• No Mans Sky delayed until August
    50 replies, posted
[QUOTE]However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special. After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.[/QUOTE] [url]http://blog.us.playstation.com/2016/05/27/no-mans-sky-coming-to-ps4-in-august/[/url] North America = Aug 9th Europe = Aug 10th UK = Aug 12th Basically a 6 week delay instead of a release on June 21st/24th This is currently PS4 only, no info on if the delay will also affect PC.
A released game can be forever bad, but a delayed game can be good. Right? [I][B]Right?[/B][/I]
[QUOTE=Katatonic717;50407211]A released game can be forever bad, but a delayed game can be good. Right? [I][B]Right?[/B][/I][/QUOTE] TF2 came out pretty well. Sometimes it really is just polish. Stay hopeful, but can't blame those whose faith falters
Have they even shown any content except the same few clips over and over while the devs talk about how awesome the game will be
[QUOTE=Kylel999;50407384]Have they even shown any content except the same few clips over and over while the devs talk about how awesome the game will be[/QUOTE] I dont get why people are getting so hyped for it when the devs have literally shown nothing.
[QUOTE=Kylel999;50407384]Have they even shown any content except the same few clips over and over while the devs talk about how awesome the game will be[/QUOTE] Whoah! Asking for gameplay? What are you, dev-shaming or something?
[QUOTE=Cmx;50407401]I dont get why people are getting so hyped for it when the devs have literally shown nothing.[/QUOTE] Literally nothing? They showed off new gameplay last month: [video=youtube;D-uMFHoF8VA]http://www.youtube.com/watch?v=D-uMFHoF8VA[/video] [QUOTE=Annoyed Grunt;50407425]Whoah! Asking for gameplay? What are you, dev-shaming or something?[/QUOTE] what
Procedural generation is not the issue. Devs likely wanna touch up things to make a better experience. I personally would rather just take the game as is right now given that it's not a gamebreaking bug or anything (I'd think).
[QUOTE=Chernobyl426;50407516]Procedural generation is not the issue. Devs likely wanna touch up things to make a better experience. I personally would rather just take the game as is right now given that it's not a gamebreaking bug or anything (I'd think).[/QUOTE] It could possibly be, procedurally generating an entire galaxy has a ton of room for fucking up, they need to add tons and tons and tons of rules to make sure that everything comes out perfectly. That being said most of the rules should've been in place ages ago, I imagine they're probably adding some stuff last minute or polishing.
[QUOTE=Johnny Guitar;50407525]It could possibly be, procedurally generating an entire galaxy has a ton of room for fucking up, they need to add tons and tons and tons of rules to make sure that everything comes out perfectly. That being said most of the rules should've been in place ages ago, I imagine they're probably adding some stuff last minute or polishing.[/QUOTE] Exactly. The core system has been put in place for a while I'd think. We're nearly to the date of shipping out a game so there shouldn't be any gamebreakers. [editline]28th May 2016[/editline] [QUOTE=ilikecorn;50407526]This mentality is the reason games can stay in perpetual "early access".[/QUOTE] Just personal preference. From what we've seen from No Man's Sky footage the game is a fine single player running ground. I'm content to take the game in current state rather than have the devs spice things up a month before release is due.
[QUOTE=Johnny Guitar;50407525]It could possibly be, procedurally generating an entire galaxy has a ton of room for fucking up, they need to add tons and tons and tons of rules to make sure that everything comes out perfectly. That being said most of the rules should've been in place ages ago, I imagine they're probably adding some stuff last minute or polishing.[/QUOTE] You are correct ! [IMG]http://i.imgur.com/BmRnCeU.jpg[/IMG]
Sean Murrays blog post said they are using the time to polish key moments in the game. Doesn't seem like it has anything to do with tweaking the generation.
[QUOTE=Cmx;50407401]I dont get why people are getting so hyped for it when the devs have literally shown nothing.[/QUOTE] I have a feeling it's going to be the new Spore. In fact, I went back and read through some threads from 2005 on [URL=http://www.gamingsteve.com/blab/index.php?topic=721.0]gamingsteve's forum[/URL]. I find NMS' current situation to be ever so slightly reminiscent of how the atmosphere for Spore was. The speculations, expectations and hype were astronomical. People who hardly knew anything made FAQ's about the game's features. If you read through, you'll see both features that ended up not being in the game, and a whole shit ton of features that were technically in, but that ended up being much less interesting than they sounded in theory. That's just the feeling I got when I read the [URL=https://www.reddit.com/r/NoMansSkyTheGame/comments/4didkh/what_do_you_do_in_no_mans_sky_and_other_questions/]NMS FAQ on reddit[/URL] and realized that it, too, was written by some random bro who has memorized the NMS information repository and decided to push the hype train. I expect this game to be a huge disappointment, and the vastness of the universe to become completely irrelevant very quickly. But I really hope that isn't the case.
[QUOTE=pramadito;50407572]You are correct ! [IMG]http://i.imgur.com/BmRnCeU.jpg[/IMG][/QUOTE] As a developer, those are actually positive signs to me. A few of those glitches can only happen if the code is reasonably modular and subsystem reuse is (very) high.
And Murray's beard grows an extra several inches
Not really fair to compare it to Spore. Can't hang NMS for a game that came out almost a decade ago and has almost nothing in common. Procgen space games are certainly feasible. Niche af but feasible.
