[QUOTE]- Fixing incorred English subtitles.[/QUOTE]
:v:
lots of bug fixes, me likey.
[quote]- Fixed instances where crossplay between PS3 and PC/Mac would not work.[/quote]
FINALLY.
[quote]- Made angled panels, stairs and piston platforms only block antlines on the surfaces they embed onto.[/quote]
[quote]only block antlines[/quote]
[quote]antlines[/quote]
Antlines = antlions
arg every1
[quote]Added a func_brush in the exit door that gets enabled when the door closes and disabled when the door opens. This prevents tbeams from creeping in under the door and leeching off all your skin.[/quote]
"This prevents tbeams from creeping in under the door and leeching off all your skin."
Any idea what this means?
[QUOTE=Gorm;36200956]"This prevents tbeams from creeping in under the door and leeching off all your skin."
Any idea what this means?[/QUOTE]
T-Beam as in Thermal Discouragement Beam, perhaps?
[QUOTE]- Fixed instances where crossplay between PS3 and PC/Mac would not work.[/QUOTE]
I thought I was the only one who had this problem.
[QUOTE=Gorm;36200956]"This prevents tbeams from creeping in under the door and leeching off all your skin."
Any idea what this means?[/QUOTE]During the random chatter lines played for Perpetual Testing Initiative maps an alternate-universe Cave Johnson occasionally talks about how their leader, an all-knowing sentient cloud hovering around outside, will creep in under the doors and leech off everyone's skin if not catered to.
[quote]- Fixed the coop ping tool getting stuck on when using a 360 controller on PC.[/quote]
[quote]ping tool getting stuck on when using a 360 controller on PC.[/quote]
[quote]stuck on when using a 360 controller on PC.[/quote]
[quote]when using a 360 controller on PC.[/quote]
[quote]a 360 controller on PC.[/quote]
[img]http://i3.kym-cdn.com/entries/icons/original/000/002/085/Kornheiser_Why.JPG[/img]
[highlight](User was banned for this post ("Meme reply / dumb" - Craptasket))[/highlight]
[quote]- Lowered brush count in the light strips from five to two.[/quote]
Does this mean you can place more lights without reaching the object limit? That'd be nice.
[QUOTE=Pelvic Thrust;36241627][img]http://i3.kym-cdn.com/entries/icons/original/000/002/085/Kornheiser_Why.JPG[/img]
[highlight](User was banned for this post ("Meme reply / dumb" - Craptasket))[/highlight][/QUOTE]
I wouldn't use a 360 controller for Portal 2 specifically, but it's really useful for racing/2D-3D plateform games
[QUOTE=ADT;36245816]I wouldn't use a 360 controller for Portal 2 specifically, but it's really useful for racing/2D-3D plateform games[/QUOTE]
I kinda used it in Portal 2, just to get the feeling if I was playing it on the 360.
Just Cause 2 is godly if I play it with the controller.
Sorry, you need to Log In to post a reply to this thread.