this game would look so much better if the colours weren't all washed out. i know its supposed to be some kind of gritty survival game but you don't need to desaturate everything so much.
[QUOTE=Wormy;49738973]The coloring theme reminds me of GTA IV a lot, nearly everything was grey most of the time.[/QUOTE]
I thought everything was brown
[QUOTE=Pat.Lithium;49738930]this game would look so much better if the colours weren't all washed out. i know its supposed to be some kind of gritty survival game but you don't need to desaturate everything so much.[/QUOTE]
Isn't that because of the raining weather setting though?
[QUOTE=proch;49739404]Isn't that because of the raining weather setting though?[/QUOTE]
probably.
[URL="http://i.imgur.com/F8Vy7ry.jpg"]DayZ is is fairly colorful when your character doesn't have a low amount of blood.[/URL]
edit:
even with the new renderer's rain, visuals can be colorful.
[t]http://i.imgur.com/c6iqTrr.png[/t]
Oh, just in time for DirectX12!:goodjob:
Maybe its just the resolution, but that new rain looks terrible,
[QUOTE=Shirky;49739804]Maybe its just the resolution, but that new rain looks terrible,[/QUOTE]
It looks bad because there's too much of it. They've just whacked it to monsoon levels of rain for some reason.
I'm sure that's an easy tweak though
oh yeah lets disregard all the bugs and just move our engine to a new DX
(more bugs yay)
[QUOTE=xASTRIXx;49740776]oh yeah lets disregard all the bugs and just move our engine to a new DX
(more bugs yay)[/QUOTE]
mildly-easily-fixable core issues with the game might currently be fixable in a fairly short amount of time, but I don't think that has happened so far because of significant parts of the engine that cause known issues being replaced by rebuilt ones (soon), making any bug-fixing changes to current systems in the end useless
[QUOTE=Revenge282;49739550]Oh, just in time for DirectX12!:goodjob:[/QUOTE]
I always wondered how well Arma / Dayz would benefit from DirectX 12. If handled well, I think the forests and cities would see a pretty decent performance increase.
i think they could have saved a lot of time and effort if they had planned properly and used RV4 from the start
[QUOTE=waylander;49745642]i think they could have saved a lot of time and effort if they had planned properly and used RV4 from the start[/QUOTE]
[QUOTE=cynaraos;49740612]I'm pretty sure the goal of the standalone's engine even before the game was released was to have it practically remade, so the engine the game were to use when it was [initially] released wouldn't matter much when it comes to the finished game.[/QUOTE]
[QUOTE=Leintharien;49745398]I always wondered how well Arma / Dayz would benefit from DirectX 12. If handled well, I think the forests and cities would see a pretty decent performance increase.[/QUOTE]
It shouldn't make a difference for static content. Afaik most of the time is spend in their own rendering code, not on the driver side of things.
it seems like a lot of busy work for little or even no benefit, many of the core systems dayz improved (rendering, animation, physics, modular weapons & inventory)had already been done in RV4 maybe if by adding dx11 themselves they can reduce cpu dependency it might be worth it otherwise its just time that could have been better spent on other things
Their main intention was to separate the renderer from the simulation of the game which means the client wont calculate everything the server is, which isn't in RV4.
[QUOTE=waylander;49745684]it seems like a lot of busy work for little or even no benefit, many of the core systems dayz improved (rendering, animation, physics, modular weapons & inventory)had already been done in RV4 maybe if by adding dx11 themselves they can reduce cpu dependency it might be worth it otherwise its just time that could have been better spent on other things[/QUOTE]
I think a lot of the core systems for DayZ's engine have been worked on to be remade mainly to update and optimize them, and to make them better in general. I don't think this was exactly the goal before the game's Early Access release, but because the release ended up being greater than the developers expected and gave Bohemia Interactive more money (for development budgets), this gave the developers the opportunity to remake the engine on a greater scale than they had planned before the game's release. obviously, they took it.
basically, it's just technically to update and improve the systems DayZ will use, because it can be done, and even with a fair set of complimentary features.
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