[QUOTE=pramadito;50407572]You are correct ! [IMG]http://i.imgur.com/BmRnCeU.jpg[/IMG][/QUOTE] Besides the shark one, the others sound like an excellent way to say "this world is strange and alien".
[QUOTE=pramadito;50407572]You are correct ! [IMG]http://i.imgur.com/BmRnCeU.jpg[/IMG][/QUOTE] "Bronybuscus"
Honestly, basically all of those bugs I'd love to see as actual things. Like a space station trying to dock with another space station sounds like it be pretty fucking cool to watch. And the absurdity of a planet causing physical buildings to go walking around sounds so surreal. A gun blasting creatures in to orbit is one of those things that has no real practical purpose other than the hilarity of watching it happen.
I didn't realise that anything you do on the planets surface is wiped the moment you leave... I get that you're meant to move on and keep exploring, but that really kind of kills the immersion in a way. If you ever find yourself revisiting an area, all those cool memories you had of your experience there and the base you built and things that happened to you are just... gone. It's like playing Minecraft for the first time, remember that? All that exploring and learning and discovery, but then imagine that if you quit and reloaded your save, it was all gone. Wouldn't be very fun at all. Anyway, maybe that's a nitpick, but it's the sort of thing that would annoy me. I'm very grounded in my experiences in a game's world, and revisiting those experiences is a huge thing for me. Guess I have to wait and see just how the game plays - it may be that moving on is such a big part of the experience that you will NEVER feel any reason or need to ever go back somewhere. I guess it's also a big resource thing. But how cool would it be to land on a planet and find someone's already been there, dug some caves and built a half arsed base... you'd continue on it a bit and leave, and some time down the track another player would end up there and get that same surprise. That'd be awesome.
[QUOTE=Sobek-;50407943]I didn't realise that anything you do on the planets surface is wiped the moment you leave... I get that you're meant to move on and keep exploring, but that really kind of kills the immersion in a way. If you ever find yourself revisiting an area, all those cool memories you had of your experience there and the base you built and things that happened to you are just... gone. It's like playing Minecraft for the first time, remember that? All that exploring and learning and discovery, but then imagine that if you quit and reloaded your save, it was all gone. Wouldn't be very fun at all. Anyway, maybe that's a nitpick, but it's the sort of thing that would annoy me. I'm very grounded in my experiences in a game's world, and revisiting those experiences is a huge thing for me. Guess I have to wait and see just how the game plays - it may be that moving on is such a big part of the experience that you will NEVER feel any reason or need to ever go back somewhere. I guess it's also a big resource thing. But how cool would it be to land on a planet and find someone's already been there, dug some caves and built a half arsed base... you'd continue on it a bit and leave, and some time down the track another player would end up there and get that same surprise. That'd be awesome.[/QUOTE] I imagine besides resources, that they are aware that trolls would just locate planets that people have put tons of work into (but are just not in game at that moment) and unleash hell and go raise a different planet right after.
It would just be too much of a strain on the system probably. The game is already doing a ridiculous amount of processing to have this universe generated.
[QUOTE=Katatonic717;50407211]A released game can be forever bad, but a delayed game can be good. Right? [I][B]Right?[/B][/I][/QUOTE] Its not true it highly depends on the team of people working on it.
It looks really cool.... but I don't think I could play it too much, the resources rub me the wrong way... those red crystals named 'plutonium' especially. It's wrong on so many levels. It makes me wonder if the designers of the game remotely looked into it to add some realism and lore into it.
[QUOTE=nuttyboffin;50408052]It looks really cool.... but I don't think I could play it too much, the resources rub me the wrong way... those red crystals named 'plutonium' especially. It's wrong on so many levels. It makes me wonder if the designers of the game remotely looked into it to add some realism and lore into it.[/QUOTE] The resources are a skewed version of reality's.
[QUOTE=nuttyboffin;50408052]It looks really cool.... but I don't think I could play it too much, the resources rub me the wrong way... those red crystals named 'plutonium' especially. It's wrong on so many levels. It makes me wonder if the designers of the game remotely looked into it to add some realism and lore into it.[/QUOTE] They looked into it but decided to side with a more fictional feel versus a realistic feel. Actually grinding and mining for resources would be a bitch whereas snagging them up via crystals is much simpler. Sean's exact words were that he wants it to feel like the cover of a sci-fi book.
[QUOTE=Chernobyl426;50408083]They looked into it but decided to side with a more fictional feel versus a realistic feel. Actually grinding and mining for resources would be a bitch whereas snagging them up via crystals is much simpler. Sean's exact words were that he wants it to feel like the cover of a sci-fi book.[/QUOTE] That does add up, I just wish they chose a made up material instead, even like 'fuel crystals' or 'Nexium'
They initially used their own periodic table but eventually shifted it to include some real elements and some fake ones.
[QUOTE=Chernobyl426;50408509]They initially used their own periodic table but eventually shifted it to include some real elements and some fake ones.[/QUOTE] I could see that, I just wished where it were real elements, that the elements 'fit' into their real world characteristics, like, the amount of plutonium shards on the frozen planet, there is no way the planet would be cold, it would be more likely molten from the heat.
when he talks about being a space dick, it would have been awesome to have like an intergalactic Grand Theft Auto type option how you can loot ransack and steal stuff rather than being a goody two shoes.
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