• Firaxis: “never say never” to XCOM mods, it’s technically possible
    4 replies, posted
[url]http://www.pcgamesn.com/firaxis-never-say-never-xcom-mods-it-s-technically-possible[/url]
Was disappointed when they said there'd be no modding tools on release of EU. Very much glad to see they've not discarded the possibility entirely.
[quote]Senior designer Anand Gupta explained why modding tools aren’t as easy to drop in as you might think: “The problem is that our map editor isn’t just our map editor. It’s got a whole bunch of steps before it and after it that are necessary to get a maps to be playable. It’s not as simple as Unreal Editor.” [/quote] This is the issue with a lot of games now and people wanting modding tools for them. Middleware everywhere.
Would much rather have Civilization 5 multiplayer mods.
Yeah well actions speak louder than words Firaxis.
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