• Virtuix omni treadmill now accepting preorders. A snip at $500
    15 replies, posted
[url]http://www.pcgamesn.com/virtuix-omni-treadmill-now-accepting-preorders-snip-500[/url]
500$, i honestly expected it to cost more.
I'm rather skeptical, I imagine that it would feel too wrong to be walking along that slope with a restricted waist and restricted speed. Walking on this thing also forces you to use controls other than mouse and keyboard, so you'd need a button on your limited handheld controls dedicated to jumping.
So far I'll be spending at least $900 for a VR set-up. ($300 for Oculus, $500 for Omni, $100 for Razer Controllers, then S+H for each item.)
[QUOTE=Bletotum;41798687]I'm rather skeptical, I imagine that it would feel too wrong to be walking along that slope with a restricted waist and restricted speed. Walking on this thing also forces you to use controls other than mouse and keyboard, so you'd need a button on your limited handheld controls dedicated to jumping.[/QUOTE] Get a laptop harness and use it to hold a wireless keyboard? [IMG]http://i.imgur.com/t11MICJ.jpg[/IMG]
[QUOTE=Saber15;41798738]Get a laptop harness and use it to hold a wireless keyboard? [IMG]http://i.imgur.com/t11MICJ.jpg[/IMG][/QUOTE] So it's like walking with your laptop?
[QUOTE=Saber15;41798738]Get a laptop harness and use it to hold a wireless keyboard? [IMG]http://i.imgur.com/t11MICJ.jpg[/IMG][/QUOTE] Imagine walking in on a guy running on a treadmill with his laptop strap and Oculus Rift on, yelling tactical nonsense into his mic, while swinging two Razor motion controllers around him.
Didn't they already create something similar back in the 90's during the last VR craze?
I still don't know why the 90's people thought they could handle VR when they could hardly handle 3D graphics.
I wouldn't get a VR headset without this. I cannot imagine a VR experience being immersive enough if I have to use a keybaord to walk while my head controls the camera movement.
[QUOTE=Daemon White;41798693]So far I'll be spending at least $900 for a VR set-up. ($300 for Oculus, $500 for Omni, $100 for Razer Controllers, then S+H for each item.)[/QUOTE] not to be rude but if you're spending all of this money right now you're literally throwing your money away. unless you're planning to purchase these farther in the future you're buying early adopter hardware that you're highly likely to be disappointed with in a short timeframe. the oculus isn't even out of its developmental stage yet. your vr set up would become outdated the second the rift gets 720p graphics for probably the same price as the current model and thats also ignoring the future retail version that is likely to be more efficient at headtracking while being at the same time cheaper than its earlier iterations. the omni still relies on the kinect 1 to function (and if you own one already you might understand what i'm getting at) and it'll take time for them to finalize their personal tracking device for it. kinect 2 support will probably be added in the future but in its current state the tech is just too weak for a solid virtual reality experience. one of its bigger problems is the lack of any degrees of speed; you move at the exact same speed except for a simple designation between walk and run. it'll definitely be better for you in the long run to wait a little while for the tech to catch up to a reasonable standard before shelling out the money so you ensure you get your buck's worth
[QUOTE=Xion12;41799697]I still don't know why the 90's people thought they could handle VR when they could hardly handle 3D graphics.[/QUOTE] You could use a normal treadmill for 2d platformers.
[QUOTE=Xion12;41799697]I still don't know why the 90's people thought they could handle VR when they could hardly handle 3D graphics.[/QUOTE] I still don't know why GPU physics is still treated like some kind of fucking Nvidia treehouse club. It's obviously where things are headed, this corporate bullshit is killing the future. On topic, I'm glad there's still some things that are out of these corporations' reach, and that the people can innovate and push shit forward without being leashed.
[QUOTE=xalener;41807093]I still don't know why GPU physics is still treated like some kind of fucking Nvidia treehouse club. It's obviously where things are headed, this corporate bullshit is killing the future.[/QUOTE] OpenCL works fine, but Nvidia keep shilling themselves to developers who bake PhysX in for money.
Gamers won't be happy until they have the matrix. For fucks sakes guys, this is way better than pong, and that was not even that long ago, all things being relative. One or two years from now and gamers will be the new athletes. Video Game High is prophecy.
It's only a matter of time before we invent the afterlife and live forever as digitally downloaded souls on a server floating through space. Seriously though, if this keeps going the conventions will totally flip in 100 years and gamers will be ripped spartans and socialites via the internet and everyone else will be weak pudgy tubs of pudge.
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