• Rules For Games: Do & Don’t #3
    26 replies, posted
[url]http://feedproxy.google.com/~r/RockPaperShotgun/~3/oFU66pnjSJ4/[/url]
Words can't describe how much I agree with this
This is easy for us to understand, but apparently it's rocket :science: for game developers.
I still haven't found a single game or application that takes into account that we hear logarithmically, not linearly. I feel this image is very apt: [img]http://i.imgur.com/s9Lhx.jpg[/img]
[quote]DON’T: install DirectX without checking which version I currently have. Nor a .NET framework, whatever that is. And yes Steam, I’m mostly talking to you. Just what are you doing? You know how you could know I already have the latest version of DirectX installed? BECAUSE YOU INSTALLED IT YESTERDAY. That’s how you could know. Or you could, I don’t know, check for the version number and notice it’s exactly the same as the one you’re now insisting on installing without even asking first. Especially if I’m playing the demo for a 2D puzzle game from 1989. Oh my goodness.[/quote] I was just thinking this. Why does every damn game I download need to go through a 10 minute install process of .NET, DirectX, or whatever the shit Steam thinks I need?
[quote][b]DON’T:[/b] launch your game with an unskippable cutscene. It seems so crazy that I even have to type those words, let alone that so very many games might do it. Since you’re bound to be breaking the rule above, I’m inevitably watching this video at some embarrassingly low resolution, when all I want to do is get the bloody thing into a window. What I don’t want to do is be required to sit, transfixed at my machine, when I’ve clicked to load. I may well be making coffee. Did you even think about that? About my coffee? You can even give me one of those pointless screens saying, “Press any button to start” as if I’m on a PS2, before getting to the title screen proper, if it means not putting your opening narrative before an options screen. What are those screens for, by the way? Stop it.[/quote] Oh god this. I'm tired of seeing intro movies in 800x600.
[QUOTE=postmanX3;27939376]I was just thinking this. Why does every damn game I download need to go through a 10 minute install process of .NET, DirectX, or whatever the shit Steam thinks I need?[/QUOTE] Because idiots, who don't know how to install directx, won't call the support line if you just force the directx to install.
Quit "Are you sure you want to quit this to menu? Warning all saved data blahblah" Yes. Quit "Are you sure you want to q-.." [B]YES FUCK DAMNIT YES![/B]
Every fullscreen game should start at your desktop resolution unless you tell it not to. No exceptions.
Unskippable intros make me rage. YEAH ALRIGHT NVIDIA, ITS THE WAY ITS MEANT TO BE PLAYED, THANK YOU, I ALREADY USE YOUR CARDS SO SHUT THE HELL UP. I don't need to be reminded of the developer every time, it says it on the menu, on the box, on the credits and everywhere else anyway, and I am not that slow on the uptake that you need to show it to me for 20 seconds. Even if its skipable you still see the stupid advertisements, so let me skip it. Borderlands is a prime example of this. It has the option in a config file, but doesn't use it on its own.
Assassins creed is a prime example of a stupid way to quit. First exit the memory, sure? yes loading... Then exit the animus, sure? yes Then exit the story mode, sure? yes loading... then exit the menu, sure? yes And fucking finally are you sure you want to exit the game? damnit.
[QUOTE=Fofilolipop;27940331]Assassins creed is a prime example of a stupid way to quit. First exit the memory, sure? yes loading... Then exit the animus, sure? yes Then exit the story mode, sure? yes loading... then exit the menu, sure? yes And fucking finally are you sure you want to exit the game? damnit.[/QUOTE] It was quicker to just ALT+F4 out. I agree, that was so fucking stupid.
[quote]make it difficult for me to quit. In fact, since I’m telling you how to do your jobs, you should add this new requirement. A quit button.[/quote] Bad Company 2 is especially guilty of this shite. I don't know what they were smoking when they thought it would be a good idea to have no cancel button when you're joining a server and to have no kind of quit button present when it's doing its "retrieving player stats" thing.
[QUOTE=Fofilolipop;27940331]Assassins creed is a prime example of a stupid way to quit. First exit the memory, sure? yes loading... Then exit the animus, sure? yes Then exit the story mode, sure? yes loading... then exit the menu, sure? yes And fucking finally are you sure you want to exit the game? damnit.[/QUOTE] I always just Alt + F4'd out of it as soon as I got left the animus.
[QUOTE=Communist Cake;27940705]I always just Alt = F4'd out of it as soon as I got left the animus.[/QUOTE] Alt =/= F4 good sir.
The last one is so fucking true. If the game needs to make the boss get away without dying, then it should make the fight really easy.
More games need windowed borderless mode. That way you can alt tab without crashing your game.
[QUOTE=Jo The Shmo;27941288]The last one is so fucking true. If the game needs to make the boss get away without dying, then it should make the fight really easy.[/QUOTE] Or not have a boss fight because they are so cliche now.
[QUOTE=zombojoe;27941451]More games need windowed borderless mode. That way you can alt tab without crashing your game.[/QUOTE] You need to put more pressure on borderless. Bordered window mode is such a pain in the ass because it tucks down your window and eats up pixels like a bitch causing you to lower your resolution, and as we all know resolutions in games are often quite strict. So you get 25% unused space just in order to see the whole game window.
[QUOTE=UnknownDude;27939903]Oh god this. I'm tired of seeing intro movies in 800x600.[/QUOTE] Chaos theory is the worst perpetrator of this i've ever seen. It plays the entire launch trailer every time you enter the game, and you can't skip it regardless of how many times you've seen it.
the thing i want most is to play my DoD:s while listening to my podcast with gunfire sounds in the background. it is really hard to do. i want a mute all players button in DoD:s. :saddowns: [editline]8th February 2011[/editline] [QUOTE=Fofilolipop;27940331]Assassins creed is a prime example of a stupid way to quit. First exit the memory, sure? yes loading... Then exit the animus, sure? yes Then exit the story mode, sure? yes loading... then exit the menu, sure? yes And fucking finally are you sure you want to exit the game? damnit.[/QUOTE] for some reason i don't think you are from an English speaking country.
Red dead redemption had pause in cutscenes, it was very useful when the door bell rang or the telephone was in another room.
That's because RDR was a fantastic game.
[QUOTE=X-Neon;27939331]I still haven't found a single game or application that takes into account that we hear logarithmically, not linearly. I feel this image is very apt: [img_thumb]http://i.imgur.com/s9Lhx.jpg[/img_thumb][/QUOTE] That makes me fucking mad.
[quote] it’s not going to help if my takeaway arrives midway through Anthony Gunnington explaining to Ladyface Helpme that he has to punch fourteen aliens or the evil Gorgal will blow up the universe.[/quote] lol'd at this. this guy is a good writer
[QUOTE=-Ana;27940044]Because idiots, who don't know how to install directx, won't call the support line if you just force the directx to install.[/QUOTE] Yeah but that doesn't mean they can't make a relatively simple bit of code to check your current version, if any, so you don't install DirectX over DirectX when they're the same version. It's annoying.
He forgot one thing. When there is a fucking checkpoint right before a cutscene that you can't skip and the following part is hard as fuck. Honestly every time you die you need to sit there and watch the game gloat around its cutscene which you can't skip.
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