It's okay if a game is extremely difficult, just make sure that the difficulty is fair. A lot of devs fail to realize that.
They buffed the bosses from beta too much. They have like 6x more HP than before. It's impossible to kill them without at least a few people down.
At the moment the AI director can totally fuck you with special spam even while a boss fight is going on. Most runs at this point for me are ended if suddenly there's 2 hook rats, 2 northlander champs, and a storm summoner while a chaos demon boss is hitting us. The difficulty is fine for me, the director is not.
Is this game really that hard?
The difficulty is mostly when things go bad, it can go fucking bad. There's also a miniboss I fucking hate and I think is utter bullshit, but other people don't seem to have an issue, so whatever. Other than that, if you and your team are relatively on top of things, it's not difficult at all.
Had a run where we were in a closed place, and suddenly an Ogrerat, 1 Chaos Warrior, Several Globadiers, 2 Hook Rats and a Leech spawned AT THE SAME TIME, and we were 2 minutes in the game, on Recruit. We made it, I don't know how, but we made it, not without wasting all the resources we had.
The worst i ever got was 5 bosses on skittergate, excluding the final boss. (Which counts as another 2.)
The RNG was insane.
Some champion runs can be smooth as butter and some runs you'll be dead before you've even made 5 minutes of progress.
The bosses in particular are fucked and feel like they were overbuffed at some point and the Skittergate is just fucked up in general but they've said they're aware of it so fingers crossed they patch it up .
What difficulty are people playing on that they're having so much difficulty? At this point recruit has pretty much become a complete joke and vet is fairly easy as long as you aren't a group of idiots and do things like running off on your own. Granted I've only play with full random groups a couple of times but whenever there's difficulty it's usually because the pubs apparently don't know how to dodge and block and don't pay attention to the audio cues to specials or me spamming the shit out of the tag button on the enemy. Several of the classes can one shot the specials anyways.
There's definitely a jump from recruit to Veteran and the amount of specials they throw at you doubles. Which isn't really a problem if your team is smart and keeps and eye on each other.
It helps a lot too when people don't go full blood for the blood god and run to kill every enemy in the visible area.
I have been playing for almost 35 hours now without playing the prequel and I have to say the game is challenging but I think the community exaggerates to a certain extend. Sure sometimes the game really kicks your ass with random bosses at awful places while spawning hordes but it's still manageable. As a side note, it helps quite a bit if you ever played L4D.
That said the devs need to tweak the bosses, they are just not that engaging to fight. Their health bar seems way to large and it usually ends in spamming abilities and spamming the attack button.
L4D and vermintide are hardly alike due to CC being a massive issue for VT. CC is a total stopgap for anything past rookie, if you have shit CC you wont get anywhere past the first quarter of a map. At the same time you cant all be CC because you still need dps for bosses and specials, a low damage flamethrower is great for keeping hordes off your ass, but lighting up specials with it will just tickle 85% of the roster.
They might not necessarily be a like but a lot of strategies and inventory management comes close to what L4D was. You cannot deny that playing L4D gives you an advantage because the games share a lot of similar mechanics.
I'm still fairly new and been trying out the characters mostly, but this game is definitely a major step up and away from L4D in terms of difficulty. I've yet to win a match on Veteran. Most of the time we do pretty well, then one one of the boss enemies we run up against we'll get a ton of extra special adds or an entire swarm of elites show up and roll through us. Or roll enough of us the boss kills off whoever is left.
I beat Halescourge last night on champion because of a bug where, when the boss was standing on top of one of the platforms, he got shot, staggered, and fell off the edge of the platform and died
Skittergate is a huge pain (for me anyway, since I tend to host) because there's another bug where the host loses their passives from talents and equipment when going through the portal. Haven't beaten that one on champion yet.
As far as difficulty goes, I feel like recruit is difficult at the start no matter what because the damage/penetration of your attacks gets bonuses from Character Power. I had a hard time in the beginning, which I wasn't expecting since I've got too many hours in the first game and could dodge all the specials etc. Once you have enough power to cleave through a fair chunk of rats, recruit becomes much easier, IMO (same with Vet).
IIRC You can already see your team's skill meter (It's a thin purple bar under the hp bar on your teammates' portraits)
I really want to play this game because it kind of makes me think of what a game like Darkest Dungeon would have ended up being had its design philosophy been used in a completely different set of mechanics.
There's something really cool about the idea that you're going into missions with the default state being horrible death and actually succeeding being a rare occurrence, especially when the theme actually works in accordance to that.
If they reduce the difficulty I hope the initial experience is retained through options somehow.
I wouldn't worry about the game not being difficult after they tweak it some. Even if they fix some of the bullshit, the higher difficulties can get pretty intense. Champion difficulty completely changed how I tackle the gameplay.
The harder difficulties will be fine, just the jump from rookie to vet is extremely painful.
I like the difficulty but it make pugs impossible.
I find that the jump from vet to champion is even larger.
that too, it goes from normal l4d special spawn rates to hell on earth walls of ratling gunners and more black rats than normals.
The game is challenging, the director is straight up beta material at best. Specials spawn at literal point blank range, bosses and monsters take literal random damage across a huge range of potential, and enemies spawn without sound in mid attack animation, all of which will p much insta kill you on the last two difficulties.
In addition, running a Deed can make that Deed's parameters stick with every map you play until you restart the game. Much like the first game, it won't actually be out of beta for another 6 months.
It's fun as fuck but balance is all kinds of jank and the director needs a complete overhaul.
They nerfed Boogersnatch Hurbledirk so I'm happy. Game difficulty is fine other than that imo, if a little bullshit at times if the director really hates you.
multiple times me and my friends got fucked over in a mission right at the start because a chaos spawn that seemed to be invulnerable managed to wipe us all out within 2 minutes
another time we wiped in empire in flames because both of the chaos warriors seemed to take a page from realistic rpers and wore impenetrable plate armor
its hilarious but still gets painful when we die over and over and over again
Judging from the previous patch they seem to be aware that the director is a bit fucked so hopefully they can iron out the wonky bits before too much longer.
I'm having issues with the "untrusted by anticheat" and my friends can't connect to eachother
https://www.youtube.com/watch?v=Sn3sAER_MeI
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