• 343 begins tuning Halo 5: Guardians multiplayer after 20 million beta matches played
    44 replies, posted
[url]http://www.shacknews.com/article/87974/343-begins-tuning-halo-5-guardians-multiplayer-after-20-million-beta-matches-played[/url]
Total times I thought I was playing a mod of Call of Duty: Every fucking match.
i still dont understand why the spartans need to aim down sights when the lore explains that the hud draws a fucking crosshair where the gun is aiming because the armor interfaces with a system embedded into the gun
[QUOTE=AJ10017;47081652]i still dont understand why the spartans need to aim down sights when the lore explains that the hud draws a fucking crosshair where the gun is aiming because the armor interfaces with a system embedded into the gun[/QUOTE] "Lore? What lore?" - 343i
[QUOTE=ZombieDawgs;47081659]"Lore? What lore?" - 343i[/QUOTE] Which is so stupid because what i mentioned is explained in the books. 343I said they were going to stay true to the books :suicide:
[QUOTE=AJ10017;47081673]Which is so stupid because what i mentioned is explained in the books. 343I said they were going to stay true to the books :suicide:[/QUOTE] Obviously they meant the new books made after they took over.
[QUOTE=AJ10017;47081652]i still dont understand why the spartans need to aim down sights when the lore explains that the hud draws a fucking crosshair where the gun is aiming because the armor interfaces with a system embedded into the gun[/QUOTE] Shouldering will brace the rifle, making it more stable. Likewise, locking your arms forward will make a pistol more controllable. Even if you're wearing a hulking huge suit of powered armor, that gun is still going to shake like crazy when fired without a brace.
[QUOTE=RikohZX;47083876]Obviously they meant the new books made after they took over.[/QUOTE] The new books that randomly make Humans impossibly ancient, taking away the whole proper forerunner-human relationship was a load of horseshit. Just like how the modern flood evolved from space-dogs that they powdered with space catnip they found just... out there in space.
I hate 343i's art direction
legit halo should of ended with reach, 343 should have made another space game and not rode on halos wave for so long
[QUOTE=AJ10017;47081673]Which is so stupid because what i mentioned is explained in the books. 343I said they were going to stay true to the books :suicide:[/QUOTE] Bungie didn't even stay true to the books, what works in game trumps any established lore, etc.
I fucking loved the beta Tbh.
I love Halo, I even still play Halo: Custom Edition to this day, but it seems the games have been getting worse, the mechanics have been altered and Halo 4 was awful. My favorite one was Reach, but that's mostly cause you could wear a full ODST get up. I'll probably watch a story playthrough on YT but there's no way I'm getting a Xbone just for the campaign of one game.
[QUOTE=Viper1204;47086024]I love Halo, I even still play Halo: Custom Edition to this day, but it seems the games have been getting worse, the mechanics have been altered and Halo 4 was awful. My favorite one was Reach, but that's mostly cause you could wear a full ODST get up. I'll probably watch a story playthrough on YT but there's no way I'm getting a Xbone just for the campaign of one game.[/QUOTE] "The mechanics have changed" Well tell me what's the point in releasing a game with exactly the same mechanics as the previous one? It's why people hate Call of Duty and the only reason AW didn't get totally slated; because they brought in a new mechanic.
