had fallen off from the elite. He grabbed the exposed flesh and bore his empty pistol through first. Purple gore started pouring out of the hole. The elite growled in pain, and strained to keep in balance. It quickly came to it’s senses, grabbed Mikes arm and spun him like he was an overhand sling. The grip loosened and Mike found himself eleven feet in the air, hitting the hull of the phantom. He landed with a harsh ‘thud’ laying motionless. The elite walked over to his lifeless body whilst holding his wound. In the blink of the eye Mike jumped up and grabbed the plasma rifle from the elite’s holster. He kept shooting the elite until there was a hole in it so large he could fit his fist through it. He threw the rifle on the corpse, loaded his pistol and grabbed onto the phantom’s troop transport exits.
With the only collective strength left in his body he lifted his half-ton self into the phantom. There was no-one left aboard. He collapsed on the hull and looked up on the ceiling. He checked his mission clock. Ten minutes… He got up and went to the cockpit. There was a Covenant assault carrier overhead. This was odd, since the planet was already under covenant control. Mike glared up upon in and mumbled for himself.
“So this is my escape plan, huh? So much for a routine operation…”
The swiped some blood away from his mouth using his hand and started dancing it around the control panel. He had basic knowledge on how to fly these things. He took off and started accelerating upwards.
The hull in the phantom shook, and the equipment crackled. Milliseconds later a large ‘boom’ was head. Mission success. For Mike it was a mission failure. Loosing two Spartans – two friends for life – for what, holding the last line of defense one or two more days. Those Spartans could have made a larger difference.
That gigantic explosion couldn’t be missed – the covenant knew Mike was coming. And Mike knew that.
The Covenant vehicle wasn’t firing back. They were in fact powering down. Electric currents traveled between polarities on the half-kilometer large vessel. It was getting ready for a slipspace jump.
“Oh no you don’t. I’m getting the hell off of here, and you know it!” Mike said. Victoria is a distant planet in the outer colonies. It would take hundreds of years for him to reach a human-colonized planet without a slipspace jump. Phantoms and smaller vehicles aren’t equipped with Shaw-Fujika translight engines.
A glowing bubble extended on the front of the ship, engulfing if. It closed rapidly. Mike looked at the phantoms sensors – 3 kilometers… 2 kilometers… 1 kilometer… - even at 800 meters per second he might not make it. The bubble was slightly bigger then the pelican, but dead ahead still. The ship entered just as it closed – most of it did.
***
“Quickly, do what the man says!” Liam shouted. “We may not have much time.”
“Yes sir.”
Announcements played over the speakers and people snapped out of their frozen speechless positions and started running around like rabbits.
“Full operational status. Video feed shows that the covenant ship exited slipspace right where the nuke was. It’s in their cargo bay with no apparent damage. This is a one-in a billion. We are damned lucky!”
“I wouldn’t consider us lucky under these circumstances, ma’am.”
A man stood up from his chair on the bridge in the ship.
“Detonating warhead when ready.”
“Detonate at mark, lieutenant.”
“Roger.” – he sat back down in his chair and let his fingers dance over the keyboard. “Sir, we have multiple contacts. One… five… I count twenty banshee fighters and a phantom dropship sir!”
“They will be vaporized in the explosion. Get me a sitrep on the Shaw-Fujika drives – we’ll need them to get out of here when the time comes.”
“All operations are functioning, sir. They are at 30%”
“Charge to 60%, detonate, then jump to a safe, random location.”
“The blast might kill us before we can escape…”
“What difference will that make? This was supposed to be a covert operation. Finding Covenant technology without being detected. Our position is revealed, so we can’t do more then blowing up this carrier. If we jump before we blow it up, our remote detonation signal won’t reach the drone. This is out best hope of victory and survival at the moment…”
“58%, sir!”
***
A human vessel? Mike didn’t know where he was. Hitchhiking with the Covenant was a new experience for him. About twenty covenant fighters – “Banshees” were dispatched through the hangar bay. They ignored Mike’s captured phantom and headed for “The shadow of liberty” as the ship apparently was called.
