• Life is Strange episode 1 will be free ‘indefinitely’ as of tomorrow
    48 replies, posted
[url]http://www.pcgamer.com/life-is-strange-episode-1-will-be-free-indefinitely-as-of-tomorrow[/url]
It's a really awesome game. I recommend it to everyone who hasn't played it.
Sick fucking spoiler in the headline picture.
[QUOTE=Chief Martini;50744286]Sick fucking spoiler in the headline picture.[/QUOTE] That's not a spoiler
[QUOTE=simkas;50744292]That's not a spoiler[/QUOTE] One of the main characters who is introduced at the start as a friend having a gun on the protagonist seems like a spoiler to me.
[QUOTE=Chief Martini;50744323]One of the main characters who is introduced at the start as a friend having a gun on the protagonist seems like a spoiler to me.[/QUOTE] Isn't it in the part where they're just playing around?
[QUOTE=Chief Martini;50744286]Sick fucking spoiler in the headline picture.[/QUOTE] Thanks for giving context to the out of context picture.
Devs are Strange: [sp]"Your Choices doesn't matter"[/sp] the game
[QUOTE=Chief Martini;50744323]One of the main characters who is introduced at the start as a friend having a gun on the protagonist seems like a spoiler to me.[/QUOTE] Well, we're the people who have played the game and can confirm it isn't a spoiler, so we know what we are talking about.
[QUOTE=RichyZ;50744667]Literally every one of these types of games is thst though[/QUOTE] They shouldn't be. It's pure laziness.
[QUOTE=Chief Martini;50744323][sp]One of the main characters who is introduced at the start as a friend having a gun on the protagonist seems like a spoiler to me.[/sp][/QUOTE] The only one spoiling things here is you.
Please correct me if I'm wrong, but isn't this the game where [sp]condemning thousands of innocents to death for the sake of saving your same-sex lover is treated as the "good" ending[/sp]? I got that "information" from a friend who's heavily anti-Social Justice, so I'm taking it with a grain of salt, but I would like some clarification on it.
[QUOTE=Xenomoose;50744936]Please correct me if I'm wrong, but isn't this the game where [sp]condemning thousands of innocents to death for the sake of saving your same-sex lover is treated as the "good" ending[/sp]? I got that "information" from a friend who's heavily anti-Social Justice, so I'm taking it with a grain of salt, but I would like some clarification on it.[/QUOTE] [sp]Those are your final choices, yeah. Neither ending is really considered "good" though.[/sp] The game's fun though, has a lot of interesting concepts. I wouldn't call it revolutionary by any means (horrible lipsync and tumblr dialog) but I'd suggest at least trying this first ep before judging.
[QUOTE=Water-Marine;50745001][sp]Those are your final choices, yeah. Neither ending is really considered "good" though.[/sp] The game's fun though, has a lot of interesting concepts. I wouldn't call it revolutionary by any means (horrible lipsync and tumblr dialog) but I'd suggest at least trying this first ep before judging.[/QUOTE] That's probably the worst thing about this game, the tumblr dialogue and the cringy high-school drama is at it's strongest during episode one. And since you will be playing the first episode first, you are going to get a fairly false first impression of the game.
[QUOTE=Monkah;50744832]They shouldn't be. It's pure laziness.[/QUOTE] If a game like this was as truly reactive they usually claim to be, there would be as many unique scenarios as there are branching decisions, that means that not only would developers have to work on a massive amount of content, an amount that grows exponentially for every new choice that's designed, most of it would be content that almost no players would see, given that not all choices are equally likely to be chosen. It'd be miserably intensive and demoralizing even for a massive AAA studio, and no less for a comparatively smaller studio like Dontnod.
[QUOTE=Homocullz;50744346]Devs are Strange: [sp]"Your Choices doesn't matter"[/sp] the game[/QUOTE] congrats on being completely wrong [t]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/08/Life-Is-Strange-Frank-flowchart.jpg[/t] this is a flowchart from ONE scene of the game ([URL="http://venturebeat.com/2015/08/04/the-ridiculous-design-behind-a-key-scene-in-life-is-strange/"]source[/URL]) did you even play it or are you just having fun being on the "haha it's just like every other game where "your decisions matter!" but they really don't! haha i'm so cool for being a contrarian" circlejerk
[QUOTE=NixNax123;50746124]congrats on being completely wrong [t]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/08/Life-Is-Strange-Frank-flowchart.jpg[/t] this is a flowchart from ONE scene of the game ([URL="http://venturebeat.com/2015/08/04/the-ridiculous-design-behind-a-key-scene-in-life-is-strange/"]source[/URL]) did you even play it or are you just having fun being on the "haha it's just like every other game where "your decisions matter!" but they really don't! haha i'm so cool for being a contrarian" circlejerk[/QUOTE] as having played and beaten the game, homocullz isn't wrong. your choices don't matter. you're trying to pull a technicality over a single part which isn't what he's talking about instead of the entire story (i could be wrong about his point, but) [sp] overall, the two endings you choose completely throw out everything you've done, it doesn't matter what you do leading up to the end because you will always get the same two endings. one of them involves killing everyone in town (all choices involving them are moot, doesn't matter.) and the other choice involves going back in time to the beginning of the game to let chloe die, making all choices involving everything not matter. your choices don't matter ultimately. sure, you can have a different ride to the end but all paths drop you at the same spot.[/sp] the only thing that really 'matters' about your choices [sp]is you can look at some of the choices you picked in your settings against what percentage of players also picked that choice or not. that's it. but it doesn't affect the end.[/sp]