[QUOTE=Intoxicated Spy;47081156]Total times I thought I was playing a mod of Call of Duty: Every fucking match.[/QUOTE] I don't understand. COD's defining feature is it's meta game's reliance on persistent unlocks and instant gratification by way of killstreak drops and perks that can be upgraded. Halo 5 may have sprint (which doesn't work the way sprint does in pretty much any other game) and ADS (that behaves more like pre-2005 Far Cry 1/F.E.A.R style weapon zoom and not the modern laser pointer converter button it usually is) and thrusters (with a four second cooldown) and ledge climbing (that requires a button press to initiate making it pretty damn versatile since you can now do it sideways and choose not to do it), but it has the exact same meta mechanics as Halo 1-3. Fight the other teams over the items that spawn consistently on set timers. There is no instant gratification. That's up to your performance as a player. The foundation on which all these front end mechanics lie is a far cry from COD, and the mechanics themselves are implemented with tweaks that make them relatively unique and much more risky to use than they are in other games. I'd be happy to actually have a real talk about this, by the way. [QUOTE=AJ10017;47081652]i still dont understand why the spartans need to aim down sights when the lore explains that the hud draws a fucking crosshair where the gun is aiming because the armor interfaces with a system embedded into the gun[/QUOTE] The lore also explained that the POA never touched down on Reach's surface during the final attack, yet in Bungie's very own title: [t]http://fc01.deviantart.net/fs70/i/2010/283/6/9/the_pillar_of_autumn_by_iforce92-d30g2ru.jpg[/t]
[QUOTE=xalener;47090469]I don't understand. COD's defining feature is it's meta game's reliance on persistent unlocks and instant gratification by way of killstreak drops and perks that can be upgraded. Halo 5 may have sprint (which doesn't work the way sprint does in pretty much any other game) and ADS (that behaves more like pre-2005 Far Cry 1/F.E.A.R style weapon zoom and not the modern laser pointer converter button it usually is) and thrusters (with a four second cooldown) and ledge climbing (that requires a button press to initiate making it pretty damn versatile since you can now do it sideways and choose not to do it), but it has the exact same meta mechanics as Halo 1-3. Fight the other teams over the items that spawn consistently on set timers. There is no instant gratification. That's up to your performance as a player. The foundation on which all these front end mechanics lie is a far cry from COD, and the mechanics themselves are implemented with tweaks that make them relatively unique and much more risky to use than they are in other games. I'd be happy to actually have a real talk about this, by the way. The lore also explained that the POA never touched down on Reach's surface during the final attack, yet in Bungie's very own title: [t]http://fc01.deviantart.net/fs70/i/2010/283/6/9/the_pillar_of_autumn_by_iforce92-d30g2ru.jpg[/t][/QUOTE] Getting instantly killed(not on swat or anything of the like), kill cams, and it felt like CoD, gameplay wise, I don't like it at all.
[QUOTE=Grenadiac;47084744]I hate 343i's art direction[/QUOTE] How could you not like the new rocket launcher? [img]http://i.imgur.com/5DkrhzE.png[/img] Seriously though, the more i see about Halo 5 the less i'm liking it, and Halo is one of my favourite franchises. I didn't like the art in Halo 4 either, but i thought they learned from it. Guess not. Anyway, i couldn't care less about the multiplayer. The only MP worth playing is Halo 1 and maybe Halo 2.
[QUOTE=Intoxicated Spy;47090551]Getting instantly killed(not on swat or anything of the like), kill cams, and it felt like CoD, gameplay wise, I don't like it at all.[/QUOTE] I don't recall getting insta killed in the Beta unless it was a headshot with shields down, or a power weapon. Also kill cams will be optional in the final release.
[QUOTE=xalener;47090469]I don't understand. COD's defining feature is it's meta game's reliance on persistent unlocks and instant gratification by way of killstreak drops and perks that can be upgraded. Halo 5 may have sprint (which doesn't work the way sprint does in pretty much any other game) and ADS (that behaves more like pre-2005 Far Cry 1/F.E.A.R style weapon zoom and not the modern laser pointer converter button it usually is) and thrusters (with a four second cooldown) and ledge climbing (that requires a button press to initiate making it pretty damn versatile since you can now do it sideways and choose not to do it), but it has the exact same meta mechanics as Halo 1-3. Fight the other teams over the items that spawn consistently on set timers. There is no instant gratification. That's up to your performance as a player. The foundation on which all these front end mechanics lie is a far cry from COD, and the mechanics themselves are implemented with tweaks that make them relatively unique and much more risky to use than they are in other games. I'd be happy to actually have a real talk about this, by the way. The lore also explained that the POA never touched down on Reach's surface during the final attack, yet in Bungie's very own title: [t]http://fc01.deviantart.net/fs70/i/2010/283/6/9/the_pillar_of_autumn_by_iforce92-d30g2ru.jpg[/t][/QUOTE] Game over ride the books in lore this is because Bungie is the overall creator of the lore so whatever they do overrides something done by a writer hired by Microsoft.
