Reading this it struck me that adventure games (and possibly rpgs) is the only type of videogame where the story could plausibly come before the gameplay mechanics. In every other medium the story comes first, making videogame really unique in that regard.
[QUOTE=DrVincentWolf;52629305]Reading this it struck me that adventure games (and possibly rpgs) is the only type of videogame where the story could plausibly come before the gameplay mechanics. In every other medium the story comes first, making videogame really unique in that regard.[/QUOTE]
There are plenty of artistic media that aren't focused at all on storytelling though
[editline]30th August 2017[/editline]
And even in narrative media the story doesn't necessarily come first
Wow this was a shit article. Spends most of its time bitching that publishers stopped funding expensive stody-driven (un-fun) adventure games instead of literally every other type of game, and even contradicts the headline by talking about how they resurged, not evolved. Author seems to think the parser-driven adventure game is literally perfect and that only now [s]that we're blinded by nostalgia and kickstarter[/s] are gamers realizing it.
Adventure games died because they were pretty crap. The gameplay was crap - even within the limitations of a parser interface, it's actually really hard to come up with quality puzzles... so most designers didn't, and just made shitty arbitrary-solution ones. The story was [I]generally[/I] crap - so were most games' stories back then, but most games had better gameplay behind them.
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