[QUOTE=NixNax123;50746124]congrats on being completely wrong [t]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/08/Life-Is-Strange-Frank-flowchart.jpg[/t] this is a flowchart from ONE scene of the game ([URL="http://venturebeat.com/2015/08/04/the-ridiculous-design-behind-a-key-scene-in-life-is-strange/"]source[/URL]) did you even play it or are you just having fun being on the "haha it's just like every other game where "your decisions matter!" but they really don't! haha i'm so cool for being a contrarian" circlejerk[/QUOTE] Are you being sarcastic or not? Because either way that flowchart is ridiculous and hilarious. "EXIT RAGE" Yes, there are multiple ways a scene can play out, but eventually they all close on one or two results that have [b]zero[/b] effect on gameplay and actions later on. Eventually it divulges into [sp]two endings mentioned earlier that completely and utterly disregard any choices you've made throughout the game. Did you save Kate? Guess what? You get a few extra scenes with her and then that's it, she has no bearing on the story whatsoever afterwards.[/sp]
well the first episode is free, try it and if you hate it don't play the rest. if you enjoy it, buy it and or wait for a sale this game is one of those games where i think it's best if you experience it yourself
[QUOTE=NixNax123;50746124]congrats on being completely wrong [t]http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/08/Life-Is-Strange-Frank-flowchart.jpg[/t] this is a flowchart from ONE scene of the game ([URL="http://venturebeat.com/2015/08/04/the-ridiculous-design-behind-a-key-scene-in-life-is-strange/"]source[/URL]) did you even play it or are you just having fun being on the "haha it's just like every other game where "your decisions matter!" but they really don't! haha i'm so cool for being a contrarian" circlejerk[/QUOTE] You're right, he is wrong. There are choices that matter in the game, as demonstrated by this flowchart: [URL="http://i.imgur.com/5qBz1B4.png"]Spoilers[/URL] Did I say choices? I meant choice. The "circlejerk" exists because it's usually right. Edit: [sp]The game prides itself on how every choice will have a consequence and you can go back in time to change your choice, and the first four episodes were fine in that regard, but the ending of the game only being influenced by the final choice with no regard to any choice before it feels like such a slap in the face.[/sp]
[QUOTE=Xenomoose;50744936]Please correct me if I'm wrong, but isn't this the game where [sp]condemning thousands of innocents to death for the sake of saving your same-sex lover is treated as the "good" ending[/sp]? I got that "information" from a friend who's heavily anti-Social Justice, so I'm taking it with a grain of salt, but I would like some clarification on it.[/QUOTE] That's actually the ending that seems to have gotten the least work put into it. The cutscene after is like 2 minutes long and offers zero closure, and it managed to ruin one of the points the game spends hours trying to get across. Still, the ending in general was disappointing as fuck.
its not like it'd be hard for them to retcon the ending lol
[QUOTE=Map in a box;50748115]its not like it'd be hard for them to retcon the ending lol[/QUOTE] I wouldn't mind if there was a secret episode 6 at some point that adjusted the endings (ala the Fallout 3 DLC). I know there's supposedly a season 2 in development but I'd rather have season 1 fleshed out some more.
so they're trying to keep up with telltale huh
I feel like the game's writers wrote it as they went along. I mean you make all these choices that seem to matter and have conseuence like whether [sp]Kate ends up killing herself or not[/sp] just to end the game on either [sp]kill everyone who represent most of the choices you make thus rendering them pointless[/sp] or [sp]rewind time to a point where all the choices you made leading up to this conclusion don't have any impact outside your character's conscious[/sp]
[QUOTE=Mr.Brown;50748129]so they're trying to keep up with telltale huh[/QUOTE] To be honest, telltale should be trying to keep up with Dontnod. Despite being a way lower budget title with a smaller team than more recent Telltale games, it's both technically and visually way above Telltales titles. The lip-sync for characters may be shit, but they actually used motion capture unlike Telltale so the characters don't move like shit.
what devs need to do is write a singular plot with single/few dialogue options, then go through adding things to branch off of them instead of trying to write the entire tree at once.
[QUOTE=FpShepard;50748274]To be honest, telltale should be trying to keep up with Dontnod. Despite being a way lower budget title with a smaller team than more recent Telltale games, it's both technically and visually way above Telltales titles. The lip-sync for characters may be shit, but they actually used motion capture unlike Telltale so the characters don't move like shit.[/QUOTE] telltale has better writing though. which is more important in story based games. but that is a good point, other than the canvas painting art style the game felt fluid and looked nice
Just my two cents on the whole choices discussion from earlier. [sp]I don't think it's fair to say the entire game had meaningless choices just because of the ending. It's about the journey, not the destination. From what I know from people who played it there are chunks of the game that will be completely different or just never happen based on your choices. The problem with Telltale specifically is that the base game itself, without even taking in account the ending, will ignore your choices on a regular basis and find ways to correct "wrong" choices so that the story adjusts itself back on the track that the developers focused on, consistency be damned. If you're playing a game like this for the ending then you're doing it wrong[/sp]
[QUOTE=Pernoccuous;50748673]telltale has better writing though. which is more important in story based games. but that is a good point, other than the canvas painting art style the game felt fluid and looked nice[/QUOTE] compared to life is strange, telltale has garbage writing lol [del]COUGHWALKINGDEAD[/del] this game might center around teenage angst but its not like thats not a real thing and it goes into detail about it and is a pretty realistic depiction imo
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