I've got my basic shape, but it's my supporting geometry I'm having issues with.
[img]http://i.imgur.com/kR0HY.png[/img]
So it may or may not look bad, but then I go to perform operations like chamfering and [B]OH GOD EVERYTHING IS SHIT[/B].
I need some guidance, and bad.
Also, I need some ergonomics tips as well. This thing doesn't look like it would be very compatible with an average human body.
I just... I don't know why this isn't working. I don't know what I'm supposed to do to remedy the issue.
[B]UPDAYYETT[/B]: Oh holy fuck I've been so stupid. A good portion of my weapon's body will be flat, so I can just use ngons. God drat it why do I always do the stupidest shit? :v:
Have you ever watched the tutorials on modeling a Beretta 9000?
If not, I STRONGLY recommend checking them out. Incredible set of tutorials on how to model a gun, but the concepts can be applied to almost anything.
[url]http://www.gamebanana.com/gb/tuts/332[/url]
It's incredible how well this guy demonstrates the abilities.
Any who, enjoy.
[B]e:[/B] I like the world incredible. A lot.
At flat edges you only need a couple vertices whereas you're packed full of them. cut your polygons to be properly modeled quads. think logically and figure out the best way to cut it up as quads. that would sort out your chamfering problem.
Found the youtube upload of it.
[media]http://www.youtube.com/watch?v=f-R6HIpaC-c[/media]
Bump. Anyone got any tips on how to make things that I'm making from scratch properly ergonomic? In that they're compatible with the human body in their proportions?
Your update in the first post is actually not that good of an idea.
Using ngons to save you from doing things with good topology is a timesaver you only ought to use after you know how to do things properly. Starting out with using ngons all over the place does you more harm than good.
Don't take the easiest route or you'll just become a lazy modeler with bad meshes.
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