Mike was wondering why the shadow of liberty didn’t fire back. He got a feeling of déjà vu as the ship powered down and electric currents bounced about the hull.
“Oh god, not again – this has got to be a record!”
The banshees retreated back to the carrier to avoid the repercussions of a slipspace rupture.
Both the shadow of liberty and the captured pelican entered the slipspace bubble. – Right before entering there had been a bright flash. Mike, unsure of what it assumed the covenant cruiser had fired their weapons.
Slipspace looked different this time around. Instead of everything being black, accompanied by the slight blur of a large glowing star it looked more like a nebula. A yellow/orange dusk, that turned and twisted with the slipspace route. Something without knowing particularly what had hitchhiked. Mere seconds after entering slipspace they exited.
They had exited in front of a planet. It was nice, with lots of vegetation and water. It looked quite like earth. He didn’t immediately recognize it. The shadow of liberty had sustained large amounts of damage. The ship was bent and twisted. Parts of it was chipping off and exploding. Mike thought the covenant had hit them. Poor bastards. They were surprisingly close to the atmosphere for it being a controlled jump. It didn’t take long before both ships started getting affected by gravity. The vegetation grew closer as they decended, and a city’s skyline was sighted far away. Tall buildings hundreds of kilometers away were visible. He couldn’t remember any human colonized planets looking like this one. Mike saw the shadow of liberty attempt to steer closer to the city hoping for a swift rescue. He followed. The ship crashed violently triggering many secondary explosions about 100 klicks north of the city. Debris went everywhere and the twisted hull gave into the forces of gravity. Three out of the five sublevels of the ship exploded and caved in. The bridge went up in flames, and many parts of the surviving sublevels chipped off the ship and flew in every direction. Chances of survival were… slim to say the least.
***
The nuke went off about a second before entering slipspace. The shockwave had almost reached the shadow of liberty.
This slipspace showed no normal energy readings. The slipspace tunnel was hundreds of times more powerful. The energy must have transferred from the nuclear weapon to the slipspace bubble, amplifying it.
This vessel was not created to withstand this amount of stress. The ship creaked. Darren knew his best chance for survival would be in the cargo bay. He shouted to Tony “We have to get to the cargo bay! The ships hull may be breached here!”
Tony snapped out of his position - stiff with his eyes closed and fingers crossed - as Darren grabbed his arm and nudged him out of position. Before exiting the room he informed the captain.
Sparks flew overhead and the sounds of glass breaking filled the moments when there wasn’t crew running forward and back in panic whilst the ship alert sounded. All the halls were flooded with red light. Explosions could be heard. Then the cracking went silent – they had exited slipspace. The transferred energy from the nuclear warhead had drained.
“Darren to the bridge, is there anyone alive up there”
There was radio silence for five entire seconds before someone replied “The bridge is intact, I repeat, the bridge is in-tact. – we exited right in front of a planet – we’re going to try and land there with as few casualties as possible. We are in unmarked territory. It looks like our covenant hitchhiker survived without any external damage”
Darren stopped a crewmember running by, asking for his PDA. He checked the ships sensor readings. A covenant phantom was intact and en-route to our presumed crash site. It was built to sustain this kind of stress.
“Brace for impact in 5…”
End of chapter.[/quote]
:colbert:
you better add that part about jungle nipples
[QUOTE=Zemog;21505989]I wrote this three years ago, and I'm 16 now.
Yes, I liked Halo then. - I still do. Haters gonna hate.
:colbert:[/QUOTE]
Worst manipulation of a thread to advertise crappy fan-fiction ever.
don't use "ain't"
seriously stop it
[QUOTE=Zemog;21504249]Then how did you make it into a University?
Is your family like incredibly rich or something?[/QUOTE]
Yes because Universities have to be in English-speaking countries.
[QUOTE=DainBramageStudios;21508262]Yes because Universities have to be in English-speaking countries.[/QUOTE]
Actually we don't know for certain if English is the OPs primary language or not.
Terrible essay.
You basically just got philosophical on video games and pointed out everything obvious.
And obvious attacks at Activision. Not that there's anything wrong with that.
You said shit 16 times.
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