[QUOTE=SpartanXC9;47093906]Game over ride the books in lore this is because Bungie is the overall creator of the lore so whatever they do overrides something done by a writer hired by Microsoft.[/QUOTE] Either way, if you can flip tanks and warthogs, not needing ironsights isn't that much of a stretch.
Am I the only long term Halo fan that actually likes Halo 5? It seems everyone who has played Halo from the beginning openly despises it.
They crave validation.
[QUOTE=Wickerman123;47094983]Am I the only long term Halo fan that actually likes Halo 5? It seems everyone who has played Halo from the beginning openly despises it.[/QUOTE] I like it. But I have a bad taste in things.
[QUOTE=Tuskin;47096186]I like it. But I have a bad taste in things.[/QUOTE] Good/Bad taste is simply a matter of perspective. Some may say you have a good taste, some may say a bad taste, it's nothing but opinion. Don't put a downer on yourself like that. It would be nice if people actually discussed Halo 5 and it's new mechanics instead of simply complaining about it and crying because it's not Halo 2. Something positively constructive would be nice for a change.
I had a great time in the beta with you two, and that's what matters. We're happy. There's things I would change, but there's things I'd change about Halo 1, Halo 2, halo 3, Reach, 4, what I had for breakfast this morning, and the construction of the human body itself. I, as a human being, will never be 100% satisfied. I can only be happy sometimes. [QUOTE=Intoxicated Spy;47090551]and it felt like CoD[/QUOTE] Again, help me understand what that means. Without the game being completely centered on unlocking weapons, attachments, perks, and killstreaks, I don't understand how it could even remotely "feel" like COD, since those elements are what I and certainly the many developers of the franchise itself define as the backbone of the series. Those are the elements that influence all the nuances of the use of the front end mechanics. Killstreaks and the motivation to rank up dictate the entirety of your actions as a player in COD. If those aren't in Halo 5, then COD's flow isn't either.
[QUOTE=Saber15;47084733]Shouldering will brace the rifle, making it more stable. Likewise, locking your arms forward will make a pistol more controllable. Even if you're wearing a hulking huge suit of powered armor, that gun is still going to shake like crazy when fired without a brace.[/QUOTE] In the games they are [I]always[/I] shouldering the rifle, though.
Eh, I like Halo 5 and the other Halos, it gives me the nice taste of both worlds... although I sure wish they'd fix MCC this year
[QUOTE=xalener;47096328]I don't understand how it could even remotely "feel" like COD[/QUOTE] wow here let me help you: Movement, aiming down sights, FOV, players having voice callouts, killcams, etc. Like are you completely ignoring that there's actual gameplay in CoD or something? It's like going "TF2 IS LITERALLY NOTHING BUT HATS" when, believe it or not, there's an actual game under that layer of pink and green.
Are you completely ignoring the bearing that the back end mechanics have on the front end mechanics? It's a very fucking huge deal. The hugest deal, probably. What I'm saying isn't "TF2 IS LITERALLY NOTHING BUT HATS." What I'm saying is closer to pointing out the differences between day 1 TF2 and current TF2. OOOrrr, pointing out how differently Halo 4 plays from the legacy titles despite the front end mechanics being damn near unchanged from Reach. Halo 4 completely appropriated COD's meta game, and as a result the entire rhythm of every match was completely different than any previous title imo for the worse.
[QUOTE=gk99;47097067]wow here let me help you: Movement, aiming down sights, FOV, players having voice callouts, killcams, etc. Like are you completely ignoring that there's actual gameplay in CoD or something? It's like going "TF2 IS LITERALLY NOTHING BUT HATS" when, believe it or not, there's an actual game under that layer of pink and green.[/QUOTE] So I suppose there's no point in owning anything but a single racing sim because they all have the same "[I]feel[/I]"
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